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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

School Leader Use of Social Media for Professional Discourse

Barkley, Candice 19 April 2012 (has links)
The purpose of this case study was to explore how a group of principals from diverse backgrounds and different locations create and perpetuate a virtual community of practice. This investigation is a case study of Connected Principals, a group that has come together to create a regular blog on significant issues within education and the principalship. In addition, this group regularly disseminates pertinent information on Twitter via a hash tag. The study includes a content analysis of the blogs posted by Connected Principals as well as social network analysis of the group’s Twitter network and of the key players within the Twitter network. In addition, the investigation includes interviews with six of the key blog and Twitter contributors in order to triangulate the information gleaned from the other analyses. The results of the study provide a thorough description of Connected Principals. While the study set out with the framework of a community of practice, the findings led to the idea that what was actually created by this group is an affinity space. In addition, the results give indication that the members of the group generate social capital within their field. Overall, the study contributes to the literature by providing an in-depth look at a relatively new field in education.
2

Parents Caring, Sharing, and Learning Together Online: An Exploratory Look at Informal Learning via a Health-Related Support Group in Facebook

January 2018 (has links)
abstract: Using an adapted Straussian Grounded Theory approach, and as a participant observer, data from members of a Facebook group made up of parents and caretakers of infants or children with Gastro Esophageal Reflux Disease (GERD) were collected and analyzed. During the first exploratory phase, 31 semi-structured interviews were conducted with 25 theoretically sampled members of the group. During the second phase, 604 postings (original and comments) created by members of the online social media group, for one week, were analyzed. The study explored various dimensions of informal learning in this space. These included what learning strategies members used, what types of knowledge were encouraged and shared, how community within the group was characterized and its role in the learning space, what factors led members to join and share knowledge, and what patterns of participation existed in the group. The findings revealed a core concept of a disconnect between group members and their medical community that drove participation in the online health-related social media group, as well as a substantive theory of learning to survive. A new framework for understanding online informal learning spaces in social media was developed and proposed. It was adapted from Wenger’s Community of Practice and Gee’s Affinity Spaces. Its key components include a disconnect; inherent learning processes; community and space characteristics; and types of knowledge that are encouraged and available. Findings also contributed to a better understanding of online information-seeking behaviors by introducing a new model of information-seeking within online social media groups. This model includes the stages of initiating, lurking, and browsing; requesting information; being guided by a highly knowledgeable member; reconciling; applying; and appraising. The model is a continuous cycle with entry and exit permitted at each stage based on the learner’s needs. In addition, this study’s findings demonstrate that social media spaces are a viable avenue for the transferring of experience-based knowledge. / Dissertation/Thesis / Doctoral Dissertation Educational Technology 2018
3

Distributed Teaching and Learning in Pokémon Go

January 2018 (has links)
abstract: This dissertation shares the results of a study of the community of the mobile augmented reality game Pokémon Go. It also serves to build on and expand the framework of Distributed Teaching and Learning (DTALS), which here is used as a framework through which to explore the game’s community (Gee & Gee, 2016; Holmes, Tran, & Gee, 2017).  DTALS serves to expand on other models which examine learning in out-of-school contexts, and in particular on the connections between classroom and out-of-school learning, which numerous scholars argue is of critical importance (Sefton-Green, 2004; Vadeboncoeur, Kady-Rachid, & Moghtader, 2014). This framework serves to build bridges as well as fill gaps in some key literature on learning in out-of-school contexts, including connected learning (Ito et al., 2009), participatory culture (Jenkins, Purushotma, Weigel, Clinton, & Robison, 2009), learning ecologies (Barron, 2006), and affinity spaces (Gee, 2004; Gee & Hayes, 2012). The model also focuses on teaching in addition to learning in and across informal contexts. While DTALS can be used to examine any number of phenomena, this dissertation focuses on the community around Pokémon Go. The game, with its emphasis on geography and community, presents unique opportunities for research. This research draws on existing video game research which focuses on not only games but their communities, and in particular the learning and literacy activities which occur in these communities (Gee & Hayes, 2012; Hayes & Duncan, 2012; Squire, 2006; Steinkuehler, 2006). The results here are presented as three separate manuscripts. Chapter Two takes a broad view of a local community of players, and discusses different player types and how they teach and learn around the game. Chapter Three focuses on families who play the game together, and in particular three focal parents who share their perceptions of the game's merits, especially its potential to promote family bonding and learning. Chapter Four discusses teaching, in particular guides written about the game and the ways in which they are situated in particular Discourses (Gee, 2014). Finally, Chapter Five offers implications from these three chapters, including implications for designers and researchers as well as calls for future research. / Dissertation/Thesis / Doctoral Dissertation Learning, Literacies and Technologies 2018
4

New Approaches to Literacies Studies in the Digital and Globalizing World: Border-Crossing Discourses in the Global Online Affinity Spaces

January 2018 (has links)
abstract: In the real world outside of schools, contemporary students are routinely reading, writing, communicating, acting, and learning internationally, translingually, and multimodally, thanks to the prevalence of digital online communication; this has taken place across students’ racial, ethnic, and linguistic identities and national affiliations. Today, the global online contexts are considered as one of essential literacy environments, and the globally networked online contexts might become a main stage of future literacy practices. In this sense, this study develops new three theories about literacies studies from the perspective of the New Literacy Studies in an increasingly digitalized and globalized contemporary world. To achieve this, first, I introduced the features of a global online affinity space as a new concept. Second, I developed the theoretical claim of “complexified diversity.” Finally, I developed the theoretical concept of “Border-Crossing Discourses” on the basis of Gee’s (1990/2015) seminal idea of capital “D” Discourses. I expanded the concept of capital “D” Discourses, looking across borders at a variety of languages, nations, and broader cultures under the global view. The concept of Border-Crossing Discourses was established on the basis of the new concepts that I put forth previously of global online affinity spaces and complexified diversity. As an example of possible supplementary empirical studies, I conducted a small piece of discourse analysis. I observed and examined literacy practices in two global online affinity spaces. They are sites devoted to K-pop fanfiction sharing (hereafter, Asianfanfics) and to Japanese anime (hereafter, Crunchyroll). In particular, I explored the aspects of multimodal and translingual practices in these spaces. Both theoretical and empirical future research will contribute to the elaboration of these theories. / Dissertation/Thesis / Doctoral Dissertation Learning, Literacies and Technologies 2018
5

Análisis de las interacciones entre los usuarios de la comunidad Aprende Coreano Amino en un contexto de aprendizaje informal de la lengua coreana / Analysis of the interactions between the members of the Aprende Coreano Amino community in relation to Korean informal language learning

Urquizo Solórzano, Noelia Alejandra, Yauri García, Marco Francisco 20 June 2021 (has links)
Con el aumento en el uso de las TIC para el aprendizaje en distintos campos, resalta el crecimiento de las comunidades en línea, sobre todo de aquellas enfocadas al aprendizaje de lenguas, que plantean nuevos intereses de investigación en relación con el aprendizaje informal. Existen, pues, distintas investigaciones en el campo que han logrado estudiar aquellas comunidades online que se centran en el aprendizaje informal colaborativo de idiomas con el objetivo de aportar en el área de educación abriendo discusiones acerca de la creación de nuevos métodos de enseñanza y aprendizaje. Es por ello que la presente investigación busca analizar el aprendizaje informal en función de las interacciones entre los usuarios de la comunidad Aprende Coreano Amino la cual se caracteriza por ser una comunidad de aprendizaje de coreano en la que los participantes aportan y consumen contenido con el fin de aprender la lengua coreana mediante sus interacciones dentro de la plataforma. Con tal fin, se indagará sobre la motivación de los miembros para participar en la comunidad, y sobre sus prácticas y espacios de afinidad que se desarrollan dentro de la misma. Para lograrlo, se empleará el método netnográfico. Asimismo, se contactará a un grupo de participantes de la misma comunidad y se obtendrá el consentimiento para realizar entrevistas y observar su actividad en la plataforma durante un período determinado de tiempo. Por último, los datos recogidos por estas técnicas se analizarán mediante el análisis de contenido. / Along with the growing use of ICT on learning, the growth of online communities stands out, especially those focused on learning foreign languages. This has raised interest in doing research on informal learning. There are various studies that have focused on those online communities around collaborative informal language learning, aiming to improve theory on education studies by starting discussions on the creation of new studying and learning methods. This study also aims to analyze informal learning through the interactions of the users of the community Aprende Coreano Amino. This community is one of Korean language learning and members are supposed to build knowledge through their interactions. To reach our goals, the motivations of the members will be studied, as well as their practices and the affinity spaces within the platform. In order to do so, the netnographic approach will be used. In addition, a group of users will be contacted and asked for their consent to be interviewed and observed on the platform for a period of time. Finally, the collected data will be analyzed through the content analysis. / Trabajo de investigación
6

Embracing LOLitics: Popular Culture, Online Political Humor, and Play

Tay, Geniesa January 2012 (has links)
The Internet, and Web 2.0 tools can empower audiences to actively participate in media creation. This allows the production of large quantities of content, both amateur and professional. Online memes, which are extensions of usually citizen-created viral content, are a recent and popular example of this. This thesis examines the participation of ordinary individuals in political culture online through humor creation. It focuses on citizen-made political humor memes as an example of engaged citizen discourse. The memes comprise of photographs of political figures altered either by captions or image editing software, and can be compared to more traditional mediums such as political cartoons, and 'green screens' used in filmmaking. Popular culture is often used as a 'common language' to communicate meanings in these texts. This thesis thus examines the relationship between political and popular culture. It also discusses the value of 'affinity spaces', which actively encourage users to participate in creating and sharing the humorous political texts. Some examples of the political humor memes include: the subversion of Vladimir Putin's power by poking fun at his masculine characteristics through acts similar to fanfiction, celebrating Barack Obama’s love of Star Wars, comparing a candid photograph of John McCain to fictional nonhuman creatures such as zombies using photomanipulation, and the wide variety of immediate responses to Osama bin Laden's death. This thesis argues that much of the idiosyncratic nature of the political humor memes comes from a motivation that lies in non-serious play, though they can potentially offer legitimate political criticism through the myths 'poached' from popular culture.

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