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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

國小高年級學童知覺教師教學風格、數學學習情緒與學習動機之相關研究

蔡宛蓁, Tsai, Wan Chen Unknown Date (has links)
本研究旨在透過量化研究的方式,探究國小高年級學童知覺的教師教學風格類型與數學學習情緒、學習動機之間的關係。於研究歷程中,擇定台北市、新北市國小高年級學童共計872人為研究對象,採用教師教學風格量表、數學學習情緒量表、數學學習動機量表為評量依據,蒐羅研究資料,進而輔以描述統計與分析、卡方考驗、獨立樣本t考驗、皮爾遜積差相關分析、多元迴歸分析等統計方法進行結果分析。本研究之主要發現如下: 1.國小高年級學童知覺的教師教學風格類型以學習者中心型居多,教學者中心型次之。 2.國小高年級學童在數學學習情緒中之正向活化情緒與負向活化情緒兩方面的感知度同樣強烈,但正向活化情緒略高於負向活化情緒。 3.國小高年級學童在數學學習動機之動機涉入概念方面,以「堅持」之得分最高,「工作選擇:挑戰性」居次,「工作選擇:取悅他人」最低;而在行動控制策略方面,「情境控制」之平均得分略高於「他人控制」。 4.不同性別之高年級學童知覺的教師教學風格類型有顯著差異。 5.不同教師性別之高年級學童知覺的教師教學風格類型有顯著差異。 6.不同性別之高年級學童在正向活化情緒方面有顯著差異,且男生的感受度會較女生強烈。 7.不同性別之高年級學童在負向活化情緒方面有顯著差異,且女生的感受度會較男生強烈。 8.不同教師性別之高年級學童在正向活化情緒方面無顯著差異。 9.不同教師性別之高年級學童在負向活化情緒方面無顯著差異。 10.不同性別之高年級學童在動機涉入概念方面之「工作選擇:挑戰性」與「工作選擇:取悅他人」層面有顯著差異,且男生得分會顯著高於女生。 11.不同性別之高年級學童在動機涉入概念方面之「堅持」層面並無顯著差異。 12.不同性別之高年級學童在行動控制策略方面之「情境控制」與「他人控制」層面皆有顯著差異,且女生得分顯著高於男生。 13.不同教師性別之高年級學童在動機涉入概念方面之「工作選擇:挑戰性」、「工作選擇:取悅他人」、「堅持」層面皆無顯著差異。 14.不同教師性別之高年級學童在行動控制策略方面之「情境控制」與「他人控制」層面無顯著差異。 15.教師教學風格與負向活化情緒之間未有顯著相關性。 16.教師教學風格與正向活化情緒之間存有顯著負相關。 17.高年級學童在正向活化情緒方面的得分與動機涉入概念的三個面向皆有顯著正相關。 18.高年級學童在正向活化情緒方面的得分與行動控制策略的二個面向皆有顯著正相關。 19.高年級學童在負向活化情緒方面的得分與動機涉入概念之「工作選擇:取悅他人」層面有顯著正相關,與「工作選擇:挑戰性」、「堅持」兩層面之得分則未存有顯著相關性。 20.高年級學童在負向活化情緒方面的得分與行動控制策略的二個面向皆有顯著正相關。 21.高年級學童知覺之教師教學風格與動機涉入概念中的「工作選擇:挑戰性」、「堅持」兩個層面存有顯著負相關,但與「工作選擇:取悅他人」層面無顯著相關性。 22.高年級學童知覺之教師教學風格與行動控制策略中的「情境控制」和「他人控制」兩個層面皆存有顯著負相關。 23.數學學習情緒對教師教學風格與數學學習動機的關係有顯著的中介效果。 最後,依據研究結果進行討論,並針對教育工作者、父母、未來研究者提出 具體建議,供後續實務工作及研究參酌。 / This study aims to explore the relationship between teacher’s teaching styles perceived by elementary school higher-grade students, and emotions and motivations in math learning by the method of quantitative research. Samples of the study are 872 elementary school higher-grade students in Taipei city and New Taipei city; the data are gathered by the scores evaluated through teaching styles scale sheet, emotion scale sheet for math learning, and motivation scale sheet for math learning, in addition, the data are further analyzed by descriptive statistics, chi-square test, independent- samples t test, Pearson product-moment correlation analysis, and multiple regression analysis; the results of the study are as follows: 1.The majority of the teachers’ teaching styles perceived by the students are the learner-oriented styles; the second high is the teacher-oriented styles. 2.The students have equal strong perceptions on the activation of positive emotions and negative emotions; however, the level of positive motions is slightly higher than that of negative emotions. 3.On the motivational engagement of the students on math learning, the students earn the highest score in “insistence”, the second high, in “choosing challenging works”, the lowest, in “choosing pleasing works”; on action control strategy, the students earn slightly higher score in “environment control” than in “people control”. 4.Gender of the students significantly influences their perceptions on the teaching styles. 5.Gender of the teachers influences the teaching styles perceived by the students. 6.Gender of the students significantly influences their activation of positive emotions and boys perceive the activation stronger than the girls do. 7.Gender of the students significantly influences the activation of negative emotions and girls perceive the activation stronger than the boys do. 8.Gender of the teachers does not significantly influence the activation of positive emotions of the students. 9.Gender of the teachers does not significantly influence the activation of negative emotions of the students. 10.Gender of the students significantly influences their motivational engagement on the aspects of “choosing challenging works” and “choosing pleasing works”, and boys earn higher scores than girls. 11.Gender of the students does not significantly influence their motivational engagement on “insistence”. 12.Gender of the students significantly influences their choosing of strategy of action control on the aspects of “environment control” and “people control”, and girls earn high scores than boys. 13.Gender of teachers does not significantly influence the students’ motivational engagement on the aspects of “choosing challenging works”, “choosing pleasing works”, and “insistence”. 14.Gender of the teachers does not significantly influence the students’ choosing of strategy of action on the aspects of “environment control”, and “people control”. 15.The teachers’ teaching styles are not significantly correlated to the activation of negative emotions. 16.Teachers’ teaching styles are significantly correlated to the activation of positive emotions. 17.The scores of the students in the activation of positive emotions are significantly positively correlated to the three aspects of motivational engagement. 18.The scores of the students in the activation of positive emotions are significantly positively correlated to the two aspects of action control. 19.The scores of the students in the activation of negative emotions are significantly positively correlated to the aspect of “choosing pleasing works” of motivational engagement; the scores, are not significantly correlated to the aspects of “choosing challenging works”, “and “insistence”. 20.The scores of the students in the activation of negative emotions are significantly positively correlated to the two aspects of action control. 21.The students’ perceptions of teachers’ teaching styles are significantly negatively correlated to the aspects of “choosing challenging works”, and “insistence” of motivational engagement; however, the perceptions are not significantly correlated to the aspect of “choosing pleasing works”. 22.The students’ perceptions on teachers’ teaching styles are significantly correlated to the aspects of “environment control” and “people control” of action control strategy. 23.The emotions in math learning have significant mediating effect in the relationship between teaching styles and motivations in math learning. In addition, the results of the study may serve as a reference for future studies and as practical suggestions for teachers and parents.
2

無聊真無趣嗎?:從成功與不成功國中英語學習者的角度探索社會建構主義下無聊情緒對第二語言學習的影響 / Is Boredom Boring?: Understanding Social Construction of Boredom and its influence on L2 Learning from the Perspectives of Successful and Unsuccessful Junior High School Students

陳鳳吟, Chen, Feng Yin Unknown Date (has links)
不同於其他情意因素的成熟發展(Horwitz, Horwitz, & Cope, 1986; Dörnyei, 1998; Gardner, 2001; Gardner & MacIntyre, 1993),無聊此情意因素在語言學習的領域中一直以來皆為被忽略的對象。過去研究顯示,無聊已確實存在於課室情境中(Bown & White, 2010; Goetz, Pekrun, Hall, & Hagg, 2006);其重要性也已開始漸漸受到重視(Dörnyei, 2001)。然而,針對無聊與語言學習作為研究對象的相關文獻卻依然十分匱乏。有鑑於此,本研究大膽地做了嘗試,採用社會建構主義為理論基礎,透過觀察一群國中英語學習者在課室內的學習經驗,試圖找出無聊在第二語言習得領域中的定義以及建構出課室無聊情緒的互動形式。採用質化個案研究為執行方法,此一研究一共邀請了四位國中生;包含兩位成功學習者及兩位不成功學習者,並透過訪談與課室觀察來收集資料,最後根據Glaser and Strauss (1967)的對比分析法彙整原始資料並得出研究結果。 關於第一個研究方向,結果顯示四位學生共同將第二語言習得之無聊情緒定義為一種「對於學習英文感到無意義的情緒」。另一方面,此兩種分類的學習者也各自給了無聊不同的定義;對於成功的學習者來說,無聊為「一種必須忍受以求獲得獎勵的情緒」,而不成功的學習者對無聊的定義則為「一種因為學習障礙而無法克服的情緒」。此外,針對第二個研究問題,此研究的結果顯示成功與不成功學習者所經歷的相似無聊情緒是受到課堂內互動交流以及教學方法對學生來說是否有意義所影響。另一方面,無聊的情形分別發生於成功與不成功學習者身上的影響因素則受到學生對於接收 訊息的困難度評價以及對自我英語程度的認知所影響。 為了幫助學生避免無聊所造成的學習不良,根據所得出的研究結果本研究提出了下列建議以供語言教學教師參考:1. 提高課程設計的多樣性;2. 運用生活化的教學方式;3. 促進正面的課堂互動;4. 注意活動困難度的設計;5. 幫助學生提高學習動機。 / Unlike other affective emotions which have been developed maturely (Horwitz, Horwitz, & Cope, 1986; Dörnyei, 1998; Gardner, 2001; Gardner & MacIntyre, 1993), learning boredom has long been ignored in the area of language learning and teaching. Previous literature has pointed out the existence (Bown & White, 2010; Goetz, Pekrun, Hall, & Hagg, 2006) and its significance in the field of L2 learning and teaching (Dörnyei, 2001); however, limited research has concerned with this issue. Therefore, taking a bold step, this study aimed to find out the proper definitions for L2 learning boredom and figure out the interactive patterns co-constructed students’ L2 boredom in the classroom setting with the social constructional perspective of emotion. Employing a qualitative case study as the research approach, the researcher invited four junior high school students who were in half classified into the successful and unsuccessful learners as the participants for the present study. Data for analysis were collected from multiple sources, including three types of interviews: (a) semi-structured interview, (b) stimulated-recall interviews, and (c) focus-group interviews, and classroom observation. Through analyzing the data by adopting Glaser and Strauss’ (1967) constant comparative method. Regarding the first research direction, the results showed that the students defined L2 boredom similarly as the feeling of meaninglessness in learning English while differently as an emotion must be borne to expect the rewards (by the successful students) and an emotion cannot be overcome due to learning obstacles (by the unsuccessful students). In terms of the second interest of this study, it was also found that the similar pattern resulting in classroom L2 boredom was influenced by the interactive flow in the L2 class and the extent to which meaningful approaches were applied. On the other hand, L2 boredom happened differently to the two categories of students could be attributed to the interplay between the difficulty degrees of given information and the students’ self-perception of L2 capability. Based on the findings, this study yielded some implications for language teachers concerning the affective domain of the students. Suggestions including increasing the variety of class designs, using authentic teaching approaches, promoting positive class interactions, controlling the challenge degree of the materials and activities skillfully, and helping students increase L2 motivation were claimed helpful to decrease the negative impact L2 boredom could make on the students’ L2 learning.
3

技能型學習遊戲之設計要素對學習情緒及成效之影響研究 / A study on assessing the effects of the design features of game-based learning for skill training on learning emotion and performance

胡琬琪, Hu, Wan Chi Unknown Date (has links)
學習型遊戲可提供學習者一個具備「滿足學習發生的基本需求」、「以問題解決為基礎」、「有趣」以及「吸引人」等特色的安全學習環境,而技能型學習遊戲更不同於一般認知與情意型遊戲,其設計過程除了著重事實、知識之外,更強調經由實際操作或練習使學生能真正習得某些動作和技能。因此,有哪些遊戲設計要素能吸引學習者,讓學習者在進行技能學習過程中感到有趣,進而達到學習目標,值得我們關切。再者,從學習型遊戲設計層面來看,重視學習情緒和使用者經驗是不可或缺的遊戲設計考量面向,特別是在數位學習環境中,哪些遊戲設計要素會對學生的學習情緒及學習成效產生影響,值得更進一步的探討。 因此,本研究採用兩款具遊戲設計要素差異之英文打字遊戲,探討技能型學習遊戲之遊戲設計要素對於學習者之學習情緒與學習成效之影響與關聯,以釐清技能型學習遊戲之遊戲設計要素如何影響學習者之正負面情緒以及學習成效,進而作為學習型技能遊戲設計時的參考。研究結果顯示,具遊戲設計要素差異之技能型英打學習遊戲對於引發女性學習者之負面情緒會產生顯著差異,而男性學習者則未產生顯著差異;本研究採用之兩款技能型英打學習遊戲,均可以有效增進學習者之學習成效,並且遊戲設計要素較高之技能型英打學習遊戲對於男性學習者較具學習成效;具遊戲設計要素差異之技能型英打學習遊戲,其遊戲設計要素之「適時回饋」為設計學習型遊戲時之最重要因素;而學習情緒會影響學習成效部分,僅在低打字能力學習者採用具遊戲設計要素差異之技能型英打學習遊戲時獲得部份驗證。 / Game-based learning can provide a safe environment with satisfied basic needs during learning process, problem solving domain foundation, funny and attractive characteristics for learners. Skill learning games are different from normal cognitive and affective games. The design of skill learning games emphasizes on not only facts and knowledge but also on learning some kinds of motion and skills by operation and practice, so we concerned about the key design features attracting learners to interest the learning process and get the learning goals. On the other hand, it is indispensable for key design features considering about learning emotions and learner’s experience, and it is also necessary to be further investigated about which feature will affect the learner’s emotion and learning performance. Two English typing games with different design features were adapted to investigate the effects and relations between design features and learner’s emotion and learning performance to clarify the positive or negative emotions and performance were affected by which design feature of the skill learning games and to set a reference for the game designer. The study results show that female learner’s negative emotion which was caused by different game design features of the English typing games was significantly affected, but male learner’s emotion was not. The two adapted games were both with learning performance, and her male learning performance was better with better game design features of the typing games. Proper feedback was the most important design feature. The effects of emotions to performance were partly proven from poor typing ability learners.

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