• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 9059
  • 4821
  • 3958
  • 1262
  • 936
  • 914
  • 390
  • 332
  • 250
  • 153
  • 103
  • 99
  • 95
  • 81
  • 71
  • Tagged with
  • 25860
  • 6063
  • 4219
  • 3837
  • 3208
  • 2926
  • 2040
  • 1937
  • 1871
  • 1819
  • 1728
  • 1669
  • 1669
  • 1523
  • 1472
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
191

Parallel computation of visual motion

Gong, Shaogang January 1989 (has links)
No description available.
192

Flight Path Simulation Application : A flight simulator for charged particle transport

Bylander, Ulf January 2014 (has links)
CTF3 is a test facility for a new CLIC high energy linear collider. For this beamsteering and beam focusing is vital. Because physically running a beamline and changingsetup is expensive and takes much effort it is beneficial to use a simulator for thebeamline. The transportation of the beam through the beamline can be representedwith matrix multiplications and for this reason MATLAB is a fitting environment tosimulate in. A Flight Path Simulator was written in MATLAB and was succefullyimplemented and tested for the CALIFES beamline of the two-beam test stand that ispart of the CTF3 facility.
193

Ac simulation model for the analysis of register insertion local area networks

Hayter, Thomas January 1988 (has links)
No description available.
194

A connectionist perspective of rate effects in speech

Abu-Bakar, Mohd Mukhlis January 1994 (has links)
No description available.
195

Variable structure modelling in strategic business simulation

Christodoulou, Konstantinos January 2002 (has links)
No description available.
196

Structural phase behaviour via Monte Carlo techniques

Jackson, Andrew N. January 2001 (has links)
There are few reliable computational techniques applicable to the problem of structural phase behaviour. This is starkly emphasised by the fact that there are still a number of unanswered questions concerning the solid state of some of the simplest models of matter. To determine the phase behaviour of a given system we invoke the machinery of statistical physics, which identifies the equilibrium phase as that which minimises the free-energy. This type of problem can only be dealt with fully via numerical simulation, as any less direct approach will involve making some uncontrolled approximation. In particular, a numerical simulation can be used to evaluate the free-energy difference between two phases if the simulation is free to visit them both. However, it has proven very difficult to find an algorithm which is capable of efficiently exploring two different phases, particularly when one or both of them is a crystalline solid. This thesis builds on previous work (Physical Review Letters 79 p.3002), exploring a new Monte Carlo approach to this class of problem. This new simulation technique uses a global coordinate transformation to switch between two different crystalline structures. Generally, this `lattice switch' is found to be extremely unlikely to succeed in a normal Monte Carlo simulation. To overcome this, extended-sampling techniques are used to encourage the simulation to visit `gateway' microstates where the switch will be successful. After compensating for this bias in the sampling, the free-energy difference between the two structures can be evaluated directly from their relative probabilities. As concrete examples on which to base the research, the lattice-switch Monte Carlo method is used to determine the free-energy difference between the face-centred cubic (fcc) and hexagonal close-packed (hcp) phases of two generic model systems --- the hard-sphere and Lennard-Jones potentials. The structural phase behaviour of the hard-sphere solid is determined at densities near melting and in the close-packed limit. The factors controlling the efficiency of the lattice-switch approach are explored, as is the character of the `gateway' microstates. The face-centred cubic structure is identified as the thermodynamically stable phase, and the free-energy difference between the two structures is determined with high precision. These results are shown to be in complete agreement with the results of other authors in the field (published during the course of this work), some of whom adopted the lattice-switch method for their calculations. Also, the results are favourably compared against the experimentally observed structural phase behaviour of sterically-stabilised colloidal dispersions, which are believed to behave like systems of hard spheres. The logical extension of the hard sphere work is to generalise the lattice-switch technique to deal with `softer' systems, such as the Lennard-Jones solid. The results in the literature for the structural phase behaviour of this relatively simple system are found to be completely inconsistent. A number of different approaches to this problem are explored, leading to the conclusion that these inconsistencies arise from the way in which the potential is truncated. Using results for the ground-state energies and from the harmonic approximation, we develop a new truncation scheme which allows this system to be simulated accurately and efficiently. Lattice-switch Monte Carlo is then used to determine the fcc-hcp phase boundary of the Lennard-Jones solid in its entirety. These results are compared against the experimental results for the Lennard-Jones potential's closest physical analogue, the rare-gas solids. While some of the published rare-gas observations are in approximate agreement with the lattice-switch results, these findings contradict the widely held belief that fcc is the equilibrium structure of the heavier rare-gas solids for all pressures and temperatures. The possible reasons for this disagreement are discussed. Finally, we examine the pros and cons of the lattice-switch technique, and explore ways in which it can be extended to cover an even wider range of structures and interactions.
197

Modeling Complex Forest Ecology in a Parallel Computing Infrastructure

Mayes, John 08 1900 (has links)
Effective stewardship of forest ecosystems make it imperative to measure, monitor, and predict the dynamic changes of forest ecology. Measuring and monitoring provides us a picture of a forest's current state and the necessary data to formulate models for prediction. However, societal and natural events alter the course of a forest's development. A simulation environment that takes into account these events will facilitate forest management. In this thesis, we describe an efficient parallel implementation of a land cover use model, Mosaic, and discuss the development efforts to incorporate spatial interaction and succession dynamics into the model. To evaluate the performance of our implementation, an extensive set of simulation experiments was carried out using a dataset representing the H.J. Andrews Forest in the Oregon Cascades. Results indicate that a significant reduction in the simulation execution time of our parallel model can be achieved as compared to uni-processor simulations.
198

A Fast Realtime Simulation of a Complex Mechanical System on a Parallel Hardware Architecture

Oertel, C.-H., Gelhaar, B. 10 1900 (has links)
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and Convention Center, San Diego, California / Real-time computation speed is an additional requirement for simulations. It is necessary for 'man-in-the-loop' systems like flight simulators and for 'hardware-in-the-loop' systems where real components like new closed loop controllers are tested under realistic conditions. In the past a lot of companies have designed and built special purpose simulation computers which are very powerful but expensive and not handy enough for 'in-the-field-tests'. The progress in computer science shows a trend to distributed systems where multiple processors are running in parallel to improve the performance dramatically. At the DLR Institute for Flight Mechanics a computer system, based on the transputer, was designed to achieve the real-time simulation capabilities for the ROTEST model rotor. This four-bladed rotor is a 2.5 scale of the BO105 main rotor, equipped with elastic blades, operating at 1050 rpm. After an introduction to the ROTEST rotor, including the demands upon the simulation, a short introduction to transputers and the associated philosophy is given. The next part of the paper presents the characteristics of the simulation model, its mathematical description and the transputer architecture on which it is running. In the last part of the paper the input and output processes to the simulation are described. This includes a real-time representation of the rotor and an oscilloscope like output device, as well as analogue input and output devices to a controller.
199

A Transputer Based 3D-Graphics System

Alvermann, Klaus 10 1900 (has links)
International Telemetering Conference Proceedings / October 26-29, 1992 / Town and Country Hotel and Convention Center, San Diego, California / The Institute for Flight Mechanics operates the flying simulators ATTAS (a wing aircraft) and ATTHeS (a helicopter), their respective ground based simulators and uses realtime and offline simulations for system identification and other purposes. Based on a parallel transputer architecture, a 3D-graphics tool for visualization and view simulation to be used with the simulations has been developed. The tool uses data received by telemetry, realtime data from a simulation, or recorded data to show the movement and orientation of an aircraft in realtime 3D-graphics. The aircraft or scene may be observed from any point of view. Placing the camera in the cockpit of the aircraft and showing the environment results in a view simulation. The use of a parallel transputer architecture allows a modular and scalable structure, i.e. the system may be adapted to the needs of the application. By adding software modules and transputers we may include 24 bit colour, shadowing, a higher resolution, a better shading algorithm or other things which are required by an application. On the other hand we may remove transputers to get a small and cheap system if the requirements are low. A small system may consist of only 8 transputers, whereas a big system may include 50 or 60 transputers.
200

Bottleneck improvement using simulation based optimization

Syed, Hidayath Ulla, Thajuddin, Shamnath January 2016 (has links)
Manufacturing companies are constantly looking for new, innovative technologies andtools to find out the real constraints and bottlenecks that impede the performance oftheir production systems. There are several approaches and methods that have beendeveloping from decades to overcome these constraints of production processes butthey are not sufficient to pinpoint the exact location and its severity. They also generallyfall short to suggest the way to implement the right actions in the right order, to avoidsub-optimizations and wastes in time and expenses. So according to recent research inusing simulation based optimization, it is believed that some more accurate and efficientmethodology for supporting decision making in production systems development andimprovement is badly needed. SCORE (Simulation-based Constraint Removal) is apromising methodology for identifying and ranking the bottlenecks of productionsystems that utilizes simulation-based multi-objective optimization (SMO), which wasdeveloped by Pehrsson (2013) as a part of his PhD work. The main principle of thisnew methodology is the application of SMO with the objectives to maximize thethroughput and minimize the number of required improvement actions simultaneously.Additionally, by using post-optimality analysis to process the generated optimizationdataset, the precise improvement actions needed to attain a certain level of performanceof the production line are automatically put into a rank order. The main aim of thisproject is therefore to apply this new technique in a real-world context, in order tounderstand how far this technique will support for decision making, by conducting asimulation-based bottleneck analysis in one of the major Volvo group trucks facilities.This is to find out the bottlenecks and optimize it in order to increase the overallproductivity. Three research questions related to the effectiveness and accuracy of themethodology will be answered through this real-world application study. / (STREAMOD)Streamline modeling and Decision support for Facts based Production development

Page generated in 0.107 seconds