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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

媒體素養教育融入九年一貫社會學習領域--第四階段能力指標與課程發展雛議

白佳麒, Pai, Chia-Chi Unknown Date (has links)
媒體素養教育的發展在近十年已成為各國積極推動之重要教學內涵,由於媒體教育目的在啟發學生對於媒體的感知與思辨能力,一般而言,較沒有固定的教材與教學模式,故過去現場教師對於媒體教育一直存有實踐之困境,在九年一貫教育體制與教學方法的變革下,對於媒體教育而言,提供了更多的融入契機與教學空間,本論文主要之研究目的在發展媒體素養融入九年一貫社會學習領域七到九年級之能力指標與教案範例,藉以拉進學理論述與現場教師教學行動的距離,搭起理論與實踐的橋樑。 本研究之研究設計主要依循課程發展程序,首先採文獻調查與事實探究的方式,對英國、加拿大、澳洲與美國現有之媒體素養教育在社會領域能力指標的實際發展狀況進行瞭解,比較各國間的差異,並對照我國媒體素養之發展需求與社會學習領域現有之教科書內涵,結合相關理論背景,以及我國之社會與教育情境,思考可行的選擇,發展與建議我國媒體素養融入社會領域之能力指標與學習內涵。 經初步建立能力指標發展雛議後,依課程設計步驟將指標所欲達到之能力要求與媒體素養學習目標轉換為可行之教案範例,並經專家、學者評鑑後,修正教學目標、教學活動設計、與學習單建議等,最後完成十四個教案範例,教學內涵以教育部公告之媒體素養白皮書的五大核心為基礎,並結合各教科書社會領域之課程,在七到九年級的學習階段中,各年級均有二至三個教學主題,並配合公共電視所製作的教學媒體資源進行教學,希冀以此作為媒體教育現場教師教學應用之參考。 / The development of media literacy has been a focus of governments around the world in recent years. Since the goal of media literacy is to enlighten the students on sense of media and ability of critical thinking, there is no fixed material and teaching pattern for that. In the past, on-site teachers were stuck with the realization of media education. With the revolution of Grade 1-9 Curriculum system and teaching methods, it provides more opportunities and spaces for media literacy. The goal of this research is to integrate the media literacy into the competence indicators and sample teaching plan of Grade 7-9 of curriculum on social studies learning areas, in order to shorten the distance between theoretic statement and action of teaching and bridge the theory and practice. The design of this research is based on the curriculum development. First of all, we investigate the current situation of media literacy on competence indicators in social studies learning areas in Great Britain, Canada, Australia, and U.S. by literature review and fact exploration. The development plan and advices on the integration of media literacy into competence indicators and learning intension in social studies learning areas are proposed based on comparison of different country’s situation, development requirements and current teaching materials of our country, related theories, and current social and education conditions of our country. After the initial establishment of competence indicators, we try to convert the ability requirement and learning goal of media literacy appointed by the indicator into viable sample teaching plans according to the curriculum deign procedures. After the assessment by specialists and scholars, the teaching goal, schedule, and suggestions will be modified and 14 sample-teaching plans will be formed. The teaching intensions include the five core concept listed in the Literacy Education White Book published by the Department of Education in 2002. 2-3 teaching themes are set for the teaching of Grade 7-9, combining with curriculums of different textbooks. The teaching is implemented together with the public TV teaching programs. Hope our research is helpful for the on-site teacher of media education.
2

以BDI代理人架構為基礎於網路虛擬社群 之群體犯罪偵測 / A BDI-based Collective Crime Detection Service for Virtual Community

莊竣丞, Jhuang, Jyun Cheng Unknown Date (has links)
本論文所定義之「網路群體犯罪」,不同於組織犯罪般有結構的犯罪團體,亦非為了追求共同利益而合作的共犯夥伴,而是網路使用者自發性互動行為下逐漸浮現的群體近似犯罪行為,並且普遍存在於當今各式各樣的網際網路社群,以各種不同的樣貌與形式展現。本研究以Sutherland(1978)提出之差別接觸理論與Bandura(1977)提出之社會學習理論為基礎,運用理論相關的元素與概念作為食材與食譜,以BDI代理人模式為方法來設計網路群體犯罪之模擬模式,透過動態模擬群體犯罪在不同條件下展現不同之面貌。更運用Watts(2003)主張的網路科學概念與分析方法,來分析犯罪關係網絡之特性,本研究藉由控制網路社群之使用者人數(Size)與初始犯罪率(ICR)來觀察不同組合之下所演化的網路結構差異,並從四個衡量指標:犯罪技能平均數、群聚係數、前10%使用者平均連結度、連結度小於10之比率,標示演化之網路結構的特徵。研究結果發現:1. 犯罪技能擴散的速度受到ICR高低的影響,當ICR越高的時候犯罪技能擴散的速度越快,反之,當ICR較低的時候犯罪技能擴散速度隨之減緩。2. 當ICR超越某一特定臨界值之後,使用者擁有的犯罪技能平均數與所屬社群人數成正向關係。3. ICR的高低對於群聚係數的高低有反向關係,當ICR越高則群聚係數越低,反之,當ICR越低時群聚係數越高。4. 社群使用者人數越多的情況下,群聚係數越低。5. 前10%使用者的平均連結度有隨著演化次數逐漸增加的趨勢。6. 初始犯罪率的高低與前10% 使用者的平均連結度成反比關係。7. 不論演化次數、社群人數多寡與初始犯罪率值之高低,均僅有少數犯罪者擁有高度的連結,絕大多數的使用者或犯罪者其連結度數均不高(符合power law分佈)。 / Collective crime is an emerging phenomenon along with collective intelligence in recent years. It is defined as a form of universally distributed crime originated from spontaneous interaction among community users in this paper. The issues that collective crime addresses focus on deviant or criminal behavior existing in common groups or crowds rather than traditional topics at computer crime or cybercrime. The theories, “differential association” proposed by criminologist Sutherland(1978) and “social learning” proposed by sociologist Bandura(1977), underpin the explanation of collective crime phenomena and the model design of agent-based simulation. The detection function of collective crime consists of the evolving network function based on the micro-simulation and an analysis of the function along with four indicators: average amount of crime skills, average cluster coefficient, average degree of top 10% users, and rate of users with degrees smaller than 10. The research findings are: 1. A community with higher initial crime rate (ICR) results in faster spreading of crime skills. 2. A negative relationship between the community size and the average amounts of crime skills exists, as ICR exceeds a threshold. 3. As ICR gets increasing, the average cluster coefficient gets decreasing, and vice versa. 4. The average cluster coefficient gets decreasing along with increasing community size. 5. The average degree of top 10% users gets increasing along time. 6. A negative relationship exists between ICR and the average degree of the top 10% users. 7. The distribution of the degrees of community users follows the scale-free power law distribution – whatever the network evolution times, community size and ICR are, most of the community users have fewer degrees and only few criminals have pretty high degrees relatively.
3

在虛擬共同基金市場中模擬小群體社會學習機制的研究 / The simulation of social learning mechanism with small groups in artificial mutual fund market

林瑞益, Lin, Jui Yi Unknown Date (has links)
個人投資理財是近年來熱門的議題,而國內與此相關的研究大都集中在投資績效的提升、投資標的之選擇、資產配置比例與影響投資績效的變數等,較少在探討個人的投資準則與社會關係學習所造成的投資績效差異。本論文利用代理人為基礎的模擬方式(Agent-Based Simulation)與動態虛擬社會關係,模擬共同基金投資市場的交易行為,讓模型中的一個或數個群體裡的所有投資人除了可以依循著自身的投資準則進行投資外,亦有機會藉由虛擬社會關係學習到其他投資人的投資準則,進而提升投資績效。在實驗中,我們針對不同的學習頻率及學習參數觀察學習的效果。我們發現,當有虛擬社會關係學習模式且學習評估頻率為每月一次時,有助於整體投資績效的提升。 / Personal investment is a topic that has attracted much attention in recent years. However, the researches and applications related to this topic are usually concentrated in the area of increase investment performance, portfolio, investment selection, and critical investment performance factors. Less are about investment criteria and social learning that affect investment performance. In this thesis, we use agent-based simulation with dynamic virtual social relationship to simulate artificial mutual fund market. The investors in the model can invest by their own criteria, and learn other agent’s criteria via virtual social relationship to increase investment performance. We use different sets of parameters in the experiments to observe how these parameters affect the result. Our experiments revealed that our new model with social learning mechanism and a learning evaluation frequency of a month, the overall investment performance can be significantly improved.
4

應用視覺化之框架效應於創新服務之行為意向改變 / Communication Visualization and Framing for Behavior Intention Change of New Service

陳韻平, Chen, Yun Ping Unknown Date (has links)
處於服務大量興起的時代,創新服務成為企業關注的熱門議題且如雨後春筍般發展。然而,一個新服務的成功並不在於它的獨特性,而是取決於它的使用率與普及化。當中,觀察到有趣的現象,人們對於新服務的使用行為取決於自身的認知與社會影響力相互作用而產生;社會影響力在個人行為表現上扮演關鍵的因素,引導個人了解認知差距並提供建議改善認知以促進個人產生使用意圖。在本研究中,整合行為改變模型(TTM)、傳播理論、框架效應而發展出一套理論架構,並應用視覺化方式呈現資訊提供個人快速理解重點,重塑個人對於新服務的認知,且引起他們願意使用新服務的想法。基於認知重塑的目標,本研究貢獻為設計一套能輔助個人進行行為意向改變與加速新服務使用率的系統。 / In the service growing era, service innovation becomes a popular topic on the businesses who want to develop innovative services for people. However, the success factor is not on how special a service is; but rather, depends on how much utility and popularity of the service. This study has observed the interesting phenomenon that people's behavior performance depends on their cognition and the social influence playing an important role on affecting the intention. In order to resolve this condition, this study connects the transtheoretical model (TTM) of behavior change, communication theories, and frame effect model to develop a framework and apply visualization to provide people with the integral information that can reframe their cognition to enhance their intention to accept the new service. Based on the cognition reframing, this study develops an artifact the can assist people to exercise the cognition adjustment that can reinforce the behavior intention change and facilitate the usage of new service.
5

無線點對點合理資訊交易模型達成破壞性行銷之研究

謝儒鋒, Hsieh,Ju Feng Unknown Date (has links)
在可預見之未來無線點對點的世界裡,資訊交易就如同現實世界人與人間的交易模式,需考量到交易資訊的成本、價值與人際關係衡量之因素;傳統廣告行銷的效率問題也待創新的資訊交易平台來解決。本研究提出的資訊交易模型,以人性考量為基礎,在各種不同情境下,動態衡量資訊成本、價值與使用者間關係,透過助理軟體,協助加入資訊交易平台之個體,以更便利方式進行資訊交易,預期讓交易結果更貼近使用者的需求;而企業方面也能透過點與點之間快速傳遞資訊的特性,預期以更低成本、更高效率,完成商務行銷目的,達到破壞性行銷之目標。 / This paper presents a novel ambient e-service aiming at distributed marketing through sensible bartering in foreseeable wireless Peer-to-Peer (WP2P) environments. A variety of influential factors (e.g., cost, value, relationship) are proposed and formalized for empowering the bartering mechanism, unfolding a rich arena of ambient distributed trading and a disruptive paradigm of e-marketing.

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