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Seleção de materiais e design em produtos esportivos : estudo do perfil interno de caneleiras personalizadasSilva, Leandro Medeiros da January 2011 (has links)
O futebol é o esporte mundial com maior quantidade de praticantes no mundo e suas normas são produzidas pela IFAB (Conselho da Associação Internacional de Futebol) e regulamentadas pela FIFA (Federação Internacional de Futebol Associado), sendo um esporte que gera milhões de reais em patrocínios e propaganda. A antropometria dos atletas praticantes pode variar muito, tanto em nível amador quanto profissional, apesar de estudos demonstrarem que atletas de mesma posição (atacantes, laterais, goleiros e outros), que desempenham a mesma função dentro do jogo, tem a tendência a apresentarem características semelhantes. No caso das caneleiras, esses atletas ainda utilizam, na grande maioria, equipamentos Standard, o que contribui para o elevado número de lesões que ocorrem anualmente com os jogadores de futebol, embora as técnicas de preparação física e testes de esforço tenham evoluído muito nos últimos anos. Em função disso, os equipamentos esportivos utilizados devem evoluir cada vez mais para diminuir a incidência de lesões, aumentando o conforto e a proteção aos atletas. Considerando que a caneleira é o único equipamento de proteção obrigatório exigido pela FIFA, a personalização deste produto se torna uma prática interessante. Nesse trabalho, a obtenção de caneleiras personalizadas ocorre de três maneiras distintas, por modelagem em gesso, digitalização e tomografia. Os resultados indicam que os três métodos são satisfatórios para a produção de uma caneleira personalizável, pois em todos foi possível obter a geometria da canela e reproduzi-la em polipropileno através da termoformagem, desenvolvendo assim um equipamento que se encaixa perfeitamente à canela do usuário. Cada método apresenta uma vantagem especifica frente aos outros, o molde feito em gesso é o método mais barato e fácil, a tomografia computadorizada poderia ser obtida previamente em analises ou previsões de lesões e o jogador poderia aproveitar a mesma para a criação da sua caneleira personalizada economizando tempo ao usuário e por ultimo a digitalização é o método mais preciso com a melhor repetibilidade. / Football is the sport worldwide with the largest number of practitioners in the world and its standards are produced by the IFAB (Council of International Football Association) and regulated by FIFA (Federation Internationale de Football Association), being a sport that generates millions of dollars in sponsorships and advertising. The athletes in the anthropometry can vary greatly, both at amateur and professional, despite studies showing that athletes from the same position (forwards, sides, goalkeepers and others) that perform the same function within the game, you tend to have characteristics similar. In the case of shin guards, these athletes are still using, in most cases, standard equipment, which contributes to the high number of injuries that occur each year with the football players, although the techniques of physical fitness and physical exhaustion tests have evolved in very recent years. As a result, the sports equipment used must evolve more and more to decrease the incidence of injuries, enhancing comfort and protection for athletes. Whereas the shin guard is the only required protective equipment required by FIFA, the customization of this product becomes an interesting practice. In this work, obtaining custom leggings will occur in three ways, by modeling plaster, and CT scan. The results indicate that the three methods are satisfactory for the production of a customizable shin guard, because in all it was possible to copy the geometry of shank and play it through the polypropylene in thermoforming, thus obtaining a device that perfectly fits the shank of the user. Each method has an advantage compared to the other specifies the plaster cast made the method is cheaper and easier, a CT scan could be obtained previously in analysis of injury and the player could use it to create your custom shinguard saving time to user and finally the scan is the most accurate method with the best repeatability.
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3D printed food and customized siliconemolds : Investigating aesthetic appearance and food preparingmethods for a dysphagia dietMonfared, Karlo January 2020 (has links)
Dysphagia is a serious eating disorder currently affecting around 100 thousand people in Sweden and it’s estimated that 1 in 10 people will develop some form of dysphagia during their lifetime around the world. The condition occurs mainly in elders and people who’ve suffered a stroke. The disorder prohibits proper swallowing of food, impairing the ability to close airways and let food enter the proper pathways. Patients with dysphagia have to eat grounded food in order to not suffer from malnutrition. The food is usually served in timbales which are sometimes decorated but might not look as appealing or realistic as one might think. The repetitive and unrealistic food creates further appetite loss which may lead to malnutrition. This is the case amongst many elderly in home care and the complications maybe very serious indeed, leading to organ dysfunction, hospitalization and eventually death. The current timbales made at the kitchens for elderly care in Helsingborg are punched with a tool in rectangular, circular shapes and often decorated. A solution would be to increase the aesthetics of the served timbales and make them realistically looking. 3D printing offers numerous new opportunities for food production and may very well set a standard in the future for producing aesthetically pleasing food. Silicone molds may also provide the same, if not better results at the time being at a fraction of the price, sufficing to revert any negative impacts of the current timbale appearance. In the hopes of proving both concepts the work will initially be focused on preparing a broccoli but also applying one of the concepts on a cinnamon bun providing additional application. This report presents the progress of designing a realistic 3D broccoli model, product development of a realistic broccoli food mold, 3D scanning, 3D food printing and a literature study. The designed model could not be printed due to the printing gel’s incapability of supporting complex structures. Instead master shapes created for shaping the food mold were scanned, sliced and printed. The same masters were used as means for a second food mold. Both food molds did manage to cast realistic shapes with a broccoli puré and of a soft gelatine suspension. Material alternatives were evaluated as well as manufacturing possibilities. The designed broccoli and a refined scanned broccoli were both offered for free as means for further research and development.
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Blok vznětového motoru 2.0L / Engine Block for Diesel Engine 2.0 LKudlík, Michael January 2017 (has links)
This diploma thesis describes the problems of the engine block and crankcase. As a one of the most imprortant and first part of this task is creating a 3D simulation model of a engine block and calculating load forces of engine block. The simulation and evaluation of the solution are calculated by using method finite element, software Ansys. The conclusion and ending point of the od the diploma thesis construction desing of stiffness increase.
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Rozměrová, tvarová a materiálová analýza bimetalových dílců s definovaným poloměrem ohybu / Dimensional, Shape and Material Analysis of Bimetal Parts with Defined Bending RadiusIvánek, Radim January 2020 (has links)
The thesis aim is an evaluation of achieved results coming from the analysis of pipe bend 180° for the critical bending / bend 1D and supercritical bending / bend 0,7D. The theoretical part is focused on material property of a bimetallic pipe and on methods applied to work out the analysis. The definition of critical points at a considered segment and possible defects arisen while bending is embodied in the thesis. The practical part of the thesis is based on presenting dimensional and proportional analysis based on using optical microscopes and 3D scanner GOM ATOS. The material analysis was aimed at macrostructure as well as microstructure of the bimetallic pipe material, at chemical composition and at the hardness when low-loaded. The analysis achieved results are assessed at the end of the thesis.
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Automatické generování pozic optického skeneru pro digitalizaci plechových dílů / Automatic Generation of Scanning Positions for Sheet Metal Parts DigitizationKoutecký, Tomáš January 2015 (has links)
This thesis deals with the development of a new methodology for automatic generation of scanning positions based on a computer model of the part for digitization of sheet metal parts. Manufacture and related inspection of sheet metal parts are closely connected to automotive industry. Based on increasing general requirements on accuracy, there is also a requirement for accurate inspection of manufactured parts in serial-line production. Optical 3D scanners and industrial robots are used more often for that purpose. Measuring positions for accurate and fast digitization of a part need to be prepared as the manufacturing of the new part begins. Planning of such positions is done manually by positioning of the industrial robot and saving the positions. The planning of positions proposed by this methodology is done automatically. A methodology of positions planning, their simulation for true visibility of the part elements using reflectance model and a simulation of the positions for robot reachability is presented in this thesis. The entire methodology is implemented as a plug-in for the Rhinoceros software. High reduction of time in positions planning compared to the manual approach was observed in the performed experiments.
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Projekce dat do scény / Projector camera cooperationWalter, Viktor January 2016 (has links)
The focus of this thesis is the cooperation of cameras and projectors in projection of data into a scene. It describes the means and theory necessary to achieve such cooperation, and suggests tasks for demonstration. A part of this project is also a program capable of using a camera and a projector to obtain necessary parameters of these devices. The program can demonstrate the quality of this calibration by projecting a pattern onto an object according to its current pose, as well as reconstruct the shape of an object with structured light. The thesis also describes some challenges and observations from development and testing of the program.
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Vývoj obličeje u dětí ve věku od 6 do 12 let: longitudinální studie / Facial development in children 6 to 12 years old: longitudinal studyTošovská, Hana January 2016 (has links)
This study is based on evaluative longitudinal data of facial development in a group of children from 6 to 12 years. The research used three-dimensional models of the faces of 18 girls and 15 boys that were scanned at yearly intervals. These models were used to follow development of the face and its particular areas including analysis of variability (PCA). Developmental changes were observed for each gender separately as well as for the development of sexual dimorphism. Results were visualized by using superimposed color maps of average faces of a particular age group and maps depicting the statistically significant differences in individual areas. The presented data exhibited growth in the face of both genders, while slightly bigger changes in the form of the face were observed in the boys' samples. For girls and boys the most intensive growth was found in the direction of the width and height of the entire face and the nose, especially in the direction of length. These changes took place throughout the whole studied period of growth, yet more intensive growth was evident for girls beginning at age 10 years and for boys from 11 years onward. Shape changes also occurred with age for both genders: the face gradually narrowed, the cheeks flattened and a more retruded position of the forehead...
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Vývoj oronasální oblasti u dětí ve věku od 7 do 17 let: longitudinální studie / Development of the oronasal facial region in children aged 7-17 years: longitudinal studyJungvirtová, Tereza January 2019 (has links)
This thesis is based on longitudinal monitoring of developmental changes of the oronasal region in a group of children from 7 to 17 years. Growth and shape changes, variability and sex dimorphism were monitored using 492 3D facial models of 40 boys and 47 girls. These models were obtained by yearly scanning children aged 7 to 12 years and 12 to 17 years. The Vectra 3D optical scanner was used to obtain the models and data were evaluated using classical and geometric morphometry methods (T-test, DCA, Per vertex T-test and Principal component analysis). The results of the analyses were visualized using superprojection color maps of average faces and significance maps that show statistically significant regions of oronasal region changes. During the period under review, the growth of the oronasal region is evident in both girls and boys. The most intense growth occurred in the area of the nasal spine in both sexes, so there was a lengthening of the nose. Overall, the oronasal region extended and expanded to acquire a more convex shape. Growth intensity increased in girls from 10 years and in boys from 11 years. Sexual dimorphism was pronounced up to 11 years, between 12 and 13 the differences were not as pronounced as in the previous age categories, and these changes began to increase again from 14...
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Yo, Mi Persona y MéxicoTrinidad, Jaime 15 April 2021 (has links)
For as long as I can remember, I have struggled with understanding who I am. What makes me is something I try to make sense of through art. When I started working on this my graduation show, the idea behind it was to make a portrait of the Mexico I know, but when the pandemic hit, I found myself locked down at home, completely alone in a new country for the first time. This led me to question my existence and the belief systems I espoused and prompted me to try to understand myself better in the context of a foreign culture. As a result, the concept behind the show evolved from being about the Mexico I know to exploring who I am and how my upbringing has shaped my art and trying to make sense of my existence.
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Reverse Engineering med hjälp av 3D-skanning / Reverse Engineering using 3D-scanningWu, Christy January 2021 (has links)
Inom området maskinteknik finns idag ett stort intresse för Reverse Engineering med hjälp av 3Dskanning. Tekniken utgår ifrån att skapa Computer-Aided-Design (CAD) modeller av reala objekt. Föreliggande projekt utfördes vid institutionen för tillämpad fysik och elektronik vid Umeå universitetet i syfte att utvärdera prestationen av Reverse Engineering av objekt som är utmanade at rita direkt i CAD-program. Fyra olika fysiska objekt valdes för analys: en bult, en tolvkantshylsa, en propeller och ett snäckhjul; det sistnämnda tillhandahållen av företaget Rototilt Group AB. Objekten avbildades med en 3D-skannare som använder sig av metoden strukturerat ljus för att läsa in objektens form och har en noggrannhet på 0,04 mm. De 3Davbildade objekten redigerades sedan och CAD-ritningar skapades. Slutligen skrevs CADmodellerna ut med hjälp av en 3D-skrivare och en toleransanalys med gränsvärdet 0,2 mmutfördes för att jämföra dimensionerna av originalobjekten, de olika digitala modellerna samt de utskrivna objekten. Resultatet visar att Reverse Engineering (med vissa begränsningar) är en bra metod för objekt som är utmanade att modellera i CAD. Med tekniken kan fysiska objektrekonstrueras till CAD-modeller snabbt och med hög noggrannhet. / In the field of mechanical engineering, there is an increasing interest in Reverse Engineering using 3D-scanning. The technology is based on creating Computer-Aided-Design (CAD) models of real objects. The present project was carried out at the Department of Applied Physics and Electronics at Umeå University in order to evaluate the performance of Reverse Engineering of objects that are challenging to draw directly in CAD programs. Four different physical objects were selected for analysis: a bolt, a hex socket, a propeller and a worm wheel; the latter provided by the company Rototilt Group AB. A structured light 3D-scanner with a specified accuracy of 0,04 mm was used to image the objects. The 3D images were then post-processed and transferred to CAD software to create the CAD drawings. Finally, the CAD-models were printed with a 3D printer and a tolerance analysis with a limit of 0,2 mm was performed to compare the dimensions of the original objects, the different digital models and the printed objects. The results show that Reverse Engineering (with some limitations) is a good method for objects that are difficult to model in CAD. The technique is well-suited to reconstruct physical objects into CAD-models quickly and with high accuracy.
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