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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

國小高年級學童線上遊戲玩家行為與人際關係、自我概念關係之研究-以臺北市為例 / Research on the relationship among the player behavior of online game,interpersonal relation and self-concept for elementary school students in Taipei city

李黃寶, Lee, Huang Pao Unknown Date (has links)
本研究旨在探討臺北市國小高年級學童的線上遊戲玩家行為,期望能分析線上遊戲玩家行為與學童之人際關係、自我概念的關係,綜合歸納之後,提供教育主管機關、學校行政及老師、家長、學生等教育相關人員的參考。 本研究以九十七學年度就讀於臺北市公立國民小學之高年級國小學童為研究對象,採分層隨機叢集取樣,依照臺北市十二行政區,每區甲、乙組學校規模取樣,共計 48班,回收率80.6%。而本研究使用之研究工具為「國小高年級學童線上遊戲玩家行為及基本資料之調查」及「真實與網路人際互動問卷」、「兒童自我概念量表」,並根據調查結果採用敘述統計分析、卡方考驗、t考驗、單因子變異數分析等統計方法,得到如下之研究發現: 一、國小高年級學童線上遊戲玩家行為以「成就行為」最多,「對戰行為」最少。其中在線上遊戲玩家行為的偏好上,不同性別的高年級學童表現有顯著差異:在「社交行為」上女生高於男生,在「對戰行為」上,男生高於女生。 二、國小高年級女生在真實人際關係表現較男生更為良好,而性別的不同並未在網路人際關係及自我概念上有顯著差異。 三、父母對學童參與線上遊戲態度不同,對學童在線上遊戲玩家行為上沒有影響,但在真實與網路的人際關係有顯著的影響,其對學童的整體自我概念的影響不顯著,但對「心理自我」的自我概念層面上會有顯著的影響。 四、不同線上遊戲玩家行為的國小高年級學童在真實人際關係上有顯著差異,其中「成就行為」、「探險行為」及「社交行為」者,較「對戰行為」者的真實人際關係更為良好;在網路人際關係上亦有顯著差異,其中「社交行為」者,較「成就行為」、「探險行為」及「對戰行為」者的網路人際關係更為良好。 五、國小高年級學童的整體自我概念並未因為線上遊戲玩家行為之不同而有顯著差異,但自我概念在「能力自我」層面上,線上遊戲玩家行為是「成就行為」者,較「對戰行為」者的能力自我概念更為良好。 六、國小高年級學童的真實人際關係並未因為是否參與線上遊戲而有顯著差異,但有參與線上遊戲之國小高年級學童,其網路人際關係較未參與線上遊戲者更為良好,同時整體自我概念亦未因是否參與線上遊戲而有顯著差異。 依據本研究所得之主要發現,提出以下建議: 一、對教育主管機關之建議: (一)制訂並嚴格執行線上遊戲分級制度,避免不當的線上遊戲內容影響學童的自我概念發展與人際關係。 (二)結合線上遊戲之概念,研發結合各學習領域之數位遊戲式學習(Digital Game-Based Learning)線上自學教材。 二、對學校行政及教師之建議: (一)充實學務處、輔導室及教師線上遊戲相關資訊科技安全及輔導知能,在生活與課程中輔導學生認識線上遊戲、瞭解自我。 (二)多元面向的推廣親職教育,鼓勵家長充實線上遊戲安全相關知能。 (三)教師透過教學及活動,輔導學生認識自我,發展多元人際關係。 三、對家長及學生之建議: (一)家長應用正向的態度,指導學童進行線上遊戲。 (二)家長應具備基礎的線上遊戲安全常識,指導學童正確的進行線上遊戲。 (三)學生應多接觸線上遊戲之外的休閒活動,拓展生活經驗與人際關係。 / The purpose of the research is to investigate online game behavior of high grades elementary school students in Taipei city and to examine the relations among online game behavior, interpersonal relation, and self-concept. Personal variables such as sex , grade and Parents’ attitude of disciplining to the online game to the students to research the relations among online game behavior, and interpersonal relation, self-concept. There are 806 samples chosen from elementary school students in Taipei city area in the study. That adapt questionnaires are used in this research. The data obtained is analyzed with frequency distribution, percentage, mean, standard deviation , t-test , and one-way ANOVA, glm. The main findings of this research are as follows: 1. The most of online game behaviors of the high grades students of elementary school is “achievers”, and the fewest is “killers”. The partiality of online game behaviors differs from male and female students. Female is higher than male in the scores of “socilizers”; male is higher than female in in the scores of “ killers”. 2. The true interpersonal relation of high grades female students is better than male students. The internet interpersonal relation and self-concept have no difference of showing because of sex. 3. Different parents’ attitudes of disciplining to the online game to the high grades students has no effect on online game behavior, but do have obvious effect on true and internet interpersonal relation. And parents’ attitudes don’t have obvious effect on mass self-concept, but do have effect on psychological self-concept. 4. Different online game behaviors have obvious effect on true and internet interpersonal relations of the high grades students of elementary school ,the true interpersonal relation of “ achievers”, “explorers” and “socializers” is better than that of “killers”; the internet interpersonal relation of “socializers” is better than that of the others. 5. The mass self-concept of the high grades students of elementary school do not have difference of showing because of different online game behaviors, but do have effect on able self-concept, especially, the able self-concept of “achievers” is better than that of “ killers”. 6. The true interpersonal relation and the mass self-concept of the students of elementary school have no difference of showing because of whether the high grades students attends online game or not. But the students who attends online game has better internet interpersonal relation than those who doesn’t attend online game, at mean time. According to above findings, suggestions are offered for school guide and advanced researches.

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