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An Analysis of Aliasing and Image Restoration Performance for Digital Imaging SystemsNamroud, Iman 17 June 2014 (has links)
No description available.
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Generování pásmově omezených číslicových zvukových signálů v reálném čase / Real-Time Generation of Band-Limited Digital Audio SignalsMaule, Petr January 2010 (has links)
Master’s thesis deals with the generation of digital audio signals with band-limited frequency spectrum, i.e. without the aliasing distortion. Various methods of generating band-limited rectangular, triangular, and sawtooth waveforms are described in the theoretical part. The described methods are programmed in the Matlab programming environment and compared in terms of real-time parameter changes, such as duty cycle change of rectangular waveform or continuous change of frequency. The main part of the thesis describes implementation of methods of successive integration of band-limited impulse train and method of differentiated parabolic waveforms in C++ language. The implemented methods were integrated into a plug-in of VST technology that generates an audio signal in real time. The implemented methods are compared in terms of computational complexity and distortion of the generated signal.
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A Fault-Tolerant Alternative to Lockstep Triple Modular RedundancyBaldwin, Andrew Lockett 01 January 2012 (has links)
Semiconductor manufacturing defects adversely affect yield and reliability. Manufacturers expend vast resources to reduce defects within their processes. As the minimum feature size get smaller, defects become increasingly difficult to prevent. Defects can change the behavior of a logic circuit resulting in a fault. Manufacturers and designers may improve yield, reliability, and profitability by using design techniques that make products robust even in the presence of faults. Triple modular redundancy (TMR) is a fault tolerant technique commonly used to mask faults using voting outcomes from three processing elements (PE). TMR is effective at masking errors as long as no more than a single processing element is faulty. Time distributed voting (TDV) is proposed as an active fault tolerant technique. TDV addresses the shortcomings of triple modular redundancy (TMR) in the presence of multiple faulty processing elements. A faulty PE may not be incorrect 100% of the time. When a faulty element generates correct results, a majority is formed with the healthy PE. TDV observes voting outcomes over time to make a statistical decision whether a PE is healthy or faulty. In simulation, fault coverage is extended to 98.6% of multiple faulty PE cases. As an active fault tolerant technique, TDV identifies faulty PE's so that actions may be taken to replace or disable them in the system. TDV may provide a positive impact to semiconductor manufacturers by improving yield and reliability even as fault frequency increases.
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Percevoir le monde sous le stroboscope attentionnel : Études psychophysiques et électroencéphalographiquesDubois, Julien 02 September 2011 (has links) (PDF)
Notre expérience du monde est fluide, continue. Pourtant, elle pourrait reposer sur un échantillonage discret, par l'attention, de l'information sensorielle entrante. Sous illumination continue un observateur portant attention à une roue à rayons en rotation peut percevoir des inversions illusoires; ceci semble être un artéfact d'aliasing temporel, suggérant que la perception du mouvement par l'attention utilise des échantillons. Nous avons cherché des signes d'aliasing dans d'autres tâches, mais avons rencontré des obstacles pratiques. La périodicité présumée de l'attention nous a mené à prédire que des positions spatiales attendues simultanément devraient être échantillonnées tour à tour. Nous avons des résultats psychophysiques allant à l'encontre d'une division soutenue de l'attention spatiale. Nous avons également étudié certains désordres pathologiques de la perception du mouvement, compatibles avec des mécanismes perceptuels discrets. Certaines oscillations cérébrales sont certainement à l'origine des périodicités découvertes. Un rythme fronto‐central à environ 7hz nous a permis de prédire si un sujet détecterait un stimulus visuel très faible apparaissant à une position attendue. Nous avons aussi cherché une influence phasique de l'activité spontanée du cerveau sur le jugement de simultanéité. Enfin, nous avons voulu suivre la position de l'attention spatiale en temps réel dans un paradigme où le sujet devait porter attention à deux endroits simultanément. Ce travail a révélé des périodicités de l'attention et de la perception; il reste à faire pour parvenir à une compréhension théorique complète de la façon dont ces rythmes forment notre expérience.
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Procedural Reduction MapsVan Horn, R. Brooks, III 16 January 2007 (has links)
Procedural textures and image textures are commonplace in graphics today, finding uses in such places as animated movies and video games. Unlike image texture maps, procedural textures typically suffer from minification aliasing. I present a method that, given a procedural texture on a surface, automatically creates an anti-aliased version of the procedural texture. The new procedural texture maintains the original textures details, but reduces minification aliasing artifacts. This new algorithm creates an image pyramid similar to MIP-Maps to represent the texture. Whereas a MIP-Map stores per-texel color, however, my texture hierarchy stores weighted sums of reflectance functions, allowing a wider-range of effects to be anti-aliased. The stored reflectance functions are automatically selected based on an analysis of the different functions found over the surface. When the texture is viewed at close range, the original texture is used, but as the texture footprint grows, the algorithm gradually replaces the textures result with an anti-aliased one. This results in faster development time for writing procedural textures as well as higher visual fidelity and faster rendering. With the optional addition of authoring guidelines, the analysis phase can be sped up by as much as two orders of magnitude.
Furthermore, I developed a method for handling pre-filtered integration of reflectance functions to anti-alias specular highlights. The normal-centric BRDF (NBRDF) allows for fast evaluation over a range of normals appearing on the surface of an object. The NBRDF is easy to implement on the GPU for real-time results and can be combined with procedural reduction maps for real-time procedural texture minification anti-aliasing.
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Experimental Study Of Fault Cones And Fault AliasingBilagi, Vedanth 01 January 2012 (has links)
The test of digital integrated circuits compares the test pattern results for the device under test (DUT) to the expected test pattern results of a standard reference. The standard response is typically obtained from simulations. The test pattern and response are created and evaluated assuming ideal test conditions. The standard response is normally stored within automated test equipment (ATE). However the use of ATE is the major contributor to the test cost. This thesis explores an alternative strategy to the standard response. As an alternative to the stored standard response, the response is estimated by fault tolerant technique. The purpose of the fault tolerant technique is to eliminate the need of standard response and enable online/real-time testing. Fault tolerant techniques use redundancy and majority voting to estimate the standard response. Redundancy in the circuit leads to fault aliasing. Fault aliasing misleads the majority voter in estimating the standard response. The statistics and phenomenon of aliasing are analyzed for benchmark circuits. The impact of fault aliasing on test with respect to coverage, test escape and over-kill is analyzed. The results show that aliasing can be detected with additional test vectors and get 100% fault coverage.
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Experimental Study on the Feasibility of High-Speed 3-Dimensional Digital Image Correlation for Wide-Band Random Vibration MeasurementBeberniss, Timothy J. January 2018 (has links)
No description available.
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Understanding Error in Magnetic Resonance FingerprintingKara, Danielle Christine 01 June 2018 (has links)
No description available.
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[en] REAL-TIME SHADOW MAPPING TECHNIQUES FOR CAD MODELS / [pt] GERAÇÃO DE SOMBRAS EM TEMPO REAL PARA MODELOS CADVITOR BARATA RIBEIRO BLANCO BARROSO 21 May 2007 (has links)
[pt] O mapeamento de sombras é uma técnica de renderização
amplamente
utilizada para a geração de sombras de superfícies
arbitrárias em tempo real. No
entanto, devido a sua natureza amostrada, apresenta dois
problemas de difícil
resolução: o aspecto chamuscado de objetos e a aparência
serrilhada das
bordas das sombras. Em particular, o sombreamento de
modelos CAD
(Computer-Aided Design) apresenta desafios ainda maiores,
devido à existência
de objetos estreitos com silhuetas complexas e o elevado
grau de complexidade
em profundidade. Neste trabalho, fazemos uma análise
detalhada dos problemas
de chamuscamento e serrilhamento, revisando e completando
trabalhos de
diferentes autores. Apresentamos ainda algumas propostas
para melhoria de
algoritmos existentes: o alinhamento de amostras
independente de programas de
vértice, um parâmetro generalizado para o LiSPSM (Light-
Space Perspective
Shadow Map), e um esquema de particionamento adaptativo em
profundidade.
Em seguida, investigamos a eficácia de diferentes
algoritmos quando aplicados
a modelos CAD, avaliando-os em critérios como facilidade
de implementação,
qualidade visual e eficiência computacional. / [en] Shadow mapping is a widely used rendering technique for
shadow
generation on arbitrary surfaces. However, because of the
limited resolution
available for sampling the scene, the algorithm presents
two difficult problems
to be solved: the incorrect self-shadowing of objects and
the jagged appearance
of shadow borders, also known as aliasing. Generating
shadows for CAD
(Computer-Aided Design) models presents additional
challenges, due to the
existence of many thin complex-silhouette objects and the
high depth
complexity. In this work, we present a detailed analysis
of self-shadowing and
aliasing by reviewing and building on works from different
authors. We also
propose some impromevents to existing algorithms: sample
alignment without
vertex shaders, a generalized parameter for the LiSPSM
(Light-Space
Perspective Shadow Map) algorithm, and an adaptive z-
partitioning scheme.
Finally, we investigate the effectiveness of different
algorithms when applied to
CAD models, considering ease of implementation, visual
quality and
computational efficiency.
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Analysis of algorithms for filter bank design optimizationElGarewi, Ahmed 06 September 2019 (has links)
This thesis deals with design algorithms for filter banks based on optimization. The design specifications consist of the perfect reconstruction and frequency response specifications for finite impulse response (FIR) analysis and synthesis filters. The perfect reconstruction conditions are formulated as a set of linear equations with respect to the analysis filters’ coefficients and the synthesis filters’ coefficients. Five design algorithms are presented. The first three are based on an unconstrained optimization of performance indices, which include the perfect reconstruction error and the error in the frequency specifications. The last two algorithms are formulated as constrained optimization problems with the perfect reconstruction error as the performance index and the frequency specifications as constraints. The performance of the five algorithms is evaluated and compared using six examples; these examples include uniform filter bank, compatible non-uniform filter bank and incompatible non-uniform filter bank designs. The evaluation criteria are based on distortion and aliasing errors, the magnitude response characteristics of analysis and synthesis filters, the computation time required for the optimization, and the convergence of the performance index with respect to the number of iterations. The results show that the five algorithms can achieve almost perfect reconstruction and can meet the frequency response specifications at an acceptable level. In the case of incompatible non-uniform filter banks, the algorithms have challenges to achieve almost perfect reconstruction. / Graduate
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