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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

態度決定行動: 政治效能感對於政治參與的影響效果之實證分析 / Attitudes Determine Actions: Effects of Political Efficacy on People’s Political Participation

翁定暐, Weng, Ting Wei Unknown Date (has links)
本研究有感於近年來台灣社會政治活動的參與情況,與往年相較起來熱絡許多,從以往只能透過數年一度的選舉活動,來表現個人的政治參與;到目前有許多人能夠從網路發表自身意見,討論時事議題,進而與政府、官員們接觸,甚至透過大型的集會活動來表達個人的立場以及訴求,企圖影響,並改變當前政治環境。在眾多參與政治的過程當中,個人心理因素對於投入與否的影響效果十分重要。政治態度的種類繁多,筆者在本文以政治效能感的角度出發,探討民眾對於政治參與的動機。是否會因為個人能夠理解政治,同樣能夠感受到政府官員對於個人的關心與重視,進而擁有認為自身能夠影響政治的這項心理態度,使得個人願意力行不同種類的政治參與。 本研究運用2013年「台灣選舉與民主化調查研究」資料,探索政治效能感對於政治參與的影響效果。除了檢證過去理論中:政治效能感愈高,愈會參與政治活動之外,區分了政治效能感的內在與外在的不同面向,以及政治參與的不同種類,探討政治效能感對於不同種類的政治參與是否具備不同的影響效果。研究結果發現,內在政治效能感較容易影響純粹表達意見的政治參與,而外在政治效能感較容易影響企圖改變現況的政治參與,此一發現提供與以往不同的理論觀點,認為政治效能感對於是個人政治參與的影響,是一項重要心理因素。 / Over the past few years, political participations in Taiwan have been flourished. Indeed, a democratic society, like Taiwan, should allow people to have various ways to participate in politics beyond simply casting their votes, including demonstrating on the street to show what they stand for. By examining public opinion data in Taiwan, this study aims to explore the relationship between political efficacy and different types of political participations. Specifically, this study use the 2013 Taiwan’s Election and Democratization Study (TEDS) data to examine the extent to which one’s political efficacy could influence his/her political participations. The conventional wisdom suggests that the higher the political efficacy, the more political activities one may participate in. Additionally, previous research also posits that the linkages between political efficacy and participation vary, depending on different components of political efficacy as well as various types of political participations. The empirical results of this analysis show that the respondents who have higher internal political efficacy are more likely to participate in “opinion-expression actions”. On the other hand, those who have higher external political efficacy are more likely to participate in “changing the status quo action”. In short, political efficacy should be regarded as an important psychological element that may influence different dimensions of political participations.
2

嚴肅遊戲中感知之精熟經驗、角色依附與內在政治效能之路徑模式 / A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games

黃齡儀, Huang, Ling Yi Unknown Date (has links)
本研究區分中介之精熟經驗與感知之精熟經驗。前者為玩家在角色扮演遊戲中所獲得之成功經驗,後者指玩家對此中介經驗之整體評估感受,且包含過去經驗。玩家在遊戲中不斷接受挑戰並破關的過程,即包含了成功的中介精熟經驗,此經驗與感知之精熟經驗應為正向相關,且為遊戲中必要之一環。角色依附是探討玩家與其角色關係之重要變項,當玩家越依附於其角色時,越能將此中介精熟經驗轉換成其感知之精熟經驗,越能對其效能感產生正面影響。本研究因此嘗試探討嚴肅遊戲中提供的中介精熟經驗是否會影響內部政治效能感,並探討在這影響機制中,感知精熟經驗,角色依附與內在政治效能感之路徑關係。 本研究採對照組前後測實驗設計。參與者為131位大學生,在本研究發展之政策嚴肅遊戲中,參與者被隨機分派到實驗組與控制組。兩組皆接受遊戲之中介精熟經驗處理,但為了檢驗遊戲中介之精熟經驗與玩家感知之精熟經驗之關係,實驗組提供不同場景以演練技巧之遊戲,控制組則未提供不同場景以演練技巧之遊戲。此實驗過程費時大約60分鐘。玩家在實驗前後於線上填寫問卷。本研究首先使用重複量數單因子變異數分析以檢驗不同性別與組別之實驗結果,接著,再以結構方程模型探討感知精熟經驗,角色依附與內在政治效能感之路徑關係。 研究結果發現:(一) 實驗組與控制組之內在政治效能感皆明顯提升,然而,實驗組之提升幅度並未顯著高於控制組。(二) 在路徑模式中,角色依附會透過感知之精熟經驗間接影響內在政治效能,而前測內在政治效能會透過感知精熟經驗間接影響後測內在政治效能,亦會對後測內在政治效能造成直接影響。 本研究有助於了解嚴肅遊戲之心理機制,其結果對於應用嚴肅遊戲設計與公民教育有重要啟示。 / This study distinguished “mediated enactive experience” and “perceived mastery experience”. The former referred to the experience when a player plays an avatar in a game and the latter referred to a player’s psychological evaluations of the experience including past experience. Mediated enactive experiences is positively related to perceived mastery experiences when players play and make progresses in a game. The experiences are an essential part of a game. Yet character attachment may influence the relationship between players and avatars. If a player attaches to his or her own avatar more, he or she may perceive the mediated enactive experiences more his or her mastery experience, therefore, character attachment should positively contribute to internal political efficacy through perceived mastery experience. A control group pretest-posttest experimental design was conducted in this study. Both groups received policy-related mediated enactive experiences from the serious game. In order to test if players who received more policy-related mediated enactive experiences will upgrade their internal political efficacy to a higher level, 113 college students were randomly assigned to one of the two groups: In the experimental group, players played an avatar with chances for practicing learned skills in three different settings; In the control group, players played an avatar without chances for practicing learned skills. Two repeated-Measure ANOVAs were conducted to analyze if there were gender and group differences on manipulation effects. Moreover, structural equation modelling (SEM) was employed to analyze the proposed path model of character attachment, perceived mastery experiences, prior and posttest internal political efficacy. The results showed that the internal political efficacy of both groups was significantly enhanced. However, the experimental group did not upgrade to a higher level than the control group. Furthermore, in the path model, character attachment influenced posttest internal political efficacy indirectly through perceived mastery experiences; moreover, prior internal political efficacy influenced posttest internal political efficacy through perceived mastery experiences indirectly and also influenced posttest internal political efficacy directly. To conclude, the findings of this study can help understand psychological mechanisms related to gaming as well as can be applied to civic education and serious game design in the future.

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