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Gathering Spaces: Designing Places for Adolescentsvon Bredow, Kathryn Wing 27 June 2006 (has links)
Research shows that adolescents use places in the natural environment much differently from the general population. Research also shows that, when asked, adolescents express environmental preferences that reflect these differences. These differences in use and preference reflect new design challenges. This paper and design project explores how to begin designing places that address the unique needs and preferences of adolescents. / Master of Landscape Architecture
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A Proposed Standardized Testing Procedure for Autonomous Ground VehiclesAlberi, Thomas James 06 June 2008 (has links)
Development of unmanned vehicles will increase as the need to save lives rises. In both military and civilian applications, humans can be taken out of the loop through the implementation of safe and intelligent autonomous vehicles. Although hardware and software development continue to play a large role in the autonomous vehicle industry, validation of these systems will always be necessary. The ability to test these vehicles thoroughly and efficiently will ensure their proper and flawless operation.
On November 3, 2007 the Defense Advanced Research Projects Agency held the Urban Challenge to drive the development of autonomous ground vehicles for military use. This event required vehicles built by teams across the world to autonomously navigate a 60 mile course in an urban environment in less than 6 hours. This thesis addresses the testing aspect of autonomous ground vehicles that exhibit the advanced behaviors necessary for operating in such an event. Specifically, the experiences of Team Victor Tango and other Urban Challenge teams are covered in detail. Testing facilities, safety measures, procedures, and validation methods utilized by these teams provide valuable information on the development of their vehicles. Combining all these aspects results in a proposed testing strategy for autonomous ground vehicles. / Master of Science
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Development of an Automotive Ground Vehicle Platform for Autonomous Urban OperationsCurrier, Patrick N. 30 May 2008 (has links)
Autonomous ground vehicle operations, such as those found in the 2007 DARPA Urban Challenge, require a reliable and capable vehicle platform. To meet this requirement, an autonomous ground vehicle platform based on a 2005 Ford Escape Hybrid was developed for operations in urban environments. The vehicle conversion, dubbed Odin, contains a drive-by-wire system that is highly integrated with the OEM systems, providing throttle, steering, shifting, and braking actuation. The vehicle also includes a controller that provides low-level longitudinal using a map-linearized PI controller and lateral curvature control using a bicycle model. The control algorithms proved capable of controlling the vehicle at a level acceptable for autonomous operations. Communications are implemented using the Joint Architecture for Unmanned Systems (JAUS) using custom messages to enhance interoperability potential. The net result is a highly capable autonomous vehicle platform that was validated when Odin successfully completed the 60 mile Urban Challenge. / Master of Science
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Upper Body Design of a Humanoid Robot for the DARPA Robotics ChallengeSeminatore, John Martin 10 October 2016 (has links)
Humanoid robots have captured the imagination of authors and researchers for years. Development of the bipedal walking necessary for humanoid robots began in earnest in the late 60's with research in Europe and Japan. The the unique challenges of a bipedal locomotion led to initial robots keeping power, computation, and perception systems off-board while developing the actuators and algorithms to enable locomotion. As technology has improved humanoid and exoskeleton systems have finally incorporated all the various subsytems to build a full independent system. Many of the groups building these platforms have developed them based on knowledge acquired through decades of prior development. For groups developing new humanoid systems little guidance on the pitfalls and challenges of humanoid design exist.
Virginia Tech's robot ESCHER, developed for the DARPA Robotics Challenge (DRC), is the 4th generation full sized humanoid developed at the University. This paper attempts to quantify the design trades and techniques used to predict performance of ESCHER and how these trades specifically affected the design of the upper body. The development of ESCHER became necessary when it became obvious that the original design assumptions behind the previous robot THOR left it incapable of completing the DRC course and the necessary upgrades would require an almost complete redesign. Using the methods described in this paper ESCHER was designed manufactured and began initial testing within 10 months. One and a half months later ESCHER became the first humanoid to walk the 60 m course at the DRC.
The methods described in this paper provide guidance on the decision making process behind the various subsystems on ESCHER. In addition the methodology of developing a dynamic simulation to predict performance before development of the platform helped provide design requirements that ensured the performance of the system. By setting design requirements ESCHER met or exceeded the goals of the team and remains a valuable development platform that can provide utility well beyond the DRC. / Master of Science / Long a product of science fiction, humanoid robots have been in development by researchers since the late 60’s but still haven’t reached their promised potential. The DARPA Robotics Challenge (DRC) was an inducement prize contest held in 2013 and 2015 to help accelerate the use of robotic systems for disaster response scenarios. Team VALOR Virginia Tech’s entry into the competition was required to build a completely new humanoid in 10 months, resulting in the Electric Series Compliant Humanoid for Emergency Response or ESCHER. The rapid development of ESCHER was made possible by system engineering and a analysis to ensure ESCHER could meet all the competition goals. At The DRC ESCHER became the first humanoid to walk the 60m course.
Humanoid research labs have used intuition and knowledge gained through decades of experience to design their systems. This paper discusses techniques used to design the upper body of ESCHER as well as modeling and simulation to predict performance when designing a humanoid. By using trade analysis and modeling researcher’s new to the field can design to a predicted performance point with confidence in a chiving accurate results.
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Maintaining Professional Identity and Role in the Modern WorkplaceFitzgerald, Martin January 2014 (has links)
Yes / In the last decade, occupational therapists have faced new performance and commissioning demands from the state. These demands, such as Payment by Results (PbR) or funding tied to performance, have, on the face of it, improved service delivery and patient experience. However, they have also introduced new ways of working and new demands from management that have contributed to a crisis of identity, as therapists struggle to reconcile conflict- ing professional, managerial, and service demands with their day-to-day practice (Lloyd et al 2010).
Professionals possess a unique and complex body of knowledge that cannot easily be appreciated and under- stood by those outside the profession. This body of knowledge, along with autonomy and self-regulation, are regarded as important aspects of professionalism and professional identity. However, it is now customary for occupational therapists to work as lone professionals within multi-disciplinary teams, often with professionals of other disciplines as their line or service managers, thereby experiencing differing local management and variant local practice.
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An exploration of meaningful involvement in ropes course programsHaras, Katryna Stephanie 30 September 2004 (has links)
Ropes course programs provide numerous benefits but what makes programs effective has been unclear. The purpose of the study was to: 1) determine if there was a measurable difference in meaningful involvement between the Challenge by Choice (CbC) and Inviting Optimum Participation (IOP) approaches to ropes course program design and delivery, and 2) identify and compare the linkages among program attributes, outcomes, and values with each approach. The study involved 360 young adolescents (ages 10 -15) who took part in full-day ropes course programs provided by one of four organizations in Ontario, Canada. Participants included 172 boys and 188 girls. The average age was 12.7 years and 47% had previous ropes course program experience. Participants completed either: 1) an experience sampling survey related to meaningful involvement or 2) a means-end laddering survey related to program attributes, outcomes, and values. The experience sampling data were subjected to multivariate analysis of variance (MANOVA). The dependent variables were meaningful involvement during high (belayed) activities and low (non-belayed) activities. The independent variables were program type, sex, and ropes course experience. Program type had a significant effect (8(3,158) = 0.937, p< 0.05) for meaningful involvement experienced during high activities. Meaningful involvement consists of the areas engagement, choice, and view of self. Follow-up ANOVAs indicated that choice (F(1, 160) = 6.127, p< 0.05) was significantly higher in IOP programs. Differences between the programs in engagement and view of self were not significant. There was no significant effect for low activities. Means-end analysis was used to identify linkages among program attributes, outcomes, and values. Responses were organized into 11 Hierarchical Value Maps. Participants in IOP programs identified different linkages than participants in CbC programs. IOP program participants were more likely to mention the attribute low activities and the outcome group efficacy as significant and less likely to mention the outcome anxiety. CbC participants were less likely to mention low activities and group efficacy and more likely to mention anxiety and the value excitement. These findings indicate that ropes course program design and delivery can be manipulated to provide specific benefits and facilitate participant experiences of meaningful involvement.
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Influence of temperament on bovine hypothalamic-pituitary-adrenal functionCurley, Kevin Owen Jr. 12 April 2006 (has links)
Measures of temperament including exit velocity (EV) and pen score (PEN) and were compared over 3 repeated observations (60-d interval) of yearling Brahman bulls (initial BW = 320 ± 4 kg; n = 66). Exit velocity measures were correlated; EV1 to EV2 (r = 0.32, P = 0.01), EV1 to EV3 (r = 0.31, P = 0.02), and EV2 to EV3 (r = 0.47, P < 0.001). Both EV and PEN were correlated with serum cortisol (CS) within Time 1 and Time 3; EV1 to CS1 (r = .26, P = 0.04), PEN1 to CS1 (r = 0.29, P = 0.02), and EV3 to CS3 (r = 0.44, P < 0.001).
Two-year old Brahman heifer were given an ACTH challenge. The calm (C) and temperamental (T) groups consisted of 6 slow (EV=1.05 ± 0.05 m/sec) and 6 fast (EV = 3.14 ± 0.22 m/sec) heifers. Prior to ACTH challenge, T heifers had elevated CS (T = 48.97 ± 3.42, C = 29.60 ± 5.46 ng/mL). Basal CS was higher (P < 0.001) in T heifers (18.20 ± 2.63, C = 4.30 ± 0.58 ng/mL). Following ACTH (0.1 IU ACTH per kg BW) area under the response curve (AUC) was greater (P = 0.07) in C heifers (T = 69.08 ± 10.69, C = 95.87 ± 7.24 ng·h/mL). After declining below basal concentrations, CS in T heifers were again greater (P = 0.02) than in C heifers.
The same heifers were subjected to a CRH challenge (0.1 µg bCRH per kg BW). Prior to CRH area under the ACTH curve was greater (P = 0.025) in T heifers (T = 385.72 ± 49.97, C = 239.24 ± 24.04 pg·h/mL). Basal ACTH did not differ (P = 0.10) between temperament groups. Area under the ACTH response curve was greater (P = 0.057) in C heifers (C = 66.72 ± 10.65, T = 38.11 ± 6.44 pg·h/mL).
These data demonstrate that cattle with poor temperament exhibit increased stress responsiveness to handling, increased baseline adrenal function but not increased basal pituitary function, and a muted responsiveness to pharmacological stimulus. Thus functional characteristics of the HPA axis vary with animal temperament.
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Leveraging Learning Experiences in Sustainability-oriented Challenge PrizesSoares Braga, Cecilia, Kuuluvainen, Salla, Barroso Bastos, Yasmin January 2015 (has links)
No description available.
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Redesign of the Helmet Design Capstone ProjectEvans, Michael Lee 26 November 2012 (has links)
This report is the culmination of a master’s program resulting in a Master of Arts in Science Technology Engineering Mathematics (STEM) Education. The author is a veteran high school physics teacher who has participated in the ongoing development of the Engineering Design and Problem Solving Course created by UTeachEngineering and The University of Texas at Austin.
As a pilot instructor teaching this course, the author has experienced the teething problems common to radically new curriculum. The trials and tribulations of a twelve-week capstone design project, that was the last engineering challenge of the inaugural year of the course, are discussed. Reasons for the module’s failure and modifications for improvement are suggested and supported by a survey of current literature.
The author uses the engineering design process to reengineer the Helmet DesignCapstone Project. This report identifies the needs of the teachers and students who are, in fact, the customers of the redesign, and provides a step-by-step plan for improving the project to make it easier for the teachers and more engaging for the students. All of the instructions and material lists needed to build the testing devices and conduct the student activities are presented in detail.
In this second iteration of the project, the design challenge for the students will be to evaluate the impact performance of a skateboard-type helmet and use simple tests to characterize the impact performance of various foam types. Using the insights gained by the characterization of the foam, students will design and install foam composite padding into the helmet. The engineering principle that is being stressed is the use of data acquisition for making informed design decisions, rather than trial and error testing. The report concludes with some reflections by the author about the lessons learned while developing this project and the impact they will have on his classroom practices. / text
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An exploration of meaningful involvement in ropes course programsHaras, Katryna Stephanie 30 September 2004 (has links)
Ropes course programs provide numerous benefits but what makes programs effective has been unclear. The purpose of the study was to: 1) determine if there was a measurable difference in meaningful involvement between the Challenge by Choice (CbC) and Inviting Optimum Participation (IOP) approaches to ropes course program design and delivery, and 2) identify and compare the linkages among program attributes, outcomes, and values with each approach. The study involved 360 young adolescents (ages 10 -15) who took part in full-day ropes course programs provided by one of four organizations in Ontario, Canada. Participants included 172 boys and 188 girls. The average age was 12.7 years and 47% had previous ropes course program experience. Participants completed either: 1) an experience sampling survey related to meaningful involvement or 2) a means-end laddering survey related to program attributes, outcomes, and values. The experience sampling data were subjected to multivariate analysis of variance (MANOVA). The dependent variables were meaningful involvement during high (belayed) activities and low (non-belayed) activities. The independent variables were program type, sex, and ropes course experience. Program type had a significant effect (8(3,158) = 0.937, p< 0.05) for meaningful involvement experienced during high activities. Meaningful involvement consists of the areas engagement, choice, and view of self. Follow-up ANOVAs indicated that choice (F(1, 160) = 6.127, p< 0.05) was significantly higher in IOP programs. Differences between the programs in engagement and view of self were not significant. There was no significant effect for low activities. Means-end analysis was used to identify linkages among program attributes, outcomes, and values. Responses were organized into 11 Hierarchical Value Maps. Participants in IOP programs identified different linkages than participants in CbC programs. IOP program participants were more likely to mention the attribute low activities and the outcome group efficacy as significant and less likely to mention the outcome anxiety. CbC participants were less likely to mention low activities and group efficacy and more likely to mention anxiety and the value excitement. These findings indicate that ropes course program design and delivery can be manipulated to provide specific benefits and facilitate participant experiences of meaningful involvement.
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