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Distribuované výpočty s využitím technologie ActionScript / Distributed Computing by force of Action ScriptMinář, Petr January 2009 (has links)
This Master thesis deals with designing and realization of optimalization software in ActionScript 3.0 background. The designed applications realized in terms of computation by standalone and distributed variant and by means of chosen heuristic method called HC12. For verification of a function and performance was select set of testing examples. The main purpose of the work was create public clients in the network internet and calculated partial computing by it. The completed clients are selected by competence and carry on tasks. This research has been supported by the Czech Ministry of Education in the frame of MSM 0021630529 Research Intention Intelligent Systems in Automation.
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Projektdatabas mmErkstam, David January 2010 (has links)
<p>Den här rapporten behandlar ett examensarbete där målet var att programmera en projektdatabas och projektöversikt åt Milton Medicinteknik KB. Syftet var att dess projektgrupper ska kunna komma åt att granska sina filer samt se filernas relationer med varandra, genom inloggning på en hemsida. Språken som användes var MySQL för att hantera databasen, PHP för att kommunicera mellan hemsidan och webbservern, HTML för att formatera webbsidorna och ActionScript 3 som är Flash programmeringsspråk för att programmera projektöversikten.</p><p> </p><p>I huvuddelen av rapporten är det beskrivet hur projektöversikten och projektdatabasen fungerar. Från hemsidan kan man ladda upp filer som hanteras av projektgrupper och användare med rätt rättigheter. Det finns tre typer av behörighet som användarna kan ha: Administratör som kan skapa användare och projektgrupper, projektledare som ansvarar för sin egen projektgrupp samt vanliga användare som endast kan ladda upp och länka filer i sin egen projektgrupp. Projektöversikten tillåter att användarna på ett överskådligt sätt kan se hur filerna som de har rättighet att se är länkade med varandra, lägga till och ta bort egna filer samt se deras innehåll.</p>
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Simulator-Based Design in PracticeLopez, Alejandro, Garcia, Mario January 2008 (has links)
<p>The automotive field is becoming more and more complex and cars are no longer just pure mechanical artifacts. Today much more than 50 % of the functionality of a car is computerized, so, a modern car system is obviously based on mixed technologies which emphasize the need for new approaches to the design process compared to the processes of yesterday. A corresponding technology shift has been experienced in the aerospace industry starting in the late sixties and today aircraft could not fly without its computers and the pilots’ environment has turned to a so called glass cockpit with no iron-made instrumentation left. A very similar change is still going on in the automotive area.</p><p>Simulator-Based Design (SBD) refers to design, development and testing new products, systems and applications which include an operator in their operation. Simulator-Based Design has been used for decades in the aviation industry. It has been a common process in this field. SBD may be considered as a more specific application of simulation-based design, where the specific feature is a platform, the simulator itself. The simulator could consist of a generic computer environment in combination with dedicated hardware components, for instance a cockpit. This solution gives us the possibility of including the human operator in the simulation.</p><p>The name of the project is Simulator-Based Design in Practice. The purpose of this master thesis is to get a complete practice in how to use a human-in-the-loop simulator as a tool in design activities focusing on the automotive area. This application area may be seen as an example of systems where an operator is included in the operation and thus experience from the car application could be transferred to other areas like aviation or control rooms in the process industry.</p><p>During the performance of the project we have gone through the main parts of the SBD process. There are many steps to complete the whole cycle and many of them have iterative loops that connect these steps with the previous one. This process starts with a concept (product/system) and continues with a virtual prototyping stage followed by implementation, test design, human-in-the-loop simulation, data analysis, design synthesis and in the end a product/system decision. An iterative process approach makes the cycle flexible and goal oriented.</p><p>We have learnt how to use the simulator and how to perform the whole cycle of SBD. We first started getting familiar with the simulator and the ASim software and then we were trying to reduce the number of computers in the simulator and changing the network in order to find good optimization pf the computer power. The second step has been to implement a new application to the simulator. This new application is the rear mirror view and consists of a new LCD monitor and the rear view vision that must be seen in the new monitor. Finally we updated the cockpit to the new language program Action Script 3.0.</p><p>The information gathering consisted of the course Human-System interaction in the University, the introduction course to ASim software and the course of Action Script 3.0.</p>
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A Dynamic Hierarchical Web-Based PortalSpaulding, Matthew James 01 January 2011 (has links)
A dynamic hierarchical web-based portal was created to house a suite of web-based supply chain management applications. The portal was designed in a hierarchical manner to match the structure of large companies. Administrators of the the portal have the ability to form the portal in such a way to mimic the existing structure of their company. Access rights to the applications in the portal may be granted or denied per division and the users of the portal are placed in these divisions based on their duty in the company. In addition, users are granted roles which dictate their ability to modify how the portal behaves. This thesis covers the client-side portion of the portal which includes the user interface and several client/server interfaces. The client-side was built with the Adobe Flex SDK and the Flash Builder 4 IDE, which connects to a ASP.NET MVC 3 back end and a MSSQL database. The code was internationalized to be able to plug in a localized language resource file. Unit tests were written with FlexUnit to test the code before deployment.
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Simulator-Based Design in PracticeLopez, Alejandro, Garcia, Mario January 2008 (has links)
The automotive field is becoming more and more complex and cars are no longer just pure mechanical artifacts. Today much more than 50 % of the functionality of a car is computerized, so, a modern car system is obviously based on mixed technologies which emphasize the need for new approaches to the design process compared to the processes of yesterday. A corresponding technology shift has been experienced in the aerospace industry starting in the late sixties and today aircraft could not fly without its computers and the pilots’ environment has turned to a so called glass cockpit with no iron-made instrumentation left. A very similar change is still going on in the automotive area. Simulator-Based Design (SBD) refers to design, development and testing new products, systems and applications which include an operator in their operation. Simulator-Based Design has been used for decades in the aviation industry. It has been a common process in this field. SBD may be considered as a more specific application of simulation-based design, where the specific feature is a platform, the simulator itself. The simulator could consist of a generic computer environment in combination with dedicated hardware components, for instance a cockpit. This solution gives us the possibility of including the human operator in the simulation. The name of the project is Simulator-Based Design in Practice. The purpose of this master thesis is to get a complete practice in how to use a human-in-the-loop simulator as a tool in design activities focusing on the automotive area. This application area may be seen as an example of systems where an operator is included in the operation and thus experience from the car application could be transferred to other areas like aviation or control rooms in the process industry. During the performance of the project we have gone through the main parts of the SBD process. There are many steps to complete the whole cycle and many of them have iterative loops that connect these steps with the previous one. This process starts with a concept (product/system) and continues with a virtual prototyping stage followed by implementation, test design, human-in-the-loop simulation, data analysis, design synthesis and in the end a product/system decision. An iterative process approach makes the cycle flexible and goal oriented. We have learnt how to use the simulator and how to perform the whole cycle of SBD. We first started getting familiar with the simulator and the ASim software and then we were trying to reduce the number of computers in the simulator and changing the network in order to find good optimization pf the computer power. The second step has been to implement a new application to the simulator. This new application is the rear mirror view and consists of a new LCD monitor and the rear view vision that must be seen in the new monitor. Finally we updated the cockpit to the new language program Action Script 3.0. The information gathering consisted of the course Human-System interaction in the University, the introduction course to ASim software and the course of Action Script 3.0.
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Mitteilungen des URZ 2/2009Anders, Jörg, Ehrig, Matthias, Riedel, Wolfgang, Ziegler, Christoph 13 May 2009 (has links)
Informationen des Universitätsrechenzentrums
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Hearty HorrorSvensson, Peter January 2009 (has links)
I denna text diskuterar jag produktionen av Hearty Horrors, ett spel programmerat och designat helt i flash. Jag diskuterar svårigheterna för de olika delarna i att skapa ett spel. Tankar och jämförelser mellan onda och goda karaktärer och vad man, som speldesigner, bör och inte bör göra för att få spelare att känna sig manade att spela vidare. In this text I discuss the production of Hearty Horrors, a game programmed and designed completly in flash. I discuss the difficulties of diffrent parts in the making of a game. Thoughts and comparances are made between evil and good characters and what you, as a gamedesigner, should and should not do to make the player want to continue playing. / Detta är en reflektionsdel till en digital medieproduktion.
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Projektdatabas mmErkstam, David January 2010 (has links)
Den här rapporten behandlar ett examensarbete där målet var att programmera en projektdatabas och projektöversikt åt Milton Medicinteknik KB. Syftet var att dess projektgrupper ska kunna komma åt att granska sina filer samt se filernas relationer med varandra, genom inloggning på en hemsida. Språken som användes var MySQL för att hantera databasen, PHP för att kommunicera mellan hemsidan och webbservern, HTML för att formatera webbsidorna och ActionScript 3 som är Flash programmeringsspråk för att programmera projektöversikten. I huvuddelen av rapporten är det beskrivet hur projektöversikten och projektdatabasen fungerar. Från hemsidan kan man ladda upp filer som hanteras av projektgrupper och användare med rätt rättigheter. Det finns tre typer av behörighet som användarna kan ha: Administratör som kan skapa användare och projektgrupper, projektledare som ansvarar för sin egen projektgrupp samt vanliga användare som endast kan ladda upp och länka filer i sin egen projektgrupp. Projektöversikten tillåter att användarna på ett överskådligt sätt kan se hur filerna som de har rättighet att se är länkade med varandra, lägga till och ta bort egna filer samt se deras innehåll.
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Využitie technológie Flash v e-commerce aplikáciách / Utilization of Flash technology in e-commerce applicationsNagy, František January 2008 (has links)
The growing intensity of competition between traders leads to harder acquisition of competitive advantage. Businesses and companies are therefore trying to get this benefit from e-commerce solutions, enabling them to serve as a presentation tool as well as a communication tool with the customers; reduce the transaction costs and facilitate the marketing of products and services. The increasing amount of firms using these solutions requires them to create them the most attractive and technologically advanced: therefore they utilize more sophisticated technologies that enable them to achieve this purpose. This work is dedicated to one of these technologies - Adobe Flash. It intends to familiarize the reader with this technology, compare it with the competing technologies and demonstrate its use in the commercial sphere on the World Wide Web. As well it should point out possible problems with application development and the possible solutions for these issues. On a realistic example it should demonstrate the inevitability of this technology, despite of growing competition. The readers who intend to create an e-commerce application should have enough information to be able to do so after reading this paper (the work does not devote to ActionScript programming in detail), or be able to choose a more suitable technology for their application. It also includes several recommendations to optimize Flash elements and applications to contribute to the most user-friendly experience.
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Chatovací systém pro mobilní telefony / Chat system for mobile phonesStarosta, Michal January 2012 (has links)
The aim of this master’s thesis is design and implementation local chat system for mobile devices and smartphones. System contains main server, witch covers communication with application for smartphones and web server, witch covers communications with browsers and presentation application, witch goal is to presenting chat to area. Smartphone ap- plication is crated for Android, iOS, Windows Mobile and Symbian operating systems. Wifi network is used for communication and message sending and signal coverage area defines local chat. Messages are shown dynamically and it’s possible send them as user status to Facebook social network.
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