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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Modelling CAL in the Turkish educational system

Akkoyunlu, Buket January 1991 (has links)
In this thesis I shall examine the relationship between computers and the main users of computers in Lycees in Turkey in order to create a model of computer use in Turkey. Systems theory is used to define the sort of model or picture of users that a decision maker needs in order to provide a formal means of incorporating users and their needs into the system. Data are gathered and combined into a rich picture of the users. The 'soft' systems methodology developed by Checkland is used to test the rich picture and link it with monitoring of computer effectiveness in schools. Application of the Checkland methodology is a crucial step which shifted the emphasis of the project from qualitative to conceptual modelling. The methods of data collection and the results are described as the user survey. The following techniques are used: questionnaires, and semi-structured interviews. The data gathered by those methods presented a consistent picture in which the nature of the users' work, i.e. teachers, students, was the dominant influence on using computers in their learning and teaching. Application of the Checkland Methodology and the conceptual models derived from it are described as the systems study. A detailed description of the use of computers in mathematics is necessary in order to generate performance criteria. In addition, the rich picture from the user survey is found to be a fair representation of reality. Comparisons of each model with real world dynamism are undertaken. The comparisons indicate there are appreciable differences. Some implications of the study's findings are presented.
2

Computing, an analysis of perceptions and experiences of a university faculty

Crow, Galen B. McCarthy, John R., January 1991 (has links)
Thesis (Ph. D.)--Illinois State University, 1991. / Title from title page screen, viewed December 16, 2005. Dissertation Committee: John R. McCarthy (chair), James R. Carter, Lawrence Eggan, Robert L. Rariden, Kenneth H. Strand. Includes bibliographical references (leaves 127-133) and abstract. Also available in print.
3

Students using handheld computers to learn collaboratively in a first grade classroom /

Fritz, Megan Lynne. Haslam, Elizabeth L. January 2005 (has links)
Thesis (Ph. D.)--Drexel University, 2005. / Includes abstract and vita. Includes bibliographical references (leaves 157-163).
4

Cultural factors in constructivist design : computer literacy for the workplace /

An, Jianhua. January 1994 (has links)
Thesis (Ed.D.)--Teachers College, Columbia University, 1994. / Typescript; issued also on microfilm. Sponsor: Florence McCarthy. Dissertation Committee: John Black. Includes tables. Includes bibliographical references (leaves 170-180).
5

Laptops for all students year one evaluation of a laptop initiative in career and technical high school education /

Nadolny, Larysa N. January 2009 (has links)
Thesis (D.Ed.)--University of Delaware, 2008. / Principal faculty advisors: Chrystalla Mouza and Albert R. Cavalier, Jr., School of Education. Includes bibliographical references.
6

Digitální generace. Zapojení informačních a komunikačních technologií do vzdělávacího procesu / Digital Generation. Involvement of Information and Communication Technology in Educational Process

Vaňurová, Tereza January 2016 (has links)
Diploma thesis called "Digital Generation. Involvement of Information and Communication Technology in Educational Process" is focused on the role of computers in a life of adolescents. Information and Communication Technology (ICT) is evolving very fast and transform our everyday life. The aims of the thesis are (1) to explore the change of "digital generation" in Czech society in the beginning of 21 century, (2) to find out if there is a correlation between playing computer games and school results and (3) to identify which factors influence computer literacy. In order to achieve those aims, the comparative secondary analysis of international researches of pupils PISA 2003, 2012 and research focused on computer and information literacy - ICILS 2013were used. The results suggest that between 2003 and 2013 digital possession and using of ICT by fifteen year old pupils increased, so digital generation Y and Z were identified in Czech society. Playing of computer games remains domain of boys. Computer and information literacy increases with experience with computers, self- esteem of basic computer skills and with a higher society status of parents. Better results in the test also achieve girls and pupils of grammar school. Keywords Generation, Information and Communication Technology, Education,...
7

Jogos computacionais na educação : uma aplicação ao ensino de música / Computer games in education : an application to the music teaching

Armeliato, Edgar 20 August 2018 (has links)
Orientadores: Leonardo de Souza Mendes, Adriana do Nascimento Araújo Mendes / Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Elétrica e de Computação / Made available in DSpace on 2018-08-20T15:11:24Z (GMT). No. of bitstreams: 1 Armeliato_Edgar_M.pdf: 3809846 bytes, checksum: 7cc8d3ad06e2eba23b82b31b918412a5 (MD5) Previous issue date: 2011 / Resumo: Esta pesquisa pretende discutir o processo de desenvolvimento de jogos digitais educacionais direcionados, principalmente para a rede pública de ensino. Tal trabalho deu-se por meio da investigação do histórico, teorias e processos de produção desses aplicativos, bem como da elaboração de uma proposta de design de jogos consonante às características do Projeto Conexão do Saber (Laboratório de Redes de Comunicação/Unicamp). O resultado foi a criação do jogo digital Tititá - uma aventura musical, cuja aplicação mostrou-se eficaz para a Educação Musical / Abstract: This research aims to discuss the process of developing directed digital educational games, mainly for the public school system. This work was made through the investigation of the history, theories and production processes of these applications, as well as drawing up a proposal for a game design project characteristics called Conexão do Saber (LaRCom /Unicamp). The result was the creation of a digital game, Titita - a musical adventure, whose application was effective for Music Education / Mestrado / Telecomunicações e Telemática / Mestre em Engenharia Elétrica
8

Kennedy coyotes and computers: A technology training program for Kennedy School

Sitko, Deidre Ellen 01 January 1997 (has links)
No description available.

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