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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Network Implementation with TCP Protocol : A server on FPGA handling multiple connections / Nätverks implementering med TCP protokoll : En server på FPGA som hanterar flera anslutningar

Li, Ruobing January 2022 (has links)
The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. It is a fact that the networkcommunication tasks on the CPU reach the same order of magnitude as the game-related tasks, and the computing capability of the CPU can be a factor that limits the maximum number of players. Therefore, CPU offloading is becoming vital. FPGAs play an essential role in dedicated computation and network communication due to their superiority in flexibility and computation-oriented efficiency. Thus, an FPGA can be a good hardware platform to implement a network stack to replace the CPU in processing the network computations. However, most commercial and open-source network stack IPs support only one or few connections. This thesis project explores a network server on FPGA, implemented in RTL, that can handle multiple connections, specialized in the TCP protocol. The design in this project adds a cached memory hierarchy that provides a filter against port numbers of multiple connections from the same application and an Application Layer Controller, based on an open-source Ethernet, to increase the number of TCP connections further. A proof of concept was built, and its performance was tested. As a result, the TCP server on the FPGA was designed to handle a maximum of 40 configurable connections, but only 25 connections could be maintained during operation due to operational latency constraints. This FPGA server solution provides a latency of 1 ms in LAN. The babbling idiot and out-of-order packet transfer tests from clientswere also performed to guarantee robustness. During testing, poor performance in Packet Loss and Packet Error Handling was noted. In the future, this issue needs to be addressed. In addition, further investigations of methods for expanding the cache need to be done to allow handling more clients. / Det växande antalet spelare i Massively Multiplayer Online-spel belastar nätverksinfrastrukturen och spelservrarnas CPU:er. En spelservers förmåga att bearbeta nätverksstacken måste behandlas lika med den spelrelaterade bearbetningsförmågan. Det är ett faktum att nätverkskommunikationsuppgifterna på processorn når samma storleksordning som de spelrelaterade uppgifterna, och processorns beräkningsförmåga kan vara en faktor som begränsar det maximala antalet spelare. Därför blir avlastning av CPU-viktig. FPGA:er spelar en viktig roll i dedikerad beräkning och nätverkskommunikation på grund av dess överlägsenhet vad gäller flexibilitet och beräkningsorienterad effektivitet. Således kan en FPGA vara en bra hårdvaruplattform för att implementera en nätverksstack, för att ersätta CPU:n vid bearbetning av nätverksberäkningsarna. Men, de flesta kommersiella och öppna källkodsnätverksstack- IP:er stöder dock bara en eller ett fåtal anslutningar. Detta examensarbete utforskar en nätverksserver på FPGA, implementerad mha RTL, som kan hantera flera anslutningar, specialiserad på TCP-protokollet. Designen i detta projekt lägger till en cachad minneshierarki som ger ett filter mot portnummer för flera anslutningar från samma applikation och en Application Layer Controller, baserad på öppen källkod för Ethernet, för att öka antalet TCP-anslutningar ytterligare. Ett proof of concept byggdes och dess prestanda testades. Som ett resultat designades TCP-servern på FPGA:n att kunna hantera maximalt 40 konfigurerbara anslutningar, men endast 25 anslutningar kunde bibehållas under drift på grund av driftsfördröjningar. Denna FPGA-serverlösning ger en latens på 1 ms i LAN. Tester inkluderande den babblande idioten och out-of-order paketöverföring från klienter utfördes också för att garantera robusthet. Under testningen noterades dålig prestanda i paketförlust och paketfelshantering. I framtiden måste denna fråga åtgärdas. Dessutom behöver ytterligare undersökningar av metoder för att utöka cachen göras för att kunna hantera fler klienter.
2

Configuration Scrubbing Architectures for High-Reliability FPGA Systems

Stoddard, Aaron Gerald 01 December 2015 (has links) (PDF)
Field Programmable Gate Arrays (FPGAs) are being used more frequently in space applications because of their reconfigurability and intensive processing capabilities. FPGAs in environments like space are susceptible to ionizing radiation which can cause Single Event Upsets (SEUs) in the FPGA's configuration memory. These upsets may cause the programmed user design on the FPGA to deviate from its normal behavior. Space missions cannot afford to allow important data processing applications to become corrupted due to these radiation upsets.Configuration scrubbing is an upset mitigation technique that detects and corrects upsets in an FPGA's configuration memory. Configuration scrubbing periodically monitors an FPGA's configuration memory utilizing mechanisms such as Error Correction Codes (ECCs), Cyclic Redundancy Checks (CRCs), a protected golden file, and partial reconfiguration to detect and correct upset memory bits. This work presents improved Xilinx 7-Series configuration scrubbing architectures that achieve minimal hardware footprints, competitive performance metrics, and robust detection and correction capabilities. The two principal scrubbing architectures presented in this work are the readback and hybrid scrubbers which detect and correct Single Bit Upsets (SBUs) and Multi-Bit Upsets (MBUs). Harnessing the performance advantages granted by the 7-Series internal Readback CRC scan, a hybrid scrubber built in software for the Zynq XZC07020 FPGA has been measured to correct SBUs in 8.024 ms, even-numbered MBUs in 13.38 ms, and odd-numbered MBUs in 21.40 ms. It can also perform a full readback scrub of the entire device in under two seconds. These scrubbing architectures were validated in radiation beam tests, where one of the architectures corrected MBUs as large as sixteen bits in a single frame.

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