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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

研發網絡、信任關係與廠商績效 / The effect of trust on firm performance in r&d network

王宜婷 Unknown Date (has links)
面臨產業全球化的時代,產品製造過程因專業化分工而逐漸形成緊密連結。而以研發創新為主要目的所建構的產業連結,稱之為研發網絡。大量的技術知識流於研發網絡內產生,成員彼此間分攤重大創新技術的開發成本和風險,同時有助於提高成員的學習能力。然而,於此知識技術交流互動與資源共享基礎上,隱含著技術機密外洩與資訊盜用風險。此時,廠商間信任的建立可降低研發不確定性,防止夥伴的投機行為,進而增進研發合作的機會。故與合作夥伴的信任關係是影響研發網絡運作與廠商績效的重要因素。 據此,本研究以生物技術產業為例,探討生技研發網絡內廠商間信任建立與廠商績效之影響關係,藉以了解生技產業中信任所扮演的重要角色。本研究以研發合作之問卷設計,對台灣地區的生技廠商作問卷調查,並以因素分析與結構方程模式作為資料分析方法。實證結果得知,生技廠商的研發合作乃需透過信任建立方能正面影響廠商績效。 / Facing an era of globalization of industry, the product manufacturing process gradually formed tight links between firms due to specialization .And the industry links based on R&D and innovation as the main purpose are known as R&D network. Great deal of technical knowledge flows in R&D network, and a major share among the members is the costs and risks of innovative technology development, while helping to improve the members on learning. However, these knowledge exchange and resource sharing are based on technical confidential information leakage and misappropriation hazards. At this point, the establishment of trust between firms can reduce high uncertainty of R&D, and prevent partners from doing opportunistic behavior, thereby enhancing R&D cooperation between firms. Therefore, the trust among the partners is an important factor of the impact of R&D network and firm performance. Accordingly, the study takes the biotechnology industry for example, and the purpose of this paper is to examine the relationship of trust and firm performance among R&D cooperation in biotechnology R&D network, and explore that trust plays an important role in biotechnology. In research method, the questionnaire was designed for R&D cooperation between biotechnology firms in Taiwan for survey. Both factor analysis and structural equation modeling were used to analyze for the study. Empirical results show that the R&D cooperation of biotechnology firms should be established through the trust to effect the firm performance positively. Keywords: R&D Network, Trust, Firm Performance, Path Analysis
2

國際採購行為之研究--以資訊業與製鞋業為例 / Foreign Sourcing Strategy of Taiwanese Firm

張銘新, Chang Ming Shin Unknown Date (has links)
本研究主要是研究台灣廠商進行國際採購時,企業策略對零組件國際採購 策略之影響,進而探討國際採購策略對產品績效的影響,具言之,研究目 的分為下列七項:一.比較製鞋工業和資訊工業的零組件國際採購策略有 無明顯差異。二.探討公司特性對零組件國際採購策略的影響。三.探討 市場特性對零組件國際採購策略的影響。四.探討產業特性對零組件國際 採購策略的影響。五.探討附加價值鏈策略選擇對零組件國際採購策略的 影響。六.探討產品策略對零組件國際採購策略的影響。七.探討零組件 國際採購策略對產品績效的影響。本研究利用路徑分析得到以下結論:結 論一:對企業而言,國外市場的重要性將使得企業為因應國外市場需求而 增加對國外的採購,此外,製鞋業的外銷經驗亦對其 海外採購有 所幫助;企業在國內與外商合作,亦可經由該管 道協助進行國外 採購。結論二:不論是鞋類產品或是資訊產品,其產品生命週期愈長,則 產 品零組件變化程度較小,與供應商維持平均年限較長,且零 組件標準化程度較高。而產品本身改變程度較大,則易採取 零組件外包策略;對資訊業而言,製程改變所造成生產設備 的 改變程度較大,因此易使用海外外部供應商。結論三:資訊業進行國際採 購時並非以接近當地市場為目的,而是以 技術及生產方面為考量 ;製鞋業仍是以採購地點與價值活動 地點之地理距離為考量。結 論四:對資訊業而言,各地的採購比例大部分與採購關鍵零組 傢騿A製鞋 業亦同。 結論五:不論是資訊業 或是製鞋業,兩者創新程度高,則為了維持技 術優勢,將會與海 外供應商進行技術互惠合作;而產品標準 化程度增加,亦將會使 海外採購品的標準化程度增加;值得 注意的是,由於專業分工的 細密,外部海外專業供應商可提 供品質較好之零組件。結論六: 對製鞋業而言,海外採購對產品績效較有幫助。結論七:公司競爭能力及 規模,對於執行國際採購的能力確有幫助。
3

運動代言人與故事結構對廣告效果的影響

蔡東儒 Unknown Date (has links)
本研究針對目前許多運動品牌所進行的故事行銷來研究。本研究想要瞭解運動品牌採用知名運動員或非知名運動員的奮鬥故事來打造品牌是否對消費者會造成差異。因此,本研究將代言人類型分為知名運動員及非知名運動員、故事則依照結構性分為高故事結構性及低故事結構性,並加入個人成就動機作為共變項來探討對受試者在故事資訊接收過程時其心理機制即故事轉換效果、同情反應、移情反應是否有所影響或改變。以及受試者的心理機制如何進一步對依變項如自我品牌關聯性、廣告態度、品牌態度造成影響。本研究利用路徑分析來確定各變項間之因果關係,研究結果如下: 1. 故事結構性高低對於故事轉換效果沒有影響。 2. 不同的代言人類型對於故事轉換效果沒有影響。 3. 個人的成就動機會影響故事轉換效果。 4. 故事轉換效果會影響受試者的同情反應。 5. 故事轉換效果會影響受試者的移情反應。 6. 故事轉換效果對於自我品牌關聯性以及廣告態度有影響。 7. 故事結構性以及代言人類型對於情感反應有影響。 8. 受試者的移情反應會影響自我品牌關聯性。 9. 受試者的同情反應會影響品牌態度。 10. 自我品牌關聯性對於廣告態度及品牌態度皆有影響。 關鍵詞:運動行銷、故事行銷、廣告效果、運動代言人、路徑分析
4

民意代表網站瀏覽者行為之實證研究 / An empirical study of visitors' behavior on a political website

楊堯燦, Yang, Yao-Tsan Unknown Date (has links)
全球上網人數不斷增加,沒有電腦、沒有網路的生活對現今的許多人,尤其是資訊相關產業的工作者來說,實在難以想像。就像以前的人應也很難想像現在電腦網路所帶來的便利,這樣巨大的改變已完全形成現代人生活上的改變。許多企業因此不得不E化,即使E化所能帶來的好處尚難以估計,為了不輸在起跑點,投注大筆資金E化的企業並不在少數。 民意代表雖屬非營利組織,但其表現需接受選民定期的檢驗,用投票來反應,不是零就是一百的績效衡量方式,比一般企業所面臨的損益來得殘酷。為了拉近與選民的距離,以網際網路做為媒介是個不錯的選擇。究竟民意代表經營網站能為其帶來多少支持的選民,甚而轉化為支持的選票,值得探討。上民意代表網站的瀏覽者行為特性如何,網站經營者可如何發揮以吸引瀏覽者,增加瀏覽人次? 本研究以Howard的消費者決策模式(CDM)為基礎,配合本研究題目的特定範圍加以修正,利用路徑分析(Path Analysis)探討瀏覽者行為在數個構面上的影響關係,再以單因子變異數分析(1-way ANOVA)界定各構面在年齡、職業及區域上的差異,最後形成策略意涵。 根據研究結果,做成以下建議:以長期來看,民意代表經營專屬網站有助於爭取更多支持的選民;爭取學生族群的認同;台北市南區的候選人,目前適合搭配專屬網站作為整體的競選文宣。 / Nowadays there are more and more people going online. It’s unimaginable how people could live without Internet, especially for those who do their job using computer frequently through Internet. Just as we could not imagine what utilities Internet bring hundreds of years ago. It goes without saying that Internet has changed our lives. That’s why lots of business go online to be an E-business. Though the benefit brought by going on line can’t be clearly estimated, lots of corporate spend much money constructing their E-business because of avoiding lost in the beginning. Political websites are all nonprofit organizations. The way their performances are evaluated is election. It’s cruel that you are a survivor or getting nothing but crash otherwise. The Candidates want to be more closer to ’customers’, so they choose to setup a website and provide service. But How can they be sure that they are more possible to win the final campaign? The answer is in this paper. It is going to find out the behavior of those who visit the websites and make some suggestion about the strategies to promote the websites. The structure of this research is based on the CDM(Consumer Decision-Making) Model with some specific modification. The related dimensions are connected using Path Analysis, then the interactive relationship of these dimensions are clear. Accompanied by 1-way ANOVA, we can find the characteristics of the visitors’ on these dimensions, say age, occupation and where they live. According to the outcome, our suggestions are : it’s helpful for the candidates to win the campaign in the long run by providing services on websites ; ‘Student’ is apparently the group which is worth targeting when you want to promote yourself ; it’s now appropriate to concentrate on website if you are a candidate in the south area of Taipei.
5

經濟投票之路徑分析:2012年總統選舉之研究 / Economic Voting in Taiwan: A Path Analysis of the 2012 Presidential Election

林政宇, Lin, Cheng Yu Unknown Date (has links)
經濟投票研究逐漸重視內因問題,國外的研究對於資料上和方法上均展開革新。相較之下,台灣的經濟投票研究受限於資料和方法,一直無法對認知性與資料性的內因問題進行有效的處理。資料的侷限不是一時能獲得改善的。但方法的反思和修正,正是研究者與方法對話讓方法實用的開始(黃紀 2000b)。處理經濟投票的二個內因問題,本文引用Menard(2010, 145-168)所提出的PALR方法。它保留路徑分析的優點,並讓類別變數能夠在路徑分析方法中被估計;同時結合Heckman因果效應模型的概念,亦能處理資料性的內因問題。 2012年總統選舉「九二共識」和「台灣共識」的交鋒,最後是由主打透過「九二共識」提振台灣經濟的執政黨獲勝。面對前一個任期表現差強人意的執政黨,選民沒有對它進行處罰,反倒再給它執政的機會。這樣的選舉結果讓人聯想是否還有其他因素影響經濟評估。透過PALR希望能一窺2012年總統選舉的全貌。 研究發現,2012年總統選舉存在社會前瞻經濟投票,卻不存在社會回溯經濟投票。政黨認同對社會回溯型經濟評估有直接影響,對社會前瞻型經濟評估則是有間接影響;而且對投票選擇的影響不只存在直接影響力,透過候選人形象評估和社會前瞻型經濟評估,政黨認同對於投票選擇也有相當的間接影響力。這表示選民不僅是有立場地對執政黨2008年到2012年的表現進行評估;對台灣未來的展望同樣存在政黨認同的影響。選民不僅有立場地評估代表二個「共識」的候選人,也有立場地看待台灣未來可能的發展。
6

貓空地區觀光意象對遊客選擇行為影響之路徑分析 / A Path Analysis for Influence of Destination Image on Tourists' Behavior in Maokong Area

羅明璇, Lo, Ming-Hsuan Unknown Date (has links)
近年來觀光產業的快速發展,使相關業者面臨激烈的競爭,旅遊目的地行銷的概念應運而生。隨著產業結構的轉型,地方都市無不透過觀光行銷來吸引投資者或遊客之進入,以增加自身競爭力,因應全球化下的競爭。   觀光意象是遊客對於一旅遊目的地所持的知覺、看法與印象的重組,其傳達遊客腦海中對旅遊目的地遊憩屬性的偏好,具有宣傳與行銷的功能。一般而言,觀光意象在遊客對目的地之選擇行為過程中扮演了重要的角色,具有良好觀光意象的旅遊目的地通常具有較高的吸引力,且正向的觀光意象對都市透過觀光收益來促進都市發展及經濟成長亦有顯著效果。觀光意象包含了遊客的認知與情感面,遊客將據其偏好選擇喜歡的目的地作為旅遊地點。然而,過去研究較少探討遊客主觀感受與其對地方之情感連結等心理層面對選擇行為之影響,據此,本研究以台北市貓空地區為例,以觀光意象作為前因變數,探討其對遊客之地方依附、旅遊品質、滿意度、選擇行為之影響路徑及各變數間之交互影響效果。   本研究以遊客問卷之設計,對非當地居民之遊客作為抽樣調查之對象,並以因素分析與結構方程模式作為資料分析方法,所得主要結果為:觀光意象對地方依附、旅遊品質與選擇行為有直接正向影響,而影響遊客對旅遊目的地選擇行為最重要的因素為地方依附。 / With the change of industry structure, tourism industry has become one of important industries in a city. Facing the competition under the global age, the concept of destination marketing has widely aroused attention because of fast development of tourism industry and keen competition among relative industry proprietors. Destination image is sum of beliefs, ideas and impressions that a person has of a destination. Destination image has been shown to be vital influence on travelers' travel behavior, that is, the urban with a positive and good image perceived by tourists can bring out the urban a significant effect on urban development and economic growth. A tourist's intent to visit a destination is determined by a combination of cognitive and affective image. Tourists usually develop emotional associations with destination where they're lovely to visit. However, very limited research has been conducted personal emotional or meanings tourists attach to the places they visited and experienced. Thus, the study takes Maokong Area of Taipei city for example, and the purpose of this paper is to examine the relationship among destination image, place attachment, trip quality, satisfaction, and traveling behavior. In research method, the survey was quantitative research oriented in order to understand visitors' ideas toward the destination images of Maokong area. Both factor analysis and structural equation modeling were used to analyze for the study. The major results of this research were found that destination image directly has positive influence on place attachment, trip quality, and traveling behavior, and place attachment is the most important cause to influence tourists' behavior.
7

嚴肅遊戲中感知之精熟經驗、角色依附與內在政治效能之路徑模式 / A path model of perceived mastery experiences, character attachment and internal political efficacy in serious games

黃齡儀, Huang, Ling Yi Unknown Date (has links)
本研究區分中介之精熟經驗與感知之精熟經驗。前者為玩家在角色扮演遊戲中所獲得之成功經驗,後者指玩家對此中介經驗之整體評估感受,且包含過去經驗。玩家在遊戲中不斷接受挑戰並破關的過程,即包含了成功的中介精熟經驗,此經驗與感知之精熟經驗應為正向相關,且為遊戲中必要之一環。角色依附是探討玩家與其角色關係之重要變項,當玩家越依附於其角色時,越能將此中介精熟經驗轉換成其感知之精熟經驗,越能對其效能感產生正面影響。本研究因此嘗試探討嚴肅遊戲中提供的中介精熟經驗是否會影響內部政治效能感,並探討在這影響機制中,感知精熟經驗,角色依附與內在政治效能感之路徑關係。 本研究採對照組前後測實驗設計。參與者為131位大學生,在本研究發展之政策嚴肅遊戲中,參與者被隨機分派到實驗組與控制組。兩組皆接受遊戲之中介精熟經驗處理,但為了檢驗遊戲中介之精熟經驗與玩家感知之精熟經驗之關係,實驗組提供不同場景以演練技巧之遊戲,控制組則未提供不同場景以演練技巧之遊戲。此實驗過程費時大約60分鐘。玩家在實驗前後於線上填寫問卷。本研究首先使用重複量數單因子變異數分析以檢驗不同性別與組別之實驗結果,接著,再以結構方程模型探討感知精熟經驗,角色依附與內在政治效能感之路徑關係。 研究結果發現:(一) 實驗組與控制組之內在政治效能感皆明顯提升,然而,實驗組之提升幅度並未顯著高於控制組。(二) 在路徑模式中,角色依附會透過感知之精熟經驗間接影響內在政治效能,而前測內在政治效能會透過感知精熟經驗間接影響後測內在政治效能,亦會對後測內在政治效能造成直接影響。 本研究有助於了解嚴肅遊戲之心理機制,其結果對於應用嚴肅遊戲設計與公民教育有重要啟示。 / This study distinguished “mediated enactive experience” and “perceived mastery experience”. The former referred to the experience when a player plays an avatar in a game and the latter referred to a player’s psychological evaluations of the experience including past experience. Mediated enactive experiences is positively related to perceived mastery experiences when players play and make progresses in a game. The experiences are an essential part of a game. Yet character attachment may influence the relationship between players and avatars. If a player attaches to his or her own avatar more, he or she may perceive the mediated enactive experiences more his or her mastery experience, therefore, character attachment should positively contribute to internal political efficacy through perceived mastery experience. A control group pretest-posttest experimental design was conducted in this study. Both groups received policy-related mediated enactive experiences from the serious game. In order to test if players who received more policy-related mediated enactive experiences will upgrade their internal political efficacy to a higher level, 113 college students were randomly assigned to one of the two groups: In the experimental group, players played an avatar with chances for practicing learned skills in three different settings; In the control group, players played an avatar without chances for practicing learned skills. Two repeated-Measure ANOVAs were conducted to analyze if there were gender and group differences on manipulation effects. Moreover, structural equation modelling (SEM) was employed to analyze the proposed path model of character attachment, perceived mastery experiences, prior and posttest internal political efficacy. The results showed that the internal political efficacy of both groups was significantly enhanced. However, the experimental group did not upgrade to a higher level than the control group. Furthermore, in the path model, character attachment influenced posttest internal political efficacy indirectly through perceived mastery experiences; moreover, prior internal political efficacy influenced posttest internal political efficacy through perceived mastery experiences indirectly and also influenced posttest internal political efficacy directly. To conclude, the findings of this study can help understand psychological mechanisms related to gaming as well as can be applied to civic education and serious game design in the future.
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影響國際連鎖觀光旅館顧客滿意度與忠誠度因素之研究

蔡雅雯 Unknown Date (has links)
觀光產業是世界各國普遍重視的無煙囪工業,與科技產業共同被視為是21 世紀的明星產業,環顧世界經濟情勢,新興產業不斷興起,觀光事業已趨於國際化、多角化經營之際,也是我國當前首重之發展產業。國際觀光旅館是屬於高有形性比重的產業以及高度人員涉入的服務產業,探討具有實體產品與無形服務組合的服務其產品品質與服務品質如何對於消費者產生影響,將是一個兼具研究與實用價值的主題。 旅館是高度競爭的行業,毫無疑問的,地點是商務旅客、休憩觀光客和研討會代表等選擇可行方案時的重要準則,然而地點並非是每個區隔顧客在選擇旅館時唯一的考量。在旅館的每個等級內,在大都市中皆可發現許多選擇方案,豪華的程度與實體設施的舒適性可做為一項選擇準則。究竟是什麼關鍵因素促使消費者選擇並維持與某個服務供應商的忠誠度?因此,本研究假設國際觀光旅館其產品特性(包含有形的產品與無形的服務)和顧客的特殊利益有關之情況下,了解目標客戶的偏好以及如何其建立長期關係並為其帶來附加價值。 本研究參考Zeithaml and Bitner(1996)提出「顧客知覺品質與顧客滿意度關係圖」作為研究基礎,來探討影響不同區隔的顧客滿意度因素,以及不同區隔的顧客,影響其顧客忠誠度的因素又為何?以及國際觀光旅館的產品品質對於商務旅客顧客滿意度以及忠誠度之影響是否大於國際觀光旅館的服務品質之影響,並且探討國際觀光旅館的服務品質對於休憩觀光旅客顧客滿意度以及忠誠度之影響是否大於國際觀光旅館的產品品質之影響。接著探討滿意度與忠誠度之間的關係;最後以探索性研究的方式檢視忠誠會員專案對於商務旅客之顧客滿意度與忠誠度之影響。 本研究係以入住中華民國交通部觀光局核准營業之國際觀光旅館之旅客進行滿意度調查,問卷的設計以旅館的主要服務品質組成因素,請旅客針對他們所接受到的整體服務體驗就組成因素,如服務人員的服務品質、住宿與退宿的整體客房服務品質、旅館的硬體設施與服務以及與餐廳有關的設施與服務等,個別評估其滿意度。 由本研究結果顯示商務旅客與休憩觀光旅客雖然為具有不同需求的旅客,由顧客知覺的服務品質、顧客滿意度與顧客忠誠度的衡量項目中,萃取出影響服務品質、顧客滿意度與顧客忠誠度的因素中皆包含有形性的特質。與旅客接觸點的分析結果發現,並不是所有服務人員具有相同程度的服務機會,亦即與旅客的互動程度不同。服務品質中與服務人員互動構面對於顧客滿意度之影響並未達顯著之水準因素。因此本研究推論有形性可視為國際觀光旅館服務品質之最主要因素。 在滿意度的部份,對於商務旅客而言,國際觀光旅館的產品品質與服務品直接對於顧客滿意度具有直接的影響;而且產品品質的影響力大於服務品質的影響力。對於休憩觀光旅客而言,國際觀光旅館的產品品質與服務品質對於其顧客滿意度亦具有正面之影響。至於影響顧客滿意度與忠誠度之整體模型部份,商務旅客的滿意度同時受到國際觀光旅館的產品品質與服務品質的影響,並且國際觀光旅館的產品品質與國際觀光旅館的服務品質亦同時影響到顧客忠誠度。然而國際觀光旅館的產品品質與國際觀光旅館的服務品質對於休憩觀光旅客的滿意度分別都具有影響力,但是不具有顯著的差異。休憩觀光旅客的顧客忠誠度直接受到國際觀光旅館的服務品質的影響,並未受到產品品質的影響。 經初步研究發現會員忠誠專案對於顧客忠誠度的影響不明顯,忠誠度計劃的測量結果發現參加會員忠誠專案之旅客,只是對忠誠度計劃本身具忠誠度而非對該特定品牌具有一定的忠誠度,旅客的忠誠度是脆弱也容易因為其他因素對其忠誠度產生影響。對許多專業經理人來說,工作就等於休閒,因此,如何讓他們在工作中,也能得到休閒時的自在感,是未來國際觀光旅館業的趨勢。 / This study make used of hotel’s database and based on the 131 completed survey form hotel guests, identify attributes that will affect the customer satisfaction and customer loyalty of guests in the chain hotels. And will explore that if the frequent – guest program help hotels increase customer loyalty. The dimension of customer satisfaction with a service includes service quality, product quality and price. The results of the regression test that variable, the product quality and service quality will affect customer satisfaction of the business traveler, moreover service quality and product that direct influence customer loyalty. There is linear relationship between customer satisfaction and customer loyalty. The factors affect the customer satisfaction are comfort of room、cleanliness of room and check-in。The hotel staff provides the effective check-in with pleasure attitude will affect their loyalty. Analysis results showed that the service quality and product quality will have direct influence the customer satisfaction of pleasure traveler, however, service quality will engage the customer loyalty of pleasure traveler. There is a strong connection between customer satisfaction and customer loyalty. And the comfort of room will be the factor engaged the customer satisfaction. Finally, the frequent-guest program has the less influence of customer loyalty as expected. The business traveler were among the least loyal of the guests, considering the industry’s huge expenditures on frequent-guest programs, the hotelier may consider redirecting some of the frequent-guest expenditure toward strengthening human resources and toward improving the guest’s experience through quality of product improvement. Inferred form the results we have found, this study proposed some recommendations to the hotelier and the academics who try to do some further research on this topic.
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大陸環境政策與路徑分析理論:以北京空氣汙染治理為例 / China’s environmental protection policies and path dependent analysis: in the case of Beijing air pollution control

陳品誠, Chen, Ping-Cheng Unknown Date (has links)
近年來,大陸已經從一個強調經濟發展的國家蛻變為一個注重經濟發展但是也關注永續發展的國家。大陸從只願付出共同但有區別責任到積極做出空氣污染管制的大國,是否可以藉由不同於以往的模型來解釋?本論文主要運用路徑分析法的概念來闡述北京的空氣污染治理政策演進,藉由設定奧運和APEC北京為治理的「關鍵節點」,進一步闡述國家與地方環境政策的變化與演進。而中國政策決策制度的演進也是影響環境政策的輔助因素,因此第四章也特別說明中國大陸制定決策的模式演變。希望藉由不同的理論來解釋當前北京乃至中國的環境治理,並檢視當前環境治理的不足及說明未來可能的發展方向。 / In the past decade, countries and organizations around the globe have devoted themselves to brought out the important message of sustainable development. Climate change and environmental protection have been two of the core issues to be considered into state’s foreign policy. China has been facing the environmental issues in recent years. In this thesis, it argues that China’s awareness of sustainable development and environmental protection, especially on air pollution problem in Beijing, was gradually flourished as time went by. From ignoring environmental problem and devoting effort on one-sided economic development to positively face and try to solve the air pollution problem, China has gone through its decision-making and mindsets reform. Furthermore, this thesis suggests that the progress of it corresponds with a certainly path. Hence, path dependent analysis would be applied to test whether this kind of path fits air pollution control methods in China and possibly foresee the environmental future of Beijing to be a cleaner and healthier city.
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智慧資本與企業價值及獲利能力的關聯研究

劉明德 Unknown Date (has links)
本研究利用截至2007年5月止在台灣上市上櫃之資訊電子產業公司,進行智慧資本因素與企業價值和獲利能力之間關係的探討。欲從此問題瞭解當前除了傳統的財務因素之外,智慧資本因素對與企業價值和獲利能力的影響,在評估一家企業的價值需將智慧資本因素納入考量。 本研究利用過去文獻所使用之智慧資本指標,採用因素分析來萃取出代表人力資本的員工獲利因素和員工薪資增長因素,代表顧客資本的營收及營收成長因素和廣告費因素,代表創新資本的研發費用因素,代表流程資本的管理費用因素和流動比率因素。本研究主要在探討代表企業價值的市場附加價值、市價帳面比和Tobin’s q值,代表獲利能力的每股剩餘價值、每股無形資產價值和每股經濟附加價值與智慧資本因素之間的關聯。 實證結果為人力資本、顧客資本、創新資本和流程資本對市場附加價值有正向顯著影響,顧客資本、創新資本和流程資本對市價帳面比有正向顯著影響,人力資本相對於其他智慧資本對市價帳面比具有中介效果。人力資本、顧客資本和流程資本對Tobin’s q值有正向顯著影響,創新資本對Tobin’s q值的影響方向為正向。人力資本、顧客資本、創新資本和流程資本對每股剩餘價值有正向顯著影響,人力資本、顧客資本、創新資本和流程資本對每股無形資產有正向顯著影響,顧客資本、創新資本和流程資本對每股經濟附加價值有正向顯著影響,人力資本相對於其他智慧資本對每股經濟附加價值具有中介效果。由以上討論可知,人力資本、顧客資本、創新資本對企業價值及獲利能力都有正向的影響。 智慧資本因子之間互相的研究結果為,流程資本的管理費用因素與其他因素之間的交互影響皆為負向,本研究推論為管理費用因素與其他智慧資本因素具有資源運用互斥性,而其他因素之間的交互影響則為正向,其中只有廣告費因素沒有與其他因素有交互影響。本研究推論為廣告費的性質屬於成本投入面,不屬於結果面,所以和人力資本、流程資本和創新資本的因素對廣告費因素的影響並不顯著。

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