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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Changing the literary note : parodies, puns and pence in the work of Thomas Hood

Lodge, Sara January 1999 (has links)
No description available.
62

Asterix: an analysis of the strategies used to translate culturally bound elements in the comic book series

Gay, Karine 09 November 2009 (has links)
M.A., Arts Faculty, University of the Witwatersrand, 2001
63

香港少女讀者閱讀日本愛情漫畫的個案研究. / Case study of Hong Kong teenage girls' reading Japanese romance comics / Xianggang shao nü du zhe yue du Riben ai qing man hua de ge an yan jiu.

January 2006 (has links)
方敏瑜. / "2006年9月" / 論文(哲學碩士)--香港中文大學, 2006. / 參考文獻(leaves 156-163). / "2006 nian 9 yue" / Abstracts in Chinese and English. / Fang Minyu. / Can kao wen xian (leaves 156-163). / Lun wen (zhe xue shuo shi)--Xianggang Zhong wen da xue, 2006. / Chapter 第一章: --- 緒論 --- p.1 / 硏究簡介 --- p.1 / 香港漫畫簡況與日本愛情漫畫分類 --- p.3 / 硏究意義 --- p.5 / 論文結構 --- p.6 / Chapter 第二章: --- 理論基礎 --- p.8 / 文獻回顧 --- p.8 / 硏究問題 --- p.25 / 硏究方法 --- p.27 / Chapter 第三章: --- 社會處境分析 --- p.33 / 日本與香港漫畫發展 --- p.33 / 日本文化之跨境傳入 --- p.39 / Chapter 第四章: --- 日本愛情漫畫文本分析 --- p.49 / 故事內容分析 / Chapter 1. --- 故事結構 --- p.49 / Chapter 2. --- 故事劇情 --- p.55 / Chapter 3. --- 心理分析 --- p.61 / Chapter 4. --- 結局分析 --- p.63 / 人物分析 --- p.64 / 愛情觀分析 --- p.74 / Chapter 第五章: --- 漫畫使用及訊息接收 --- p.89 / 漫畫文本使用 --- p.89 / 漫畫意識形態的影響與接收 --- p.103 / 漫畫閱讀與論述角力 --- p.114 / Chapter 第六章: --- 個案硏究 --- p.123 / 傳媒的男男漫畫論述 --- p.124 / 男男文化的協商「抗衡」 --- p.133 / Chapter 第七章: --- 總結 --- p.140 / 核心發現 --- p.140 / 反思與討論 --- p.149 / 限制和展望 --- p.151 / 附件 / 表一 受訪者基本資料 --- p.153 / 表二 漫畫文本基本資料 --- p.155 / 參考 --- p.156
64

Frame by Frame: Flash Nonfiction in the Comic Form

Larsen, Shay 01 May 2017 (has links)
Six flash nonfiction comic essays composed in direct conversation with the combination of the flash nonfiction form and the comic form make up the body of this creative thesis. In addition to this creative work, a comparison of several essential craft aspects of flash nonfiction and comic composition are discussed, and an argument is made for the benefit of melding the two forms. This hybrid genre of flash nonfiction comics benefits from aspects of both forms craft, including: heightened potency of images and themes, a dependence on association, and narrative structures based on expanding larger ideas from “miniatures.” The comic form’s difficulties in dealing with nonfiction approaches to authorial presence and figurative language is also discussed. Ultimately, the melding of the flash nonfiction form and the comic form creates valuable opportunities for both genres and their writers—as the six flash nonfiction comic essays, which make up the body of this creative thesis, illustrate.
65

What we talk about when we talk about adaptation

Newell, Kathleen Ellen. January 2008 (has links)
Thesis (Ph.D.)--University of Delaware, 2006. / Principal faculty advisor: Thomas M. Leitch, Dept. of English. Includes bibliographical references.
66

The American comic book industry, 1936-1954 : creativity in an age of conformity /

Compton, Adam Delk, January 2006 (has links)
Thesis (M.A.)--Texas State University-San Marcos, 2006. / Vita. Includes bibliographical references (leaves 102-107).
67

Integrating 3D and 2D computer generated imagery for the comics medium

DeLuna, Ruben 17 February 2005 (has links)
Advances in 3D computer technology have led to aesthetic experimentation within the comics medium. Comic creators have produced comic books done entirely with 3D models that are then assembled digitally for the printed page. However, in using these 3D objects in a comic format, the creators have developed art styles that do not adhere to the paradigms established by this traditionally 2D medium. More successful results can be achieved by integrating 3D computer generated imagery with traditional 2D imagery, rather than replacing it. This thesis develops a method of combining rendered 3D models with 2D vector graphics to create a comic book art style that is consistent with the traditional medium, while still taking advantage of the new technology.
68

Die drei Zeitalter des Superhelden-Comics (Gold, Silber und Bronze) von der Geburt, Demontage und Wiederbelebung eines amerikanischen Mythos

Kniep, Matthias January 2008 (has links)
Zugl.: Kiel, Univ., Diss., 2008
69

The friendly companion : toward a comic poetics in the nineteenth-century English novel /

Christian, George Scott, January 2000 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 2000. / Vita. Includes bibliographical references (leaves 584-633). Available also in a digital version from Dissertation Abstracts.
70

Eléments discursifs, sociolinguistiques et actes de parole dans les BD

Gagnon, Michel, 1969- January 1999 (has links)
This qualitative and quantitative research inquiry presents a study of the dialogues in seven comic books in French. Its primary aim is to discover discursive elements and speech acts that can be found in the conversations of their characters. Its secondary aim is to analyse various question forms and pronouns that are used in speech acts. These findings are then compared with other research on dialogues of native speakers. This study reveals that the language used in comic books does not fully reflect authentic speech of native speakers. This study also aims for the acceptance of comic books by teachers in L2 classrooms. The findings of this study shed light on the linguistic content of comic books and their use as a pedagogical tool.

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