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Návrh marketingovej stratégie vzdelávacích mobilných aplikáciíKovácsová, Monika January 2017 (has links)
This diploma thesis is dedicated to the proposal of marketing strategy for educational mobile applications from developer Holucent. In the theoretical part of the thesis are described notions from the field of marketing strategies and online marketing. Based on the analysis of current state is consequently created marketing strategy which cornerstones are suggestions of specific marketing measures. The means of control and measurement of effectiveness of suggested measures are analytical tools. The main asset of this thesis is improvement of propagation of educational mobile applications from developer Holucent.
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Using Privacy Indicators to Nudge Users into Selecting Privacy Friendly ApplicationsBromander, Anton January 2019 (has links)
In the play store today, users are shown download count, app rating, reviews, screenshots etc. when deciding to download an application, and it’s shown very conveniently. If the users however are interested in viewing privacy in- formation about the application, it is multiple clicks away and there is no default in how to display it. This is where privacy indicators come in handy. With privacy indicators, data can be analyzed and displayed to the user in a way they understand, even if they don’t understand what the data itself means and what is dangerous. This however comes with the challenge of deciding what is dangerous and what is not. This report creates and implements an app store with added privacy infor- mation displayed to the user in the form of a privacy indicator and some detailed information about each application. To test the effectiveness of the privacy indicator, a small scale study was conducted where it was discovered that users who were not already interested in privacy didn’t pay much at- tention to it, while those who were took it more into account when deciding to download applications.
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Consumer behaviour in Apple's App StoreAyalew, Romel January 2011 (has links)
Mobile applications stores such as Apple’s App Store and Google’s Android Market revolutionized the distribution of applications for mobile devices. However, with thousands of application submissions, limited testing resources and the lack of an effective filtering mechanism, application stores suffer from information overload and a risk of releasing poor quality applications that could create confusion to consumers and may seriously affect the App store markets. Thus concern has been raised whether applications have been developed according to the need and interest of consumers. Therefore, the purpose of this study was mainly to identify and get insight into the main factors that mobile application consumer takes into consideration when purchasing mobile applications from the desktop iTunes App Store and the mobile App Store on the iOS devices: iPhone, iPad and iPod Touch. In this study both qualitative and quantitative case study approach was used. Accordingly twelve participants were selected from Stockholm and Uppsala area and their behaviour in the Apple’s App Store from the desktop iTunes and the mobile App Store on iOS devices was observed and recorded. Additionally questionnaires were administered to all participants in order to gather the necessary information. Consumers on the App Store behave differently depending on the unit they are using. This is because applications on the App Store are presented differently in the desktop iTunes App Store and the mobile App Store on the iOS devices. The study shows that young consumers with lower income purchase apps more frequently than the consumers with higher income. It also shows that consumers often consider the description, the screenshots, and the ratings when they are interested in buying applications. Furthermore consumers take a look more on ratings in the list on the iPhone and iPad App Store because the ratings are not shown in the list on the iTunes App Store. Similarly consumers tend to read the customer reviews more on the iTunes and iPad App Store as the customer reviews on the iPhone App Store is displayed in another page. Consumers were found to be more attracted by visual elements that they are already familiarized with, apps with famous logos and known fonts and styles but also to coherent and descriptive app names and strong colors (i.e. red, green, yellow, black and blue, respectively). The majority of the participants found the iTunes App Store messy and cumbersome to use. They preferred using the iPad App Store because they found it to be a good mixture of both iTunes and iPhone App Store but also because it has more options to consider. Although consumers behave differently depending on the unit they are using, the visual element of the apps, prior knowledge of consumers about the name of the apps, ratings, easy accessibility of screenshots and customer reviews of the apps were found to be the main factors to be considered by consumers when they visit app stores for purchase. Thus application developers and digital magazine publishers should consider these consumer behaviours in order to influence more downloads and successfully sell apps on the app stores.
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An Exporatory Research of the Effect of Youtube Marketing on Mobile ApplicationsShiu, Lung-Hung 06 September 2011 (has links)
This thesis address the study of the recently popular Apple iOS platform, and its online application marketplace, called the ¡§App Store¡¨. The thesis examines the relation in Youtube videos and raking of the Apps.
According to the research result, over 25% people use mobile device to watch the Apps videos. If marketer can manage the result of the searching and embedded the video in high traffic website, it can get more higher Apps ranking and Youtube video views. In addition, people/App player upload the video and share it with friends. It is just like the word and mouth marketing. Whenever people upload a lot of videos and get more video views, it can get higher App ranking. Furthermore, the video type is belonged to game trailer and walkthrough will has more views. In the other hand, the KUSO video will spread quickly in social network website and it brings more video views and Apps downloads potentially.
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Návrh a realizace mobilní aplikace pro zařízení iPhone / Design and Implementation of Mobile Application for iPhone DeviceVodák, Jakub January 2013 (has links)
The purpose of this thesis is to design and build mobile application for iPhone by Apple. Application is placed and sold in the online store App store. Work contains several marketing campaigns for sales support.
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Factors contributing to increased number of iOS app downloadsBallo, Matěj January 2018 (has links)
This thesis is providing with recommendations for app publishers, developers and app marketers. The recommendations were derived from results from a qualitative research, a usability test on Czech iOS users, and from A/B testing of two iOS apps inside the app store. The results came from data analyses which also involved the grounded theory method and user screen recording. The results were further divided into the technical app store optimization aspects and into the user decision-making aspects. There were also studied previous research which were compared to the primary data.
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Mobile app stores from the user's perspectivesBaabdullah, A.M., Alalwan, A.A., Rana, Nripendra P., Shraah, A.A., Kizgin, Hatice, Patil, P.P. 2019 May 1919 (has links)
Yes / The use of smartphones has become more prevalent in light of the boom in Internet services and Web 2.0 applications. Mobile stores (e.g., Apple’s App Store and Google Play) have been increasingly used by mobile users worldwide to download or purchase different kinds of applications. This has prompted mobile app practitioners to reconsider their mobile app stores in terms of design, features and functions in order to maintain their customers’ loyalty. Due to the lack of research on this context, this study aims to identify factors that may affect users’ satisfaction and continued intention toward using mobile stores. The proposed model includes various factors derived from information systems literature (i.e., usefulness, ease of use, perceived cost, privacy and security concerns) in addition to the dimensions of mobile interactivity (i.e. active control, mobility, and responsiveness). The study sets out 13 hypotheses that include mediating relationships (e.g., perceived usefulness mediates the influence of ease of use, active control, responsiveness and mobility; perceived ease of use mediates the influence of active control). As well as outlining the proposed research method, the research contributions, limitations and future research recommendations are also addressed.
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A Study of Business Model on Application Platform for Mobile Devices Built by Telecommunication CarrierChang, Chih-Ping 25 August 2011 (has links)
The launch of Apple iPhone brings the success of App Store application platform, which turns the structure of mobile software industry as well as creating a brand new application business model. It changes not only environment of mobile industry and supply chains, but also the using behaviors of mobile phone users.
This research applies wildscale biobligraphy analysis, case study and Delphi method, trying to analyze the market status, business model of application platform. Using 2-phase interviews with smart phone users, developers, and operator, and SWOT and Porter¡¦s Five Force Analysis model to study the business model and strategies for operator¡¦s application platform.
The research discovers that telecommunication operator has serveral advantages, such as holding huge user base and payment safety; however, economic scope and service efficiency is the key to the success. Operator should use its strengths and cope with the changing user behavior to create more added value.
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Analýza trhu mobilních vzdělávacích aplikací zaměřených na děti předškolního věku / Market Analysis of Mobile Educational Applications for Preschool ChildrenBlahušová, Anežka January 2015 (has links)
The thesis is devoted to the topic of mobile applications focusing on educational applications for preschoolers. The introductory part deals with the theory of application ecosystem, purchase decision-making process, and marketing of mobile applications. The following chapters are focused on primary and secondary research. The aim of thesis is to analyze the situation on mobile application market worldwide and in the Czech Republic with a focus on educational applications for children. More importantly, it intends to reveal parent's attitudes toward downloading applications for their children up to age six. The conclusion is a summary of acquired knowledge and the proposal of possible measures resulting from the research.
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Analýza mezinárodního trhu mobilních digitálních distibučních platforem / An analysis of the international mobile digital distribution platforms marketŠtěpánek, Jaroslav January 2011 (has links)
The main subject of this diploma thesis is the mobile digital distribution market. The first chapter defines important terms and describes the area comprehensively. The second chapter lists examples of some platforms, shows statistical data and introduces common business models. The third chapter compares the Apple App Store and Google Play based on selected criteria. The fourth chapter deals with conducted survey data in order to test the hypothesis that czech consumers in general do not show a difference in attitude towards mobile distribution storefronts compared to their foreign peers. The fifth and last chapter tries to analyze technical backgrounds of varying content availability across different countries. Also, it deals with selected legal issues.
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