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The Biocentric Landscape Architect: Designing the Public Landscape, Benefiting the Natural WorldAshby, Linda 03 June 2008 (has links)
Owing to the author's interest in and concern for earth's processes, healthy ecosystems, and environmental decline and devastation, this thesis examines the human – nature relationship, as it relates to landscape architecture, through spiritual, mathematical, geometrical, historical, economical, ecological, philosophical and ethical perspectives. Sustainable design and eco-revelatory design methods are also explored in order to aid in the development of a personal design ethic that defines and produces ecologically responsible works of landscape architecture. The goal is to establish a personal framework for design that results in built landscapes that are ecologically more benign, holistically more functional, and culturally more significant than standard practices.
Research methodologies include literature review, case study analysis, project site analysis, and personal interviews. Findings suggest that despite a longstanding and growing call for a more harmonious relationship between nature and anthropogenic changes on the land, the green movement remains a loosely defined alternative undercurrent. The field of landscape architecture is uniquely poised to be a leader in the sustainable revolution; this is especially true when its practitioners, researchers and theorists are dedicated to ideals and activities that bring about true ecological value. For the individual designer, the experience of developing and committing to a personal design ethic can be empowering, and can produce work that has more mettle, veracity and purpose than the designer has previously known. / Master of Landscape Architecture
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Weaponised Design : En studie om hur makt, kapitalism, brist på etik och konsekvenstänk kan leda till skadligt bruk av designMalmliden, Julia, Wollner, Agnes January 2021 (has links)
Informationssystemen blir en allt större del av vår vardag och ger oss nya möjligheter attinteragera med varandra men det är dess design som bestämmer hur vi gör det. Genomanvändningen av system genereras mängder av värdefull information om oss ochproblematiken uppstår när system, direkt eller indirekt, skadar användare. Studiensforskningsfrågor handlar om hur makt, design, kapitalism, brist på etik och konsekvenstänkkan leda till skadligt bruk av design samt vad Weaponised Design är och varför begreppet ärviktigt. Studiens primära syfte är att undersöka hur man som konsument, individ ochsamhälle påverkas av design samt att definiera begreppet Weaponised Design. Studien ärkvalitativ och består av en semistrukturerad intervju samt litteraturinsamling för att kunnabesvara forskningsfrågorna. Undersökningen visade på att design kan leda till ett skadligtbruk på åtskilliga sätt. Användare kan nyttja system för att utöva makt och skada varandra.Felsteg i konsekvenstänk vid skapandet av design kan leda till skadligt bruk av design.Användares inflytande inom den digitala världen är näst intill obefintligt vilket kan leda tillett skadligt bruk av design eftersom det leder till att designteamen sitter på ensidig makt. Dendigitala kapitalismen som vill få användare att hyra tjänster via licensavtal kan leda till ettskadligt bruk av design eftersom användare inte får möjlighet till att förhandla om villkoren.Weaponised Design beskriver när ett system agerar som det är menat att agera menfortfarande leder till ett dåligt utfall. Weaponised Design är ett viktigt begrepp eftersom detger ett namn på en problematik som finns men som tidigare inte haft någon tydlig benämning. / Information systems are becoming a bigger part of our everyday lives and provide us withnew opportunities to interact with each other and its design decides how we do it. The use ofsystems generates a great amount of valuable information about us and a problem emergeswhen systems directly or indirectly harm users. The research questions concerns how power,design, capitalism, lack of ethics, and thought of consequence can lead to harmful use ofdesign and what Weaponised Design is and why the term is important. The primary purposeof the study is to research how consumers, individuals and society are affected by design andto define the concept of Weaponised Design. The study is qualitative and consists of asemi-structured interview and literature collection to be able to answer the research questions.The study shows that design can lead to harmful use in several ways. Users can use systemsto exercise power and harm each other. Incorrect steps in consequential thinking whencreating design can lead to harmful use of design. Users' influence in the digital world isalmost non-existent, which can lead to a harmful use of design as it leads to the design teamssitting on one-sided power. Digital capitalism that wants users to rent services throughlicensing agreements can lead to a harmful use of design because users are not given theopportunity to negotiate the rules. Weaponised Design describes when a system acts as it ismeant to act but still has a bad outcome. Weaponised Design is an important concept becauseit gives a name to a problem that exists but has not previously had a clear name.
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