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Application of Computer War Gaming in the Evaluation of Missile Performance Requirements for Air to Air EngagementsBerman, Joy F. 01 January 1974 (has links) (PDF)
No description available.
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A Military Training System Perspective and Model for Training Program ManagementBoudreaux, Alvin J. 01 January 1974 (has links) (PDF)
A perspective of the Naval Education and Training System (NETS) is developed and utilized as a framework on which a simulation model of general training system activities is constructed. The simulation model, which is based on functional activities, emphasizes the interdependent consequences of decisions and actions created through management planning, analysis, and control of training programs. A simulation experiment was conducted using a test situation description (scenario) to reflect the impact of management decisions and actions on the resulting allocation of resources and timeliness of training program activities. Conclusions are drawn regarding the utility and implications of the system dynamics model as a management tool with which to improve training. Recommendations are made regarding future experimentation and analysis which is required for sufficient development of a useful management tool.
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The Application of System Dynamics Techniques to War Game ModelingAmico, G. Vincent 01 January 1973 (has links) (PDF)
Military War Gaming has developed from the chess-like games to the elaborate computer simulations of today, using high-speed, general-purpose, digital computers. This Research Report will briefly review modern war-game developments with emphasis on real-time training systems. The application of system dynamics techniques developed by Jay W. Forrester to war-game modeling is explored. A simple destroyer versus submarine model is developed. Results indicate that the system dynamics modeling technique is a powerful and effective tool. However, the Dynamo language could be substantially improved by a more powerful logical statement capability.
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Evaluation of land reconnaissance tactical behaviors early in the systems development of new weapon system using constructive simulationWilliams, Wilburn C. 01 January 1999 (has links)
No description available.
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The simulation information filtering tool (sift) : an information filtering application for decision makers participating in combat training simulation exercisesLusher, Rodney L. 01 January 1997 (has links)
No description available.
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Growing semi-living artZurr, Ionat January 2009 (has links)
In 1996 Oron Catts and Ionat Zurr coined the term Semi-Livings to describe the living tissue constructs that are grown/constructed out of tissues taken from complex organisms and maintained alive with the aid of technological intervention. The Semi-Livings refers mainly to living tissue constructs that have no biomedical purpose. In the case of Catts and Zurr these evocative entities are created for the sole purpose of art. The Semi-Livings are unique examples of a growing class of objects/subjects that are increasingly populating our made environment. This thesis is the story of these tissue constructs as well as the techno-scientific project which sustains them alive and further articulates their meanings and purposes. This investigation is conducted in times of rapid developments in the life sciences and their applied technologies, when the humanist view of human separation and domination over nature is under great challenge. The thesis explores issues concerning the nature of living fragments of bodies and how they force us humans to reassess our understandings of life. It narrates the history of partial life, beginning a century ago, mainly in the bio-medical field and the fiction stories it created, to the times when actual semi-livings exist, not only in laboratories and tissue banks, but also in factories, museums, zoos and art galleries. The new and re-emerging ethical questions raised by such a phenomenon are discussed. The role of the artist working with living (and semi-living) materials in the context of post-capitalism and genohype is interrogated. The aim is to reveal and establish a new field within the arts Tissue Art pioneered by the artists of the Tissue Culture & Art project (Catts and Zurr) and the ensuing development of SymbioticA, an Artistic Research Laboratory, at the School of Anatomy and Human Biology of the University of Western Australia. We are living in times when new understandings of life through advances in scientific knowledge and new abilities to manipulate life through applied technologies are increasingly incompatible with traditional cultural and ontological perceptions of life. This gap between current (and potential) bio-technological practices and cultural beliefs is the niche explored by the Tissue Culture & Art project (TC&A). The TC&A's Semi-Livings are conceptual prototypes of a new kind of
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Söldner aus Böhmen im Dienst deutscher Fürsten: Kriegsgeschäft und Heeresorganisation im 15. Jahrhundert /Tresp, Uwe. January 2004 (has links)
Thesis (doctoral)--Universität, Potsdam, 2002. / Includes bibliographical references (p. [471]-505) and index.
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Anthropophonie : comment susciter une immersion sensorielle à la rencontre d’une perception non-humaine ?Brochet, Clémentine 05 1900 (has links)
Mémoire en recherche-création / Ce projet de recherche-création, intitulé Anthropophonie, investit la problématique de la pollution sonore sous-marine d’origine anthropique à travers l’expérience du béluga du Saint-Laurent. J’explore la création d’un contexte d’expérience pour susciter une immersion sensorielle à la rencontre d’une perception non-humaine. Je m’intéresse à la notion de mobilisation, autant à celle de l’artiste dans sa pratique, qu’à celle du corps, de l’écoute et de la citoyenneté qui émane de l’expérience. Ce mémoire s’articule dans une approche autopoïétique et rend compte du cheminement théorique, pratique et processuel de ce projet de création.
Ma démarche s’ancre dans un écosystème de collaborations, à la fois scientifique et créatif, qui rassemble les savoirs et les pratiques de chercheurs (biologiste, bioacousticien, écologiste) et d’artistes (compositeur, programmeur, plasticien). Ce projet a notamment été réalisé avec l’équipe de recherche du professeur-chercheur Clément Chion (UQO) qui s'intéresse à l’impact du bruit sur les bélugas dans l’estuaire du Saint-Laurent. / This research-creation project, entitled Anthropophony, addresses the issue of anthropogenic underwater noise pollution through the experience of the St. Lawrence beluga whale. I explore the creation of an experiential context to elicit a sensory immersion with a nonhuman perception. I'm interested in the notion of mobilization, both that of the artist in his or her practice, and that of the body, listening and citizenship emanating from experience. This thesis takes an autopoietic approach and gives an account on the theoretical, practical and processual development of this project.
My approach is rooted in a collaborative ecosystem, both scientific and creative, bringing together the knowledge and practices of researchers (biologist, bio-acoustician, ecologist) and artists (composer, programmer, plastic artist). This project was carried out in collaboration with the research team of Professor Clément Chion (UQO), who is studying the impact of noise on beluga whales in the St. Lawrence Estuary.
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La représentation de Soi et de l'Autre dans la pensée stratégique: une analyse de la culture stratégique occidentaleWasinski, Christophe 21 February 2005 (has links)
Recherche sur l'existence d'une culture stratégique typiquement occidentale, européenne et américaine, culture qui trouverait l'un de ses fondements dans les représentations des combattants dans la pensée stratégique depuis la Renaissance / Doctorat en sciences politiques / info:eu-repo/semantics/nonPublished
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A consideration of the nature, methods and practices of fifteenth-century European warfare with particular reference to the Wars of the RosesFlynn, Jeremy Paul January 2005 (has links)
No description available.
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