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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

DISC人格、團隊組成、團隊互動對績效的影響-以AMBA團隊經營課程為例 / The influences of extended DISC, team characteristic, and team interaction on performance- a case of team building course of AMBA

張容瑄 Unknown Date (has links)
近年來,團隊這個名詞並不陌生,許多學校與企業都運用團隊來做為學習或工作的基本單位,原因在於團隊能夠帶來一加一大於二的綜效,達成較好的學習效果或工作成效,因此團隊績效是一個重要的探討議題,過去常以「I-P-O」的團隊績效模型來加以探討,而在模型中與其密切相關的元素則包括團隊組成與團隊互動,此外研究也顯示,雖然企業主普遍認為員工需具有溝通、人際相處及團隊互動的相關知識與技能,學校教育卻很少有提供這方面的課程。研究者剛好有機會連續三年參與本校AMBA之「團隊經營」課程的開發與執行,因此以97年度與98年度課程為例,除了探討此課程的成效外,也以此參與此課程的團隊為例,探討DISC人格、團隊組成、團隊互動對團隊績效的影響。 由於本個案之課程本身並非設計做研究用,因此研究過程乃是收集現有的資料做分析與歸納,更因為個案的團隊數量有限,因此採用質化的方式,以團隊組成為輸入變相,團隊過程為中間變相,團隊績效為輸出變相,97與98兩屆團隊各自比較與分析後,歸納兩屆的相同之處並對照文獻做討論。 結果發現,本課程可以為參與同學帶來團隊知識與團隊互動兩方面團隊能力的提升,不同的團隊能力可經由不同的活動達到效果,而不同的評分方式則會對團隊績效造成部分影響,有關團隊組成、團隊互動與團隊績效三者之間的關連,則提出幾個基本命題如下,可用作之後研究的參考: 有關團隊組成與團隊績效 1. 若團隊成員平均成熟度較高,則團隊績效較好。 2. 若團隊成員年齡標準差較大,則團隊績效較好。 3. 若團隊成員保證者所占百分比較低,則團隊績效較好。 4. 若團隊D+I的元素所占百分比較高,則團隊績效較好。 有關團隊組成與團隊互動 1. 若團隊成員平均成熟度較高,則團隊在溝通+合作的綜合表現較好。 2. 若團隊成員年齡標準差較高,則團隊在合作上表現較好。 3. 若團隊成員保證者所占百分比較低,則團隊在合作上表現較好。 4. 若團隊成員保證者所占百分比較低,則團隊在個人投入程度上表現較好。 5. 若團隊D+I的元素所占百分比較高,則團隊的任務性衝突較多。 有關團隊互動與團隊績效 1. 若團隊溝通狀況較好,則團隊績效較好。 2. 若團隊合作狀況較好,則團隊績效較好。 3. 若團隊溝通+合作狀況較好,則團隊績效較好。 4. 若團隊凝聚力較高,則團隊績效較好。 5. 若團隊成員個人投入程度較高,則團隊績效較好。 6. 若團隊整體互動狀況較好,則團隊績效較好。
2

大學生個人思考風格與團隊互動關係之個案研究 / Relationships between undergraduate student individual thinking styles and group interaction: a case study

張景怡, Chang, Ching Yi Unknown Date (has links)
本研究旨在了解大學生個人思考風格與團隊互動時的領導風格、組織氣氛與團隊策略之關係。本研究採混合研究法,研究工具包含量化的問卷資料及質性的學生週記與訪談資料兩部分,所使用的問卷為Sternberg的心智自我管理理論(theory of mental self-government)提出的思考風格量表(Thinking Styles Inventory,TSI),作為測量學生思考風格之工具。研究者於每週授課時段進入課堂觀察小組互動之情形,時間為一學期,期末施予問卷並另約訪談時間了解團隊互動之過程,自願參與本研究之受測者共計七名,願意受訪者共計五名。研究結果顯示: 壹、具有學習型目標的團隊,學習目標的達成比追求團隊效率更為重要。 貳、思考風格、領導風格及團隊策略相搭配,使得團隊互動更為順利。 參、不同思考風格之人在互動中可能帶來正面影響,也可能造成彼此的壓力。 / This study aims to understand the relationships between undergraduate student individual thinking styles and group interaction, with group interaction including leadership styles, organizational climate and group strategies. A mixed-method study was conducted by using the quantitative measure of a questionnaire and two qualitative measures of students’ weekly journals and interviews. Students’ thinking styles were evaluated by the Thinking Styles Inventory developed based on Sternberg’s theory of mental self-government. Student group interactions in a course lasting for one semester were observed every week. Semi-structured interviews were performed at the end of the semester to understand the process of group interaction. Results of both quantitative and qualitative data analyses revealed that: 1. A team with learning-centered goals would stress more on achieving those goals than on team efficiency. 2. Thinking styles, leadership styles and group strategies work together can make group interaction smooth. 3. People with different thinking styles can either bring positive effects or create stresses within group interaction.
3

團隊因素與資訊產品創新之研究-以iBook、PMP、Monitor個案為例

鄭鴻瑩 Unknown Date (has links)
本研究以團隊研究的角度探討創新的過程,進而去探討比較深入的團隊互動細節。本研究希望能夠將創新過程與團隊研究進行整合與對話,從中了解到團隊研究對於創新有何助益,而創新過程中不同的團隊因素之間又有何關聯性存在著?進而對我國企業未來進行創新過程時能有所助益。 研究對象的選擇方面,經由研究者立意評估之後,決定選擇「iBook與蘋果電腦協同設計個案」、「國豐Monitor品牌經營個案」、「華宇PMP之商品開發個案」、「華宇LCD Monitor商品開發個案」作為本研究之研究個案,原因簡述如后。 iBook與蘋果電腦協同設計個案: 爭取到蘋果電腦的合作意向之後,持續進行協同設計達五年之久。從創意發想到進行提案,成功爭取蘋果電腦首肯同意合作,並且開始進行iBook的細部開發,面對先進技術的未知性,面對及時上市的壓力,最後成功在市場上獲得好評。該公司當時只是成立不到一年的新公司,面對大廠環伺,該公司如何能夠勝出進行創新過程?以小搏大是本案例的獨特性,更能帶給新創業者不一樣的啟示。 國豐CRT Monitor品牌經營個案: 從無到有推出自有品牌,在傳統CRT螢幕被LCD取代之前穩占世界前五大品牌。從創意發想到確定構想,進而進行跨團隊合作,整合不同國家的人員進行創新過程,並且成功在市場上獲得一席之地。如何在眾家CRT競爭之下脫穎而出,值得深入進行探討。 華宇PMP商品開發個案: 華宇當時決定進行PMP產品的開發,在全無類似產品開發的經驗下,持續近一年之久。從創意發想到產品研發與製作,都是公司先前沒有經驗的領域,而且過去的華宇是以筆記型電腦代工為主,對於PMP產品並沒有接觸。華宇是個代工廠,且以筆記型電腦代工為主力,在這樣情境下的創新過程,會是怎樣轉折值得探討。 華宇LCD Monitor商品開發個案: 華宇在PMP商品開發失敗後,決定事業部化,遂成立視訊事業部專司LCD Monitor研發。捲土重來,雖然PMP失敗了,但是LCD卻成功,其中的原因為何?歷經一次失敗後,成功熱銷LCD Monitor之過程,浴火重生經驗值得研究。 本研究之個案均有獨特的背景與環境,研究者針對團隊研究之因素進行分析,找到各個團隊因素之間的關聯性後,以此進行本研究個案之研究探討,最後並作出結論與提出建議。 / This research will look at the process of “creativity to product” from the angle of team research. Team research focuses on confirming the interconnection of the factor such as the relationship between the leader and follower, the relationship between knowledge sharing and the innovation, etc. I decide to choose “Cooperating design of iBook and Apple computer”, ” Kuofeng monitor brands perating”, ”Arima’s PMP products development”, and “Arima’s LCD monitor development” as the cases studies for this research. The result of the cases I listed above. Cooperating design of iBook and Apple computer: From idea to proposal and finally the permission, ibook has cooperated with Apple computer for five years. Although faced with pressure and uncertainty, iBook finally was popular in the market. Encountered with many strong manufacturers, iBook was just a new company open less than one year. Its success in that kind of predicament can set a good example for the innovative industries. Kuofeng CRT monitor brands operating: Starting the brand from scratch, Kuofeng was always the top five brands before LCD replaced CRT monitor. From idea to realization, and then team work, they integrate the perators from different countries and different field, and successfully gain a place in the market. It completely experienced the process so that it also fit the criteria of comparability. Arima’s PMP products development: Arima wanted to find a way out by developing a new product, which was PMP. However, Arima did not possess the specialists of PMP related-products, neither did the industry. Though many adversities, what caused the final failure? I will elaborate this in my paper. Arima’s LCD monitors development: After the failure of PMP, the company became profit-centered. One of the unit specialized in developing the the LCD monitor.They did not have the experience but still developed the product received huge success. Compared with the failure of PMP, what cause the final success of this product? However they all have different background, direction and environment. How will these factors affect the result is worth doing research on it.The structure of this research is reflecting on the literatures, and focusing on the team factors to analyze, and using these results to study the cases.

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