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The Development and Implementation of a Multimedia Program that Uses Analogies in Senior High School Chemistry to Enhance Student Learning of Chemical EquilibriumO'Brien, Geoffrey William January 2002 (has links)
In this thesis, you will find a review the development process of a multimedia presentation designed to assist the teaching of chemical equilibrium using analogies. The objective of this thesis is to report on the process of designing animated analogies and the subsequent employment of these analogies in a teaching program for grades 11 and 12 students. This thesis describes a case study in the effective use of technology in the classroom based on established research in the field of analogical thinking. The work begins with a review of relevant literature from the fields of constructivism, collaborative learning and multimedia in education. The design phase of the research sought to discover if analogies for chemical equilibrium could be successfully transferred to a multimedia presentation on a computer. The subsequent testing of the software endeavoured to discover the most appropriate teaching strategies and if the use of such a program could enhance the learning process for students. The work resulted in a completed CDROM with full teaching program included which you will find attached to this thesis. The results indicate that the experience was a positive one and that there is some evidence to show increased ability in the students in their attempts to understand a conceptually difficult area of chemistry theory.
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Virtual worlds in pre-service teacher training : classroom technology acceptance and behavioural changeCamilleri, V. January 2014 (has links)
Human behaviour in educational contexts can be facilitated and supported by technology enhancements. This thesis considers a virtual 3D world as one such technological enhancement and explores its use in supporting technology acceptance in pre-service teacher education. The adaptation of different educational technology tools can often be challenging for teachers due to negative perceptions, lack of experience and a fear of technology. This thesis investigates the role that immersion within virtual environments can play to change perceptions, increase experience with and overcome fears associated to adopting technologies in the classroom. For this reason, this thesis asks the following questions: What factors and indicators show a positive influence on the participants’ perceptions of learning technologies? Do the virtual world (VW) activities encourage more VW connections and interactions inside the VW? What are the pre-service teachers’ reflections on learning in the VW setting? How is the learning experience in the VW applied to the real world classroom practice? This study focuses on the use of classroom technologies in a pre-service teaching program at the University of Malta. PreVieW (Pre-service teachers Virtual World experience) is evaluated using quantitative, qualitative and social network analysis (SNA). The combination of these three methods is used to measure the extent of the VW’s influence as a medium in affecting the participants’ perceptions about classroom technologies and their behavioural intentions to adopt technology during teaching. The results show that the VW experience has an overall significant positive effect on the self-reported perceptions of technology. Factors affecting this result are perceived ease of use, experience and attitude, whilst social network graphs show that VW activities are responsible for social group formations. Participants attribute the strengths of PreVieW to its flexibility and learner-centric activities whilst finding the technical setup as challenging. Participants reflect on the cultural differences in the understanding of teaching and learning in the VW as opposed to a traditional classroom. Findings lead to a deeper understanding of the human-computer interactions in a VW set in a formal learning experience. Following this a model is recommended proposing the integration of a VW experience in a teacher education program together with a number of propositions to enrich learning in a 3D VW.
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The effect of instant messaging on lecture retentionMcVaugh, Nathan Kant 10 July 2012 (has links)
The impact of instant message interruptions via computer on immediate lecture
retention for college students was examined. While watching a 24–minute video of a
classroom lecture, students received various numbers of related–to–lecture (“Is consistent
use of the eye contact method necessary for success?”) versus not–related–to lecture
(“Have you ever missed class because you couldn't find parking?”) instant messages in
addition to note taking vs. no note taking. Student self–rating for multitasking ability,
typical and maximum instant messaging activity, and classroom computer use were also
measured. Contrary to cognitive models of information processing that suggest instant
messages will disrupt student retention of lecture information, no effects were found for
number of interruptions, presence or absence of notes, or relatedness of interruption on
lecture retention. Students’ multitasking self–rating was negatively related to lecture
retention. The implications of these results for classroom practice and future research are
explored. / text
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Tracing Growth of Teachers' Classroom Interactions with Representations of Functions in the Connected ClassroomMorton, Brian L. 19 September 2013 (has links)
No description available.
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Characterizing Student Attention in Technology-Infused Classrooms Using Real-time Active Window DataMohammadi-Aragh, Mahnas Jean 06 June 2013 (has links)
As computers become more prevalent (and required) in engineering classrooms, it becomes increasingly important to address the dichotomy in our current understanding of their impact on student attention and learning. While some researchers report increased student learning, others report computers as a distraction to learning. To address this conflict, the research community must gain a fundamental understanding of how students use their computers in-class and how student attention is connected to learning and pedagogical practice. By gaining such an understanding, instructors\' design of classroom interventions aimed at increasing positive computer usage will be better informed. The purpose of this quantitative research study is to answer the overarching question "How do students use computers in technology-infused classrooms?" through an investigation of student attention. Based on the premise that one\'s senses must be oriented towards a stimulus to receive the stimulus, it is hypothesized that attention in a technology-infused classroom can be measured by monitoring a students\' top-most, active window (the Active Window Method). This novel approach mitigates issues with prior data collection methods, and allows researchers the opportunity to capture real-time student computer usage. This research serves the dual purpose of validating the Active Window Method and investigating applications of the method. The Active Window Method is validated by comparing real-time active window data with in-class observations of attention in engineering courses with large enrollments. The bootstrap resampling technique is used to estimate mean error rate. Post-tests are used to establish convergent validity by relating learning to active window data. Polytomous logistic regression is used to examine the probability of post-test score (response) over the range of attention levels (factor). Subsequent to validation, two applications of the Active Window Method were pursued. First, student computer use is characterized in multiple large lecture sections. Second, in answering calls to link student computer usage to pedagogical practices, an investigation into the relationship between pedagogy and attention is conducted by aligning time stamps of the active window record with technology-infused pedagogical activities identified in video recordings of lectures. An intervention time series analysis is employed to quantify the change in average attention due to pedagogical activities. Results demonstrate strong construct validity when directly comparing active window and attention. Convergent validity was weak when relating active window to learning. Results from the two applications illustrate that instructors\' use of technology and their pedagogical practices impact student computer use. Specifically, collecting student-generated content and polling question activities encourage on-task behavior. However, activities that include a website link encourage off-task behavior. / Ph. D.
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Considerations for Implementing and Supporting Hybrid and HyFlex Learning in a Higher Education InstitutionPenrod, Jodie M. 05 June 2023 (has links)
No description available.
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A Phenomenological Analysis of Undergraduate Teaching in the United States and the United Kingdom from the Perspective of Current and Former Exchange StudentsGriffiths, Barry 01 January 2014 (has links)
While once almost indistinguishable, the systems of higher education in the United States and the United Kingdom have diverged during the past 200 years to the point where today there are few similarities. However, due to increasing globalization and the growing ubiquity of the internet, many contemporary issues in higher education are often faced by institutions across the globe. After detailing the historical role of scholarship and teaching in the two countries, this study concentrates on two aspects that have been extensively researched in recent years, namely the role of technology in the classroom and the balance that many modern day faculty must seek with regard to teaching and research. A new perspective on these issues is then explored by considering the perceptions of current and former exchange students from the United States and the United Kingdom. Data were collected by interviewing 12 students representing eight universities in the two countries, and an analysis was conducted according to established phenomenological principles. Four primary themes emerged as a result, which allowed me to seek commonalities and differences with the existing literature, and make suggestions for the direction of future research. The conclusions made center around how students want technology to be used by faculty in a moderated fashion, and a distinction is formed between the way in which faculty and institutions in the two countries use web-based technology. With regard to the teaching-research nexus, this study largely refutes the notion that contemporary faculty prioritize research to the detriment of undergraduate students, and posits that the two disciplines are integrated in the sense that they can positively affect each other.
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Evolution of Classroom Technology, The New Way of Teaching, Using iPads in SchoolsAlsufi, Duaa A. 16 June 2014 (has links)
No description available.
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Unpacking the Formative Assessment Processes of Secondary Mathematics Teachers Who Use Wireless Networked Classroom TechnologyRoble, Amanda J. January 2015 (has links)
No description available.
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MOBILE POLLING AND SELF-REGULATION: HOW STUDENTS MAY BE TEMPTED WITH DISTRACTIONSHardin, Lee, 0000-0002-3716-3060 January 2021 (has links)
Mobile polling is a widely used classroom response system at the university level. The current study examines the predictors and outcomes of mobile polling including self-regulation and academic achievement. Furthermore, this study explores whether or not mobile polling benefits some students more than others, specifically those with higher levels of self-regulation. The data was collected from two separate University classrooms taught by the same teacher (n = 66). The first section of students were to use mobile polling software after taking their midterm exam and use the software for the remainder of the semester. The other section of students served as the control group and received the same instruction, Powerpoints, and assignments minus the usage of mobile polling. All students from both classes were given an 89 question survey known as the Barkley Deficits in Executive Function Scale (BDEFS) which measured their ability to self-regulate their behavior. A hierarchical regression model was used to find that mobile polling had no statistical significance on academic achievement at the end of the semester. The only significant predictor throughout the entire study was the initial achievement variable, which was the scores from the midterm exam. Another hierarchical regression model found that self-regulation, measured with the use of the BDEFS system, was not a significant predictor of academic achievement. When initial achievement was controlled for, the Overall EF score from the BDEFS system revealed that self-regulation had zero effect on the variance as denoted by R Square and the R Square change in the regression model. Supplemental analysis revealed that Overall EF is a significant predictor of academic achievement when a Repeated Measures ANOVA was used, though the R Square change was still low. Factor analysis was used to find which questions loaded together under five subscales, truncating the BDEFS system and revealing that Self-Restraint/Inhibition traits were a better predictor than the overall score from the BDEFS questionnaire yet was not a significant predictor of achievement. Finally, a 2 x 2 ANCOVA that investigated the interaction between high/low levels of Self-Regulation and usage of Mobile Polling and found that it did not significantly affect academic achievement. In fact, the highest mean came from the completely opposite group as expected, which was students in the control group with lower levels of self-regulation. / Educational Psychology
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