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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Una metodología para el diseño estratégico de almacenes de reserva basada en la selección de tecnologías y políticas de gestión

Devis Gallego, Sergio 07 March 2016 (has links)
[EN] The objective pursued with this work has been to develop a methodology for designing storage systems, also offering the necessary mathematical tools for decision -making. It is for these reasons that this thesis has achieved the following purposes: 1- Define a series of steps in the design of storage systems. 2- In each of the steps, establish the criteria to be taken into account in making decisions that improve the design. 3- Determine the variables to consider and the relationship between these that defines the possible solutions reached, so that all possible combinations in the design of stores, some are discarded by physical impossibilities. 4- Develop mathematical tools such as experimental algorithm defined in this paper that allow the choice of the best possible solutions. 5- Determining procedures for verifying that the solution adopted corresponds to the objectives and followed the established restrictions. 6- Validate the methodology and experimental algorithm defined with the application to a real case study , which has helped define the best posible design constrainted to some objectives and real restrictions with the goal of satisfying the needs expressed . Thus, the gap in the literature related to the design of storage systems can be covered with the contribution made by this work that may enable those experts in this field, relying on the use of it to continue advancing in the complex world of designing storage systems. / [ES] El objetivo perseguido con el presente trabajo ha sido el de desarrollar una metodología de diseño de sistemas almacenamiento, ofreciendo igualmente las herramientas matemáticas necesarias para la toma de decisiones. Es por todo ello que con la presente tesis se han conseguido alcanzar los siguientes propósitos: 1- Definir una serie de pasos a seguir en el diseño de sistemas de almacenamiento. 2- En cada uno de los pasos descritos, establecer los criterios a tener a en cuenta para la toma de decisiones que permiten avanzar en el diseño del mismo. 3- Determinar las variables a tener en cuenta y como la relación entre estas mismas define las soluciones posibles alcanzadas, de forma que de todas las posibles combinaciones posibles en el diseño de almacenes, algunas se descartan por imposibilidades físicas. 4- Desarrollar herramientas matemáticas como el algoritmo de experimentación definido en el presente trabajo que permitan la elección de las mejores soluciones posibles. 5- Determinación de procedimientos de comprobación de que la solución adoptada corresponde con los objetivos perseguidos y se ajusta a las restricciones establecidas. 6- Validar la metodología y el algoritmo de experimentación definidos con la aplicación a un caso práctico real, que ha permitido definir el mejor diseño posible ajustado a unos objetivos y restricciones reales para satisfacer las necesidades planteadas. De esta forma, el vacío existente en la literatura relacionada con el diseño de sistemas de almacenamiento puede ser cubierto con la aportación realizada por el presente trabajo que pueda permitir a los expertos en este campo, apoyarse en la utilización de la misma para seguir avanzando en el complejo mundo del diseño de sistemas de almacenamiento. / [CAT] L'objectiu perseguit amb el present treball ha sigut el de desenvolupar una metodologia de disseny de sistemes emmagatzematge, oferint igualment les eines matemàtiques necessàries per a la presa de decisions. És per tot això que amb la present tesi s'han aconseguit assolir els següents propòsits : 1- Definir una sèrie de passos a seguir en el disseny de sistemes de emmagatzematge. 2- En cada un dels passos descrits, establir els criteris a tindre en compte per a la pressa de decisions que permeten avançar en el disseny del mateix. 3- Determinar les variables a tenir en compte i com la relació entre aquestes mateixes defineix les solucions possibles aconseguides, de manera que de totes les possibles combinacions possibles en el disseny de magatzems, algunes es descarten per impossibilitats físiques. 4- Desenvolupar eines matemàtiques com l'algoritme d'experimentació definit en el present treball que permetin l'elecció de les millors solucions possibles. 5- Determinació de procediments de comprovació que la solució adoptada correspon amb els objectius perseguits i s'ajusta a les restriccions establertes. 6- Validar la metodologia i l'algoritme d'experimentació definits amb l'aplicació a un cas pràctic real , que ha permès definir un el millor disseny posible ajustat a uns objectius i restriccions reals per satisfer les necessitats plantejades . D'aquesta manera , el buit existent en la literatura relacionada amb el disseny de sistemes d'emmagatzematge pot ser cobert amb l'aportació realitzada pel present treball que pugui permetre als experts en aquest camp , recolzar-se en la utilització de la mateixa per seguir avançant en el complex món del disseny de sistemes d'emmagatzematge. / Devis Gallego, S. (2016). Una metodología para el diseño estratégico de almacenes de reserva basada en la selección de tecnologías y políticas de gestión [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/61444 / TESIS
22

Návrh využití nástroje ECCAIRS 5 Taxonomy Design Tools / Proposal recovery tools ECCAIRS 5 Taxonomy Design Tools

Mašková, Šárka January 2018 (has links)
The diploma thesis focuses on describing the potential modifications of the ECCAIRS system, using the Taxonomy Design Tools toolkit, and creating a proposal to use the toolkit to simplify the user experience of the ECCAIRS system on a national level. The theoretical part includes a description of the legislation related to the aviation accidents and incidents reporting, covered by the Regulation (EU) No 376/2014, followed by the procedure of aviation occurrence reporting in the Czech Republic and the description of the ECCAIRS system, its tools, features and modification options. The practical part of the thesis contains the proposal of using the specified toolkit to optimize the ECCAIRS system usage efficiency, including a detailed description of the steps taken to achieve that goal.
23

On Creases and Curved Links: Design Approaches for Predicting and Customizing Behaviors in Origami-Based and Developable Mechanisms

Butler, Jared J. 03 August 2020 (has links)
This work develops models and tools to help designers address the challenges associated with designing origami-based and developable mechanisms. These models utilize strain energy, kinematics, compliant mechanisms, and graphical techniques to make the design of origami-based and developable mechanisms approachable and intuitive. Origami-based design tools are expanded through two methods. First presented is a generalized approach for identifying single-output mechanical advantage for a multiple-input compliant mechanism, such as many origami-based mechanisms. The model is used to predict the force-deflection behavior of an origami-based mechanism (Oriceps) and is verified with experimental data from magnetic actuation of the mechanism. Second is a folding technique for thick-origami, called the regional-sandwiching of compliant sheets (ReCS), which creates flat-foldable, rigid-foldable, and self-deploying thick origami-based mechanisms. The technique is used to create mountain/valley assignments for each fold about a vertex, constraining motion to a single branch of folding. Strain energy in deflected flexible members is used to enable self-deployment. Three physical models, a simple single-fold mechanism, a degree-four vertex mechanism, and a full tessellation, are presented to demonstrate the ReCS technique. Developable mechanism design is further enabled through an exploration of their feasible design space. Terminology is introduced to define the motion of developable mechanisms while interior and exterior to a developable surface. The limits of this motion are identified using defined conditions. It is shown that the more difficult of these conditions may be treated as a non-factor during the design of cylindrical developable mechanisms given certain assumptions. These limits are then applied to create a resource for designing bistable developable mechanisms (BDMs) that reach their second stable positions while exterior or interior to a cylindrical surface. A novel graphical method for identifying stable positions of linkages using a single dominant torsional spring, called the Principle of Reflection, is introduced and implemented. The results are compared with a numerical simulation of 30,000+ mechanisms to identify possible incongruencies. Two tables summarize the results as the guide for designing extramobile and intramobile BDMs. In fulfilling the research objectives, this dissertation contributes to the scientific community of origami-based and developable mechanism design approaches. As a result of this work, practitioners will be better able to approach and design complex origami-based and developable mechanisms.
24

Designing Tools For A Shifting Landscape

Xia, Dongzhi January 2015 (has links)
By investigating the existing prototyping tools and emerging technological paradigms, this thesis contributes a new flow-based visual programming software called Glue which makes prototyping physical interactions and connected experiences easier for designers without a strong technical background. With overwhelming new technologies and interconnected disciplines, more designers learn technical know-how and build technical prototypes to better explore and evaluate concepts. However, most existing prototyping tools are still engineering-oriented and their ways of introducing programming and electronics can be intimidating for non-specialists. The aim of this thesis project has been to rethink prototyping tools and to bridge the gap between design tools and the new physical and digital hybrid design context. As a result, Glue is proposed and developed to offer an alternative way to create a program by manipulating logics graphically. With visible flows and real-time feedback, designers can learn, understand and create program intuitively. The smartphone integration allows beginners to set up flexible architectures and mimic connected experience easily. Glue also provides powerful ways to explore invisible behaviours across time and possibilities.
25

Business sensible design: Exploratory research on the importance of considering cost and profit for undergraduate industrial design students.

Shahi, Sepideh 14 October 2013 (has links)
No description available.
26

Building Information Modeling and the Parametric Boundary of Design

Sunderland, Eric J. 09 August 2010 (has links)
No description available.
27

Framtidens formgivare : Generativa metoder inom grafisk design / Designers of the future : Generative methods within graphic design

Ericsson, Jesper January 2022 (has links)
The workflow and process of graphic design is today streamlined by the usage of our tools such as softwares. However, this doesn’t mean that designers must restrict themselves from working outside an established practice largely determined by such software. Implementing programming and generative design as a method in the development of graphic design can lead to new insights and different perspectives. Proven to be an asset in the creation of visual material the method falls short as generative design is co-dependent on both the designer and user. Though complicated and expensive, generative design proves useful when working with realtime data and as a tool for generating new ideas. Working experimentally with under-utilized tools can help the development of new trends and methods within the field of graphic design.
28

Vikten av mänsklig kreativitet, intuition och expertis i en designprocess. : En tematisk litteraturstudie / The importance of human creativity, intuition and expertise in a design process : A thematic literature review

Tell, Kristina January 2023 (has links)
Graphic design has throughout history been affected by disruptive technologies, every technical advancement within the industry has led to a need for adapting in order to stay relevant. The biggest disruptor within the industry today is without doubt artificial intelligence. AI has already changed the workflow and design processes, and it is evident that AI is here to stay. This emerging technology has the potential to further revolutionise the creative process by providing designers with new tools and techniques to enhance efficiency and improve quality of their outputs. However, many uncertainties and concerns persist regarding how AI will impact the design profession and the space for human creative abilities. This essay aims to contribute to the ongoing discourse surrounding the role of AI in the creative industry through a thematic literature review. The findings of this study disproves the notion that AI poses a threat to creativity and emphasises the perpetual need for human expertise in a design process. This research underscores the value of human creativity and highlights how AI can complement and empower designers rather than replace them.
29

Shaping conversations : Investigating how conversational agents are designed and developed / Skapa konversationer : Utforskning av hur konverserande system designas och utvecklas

Sillard, Annetta January 2022 (has links)
Conversational agents are becoming increasingly common in our day to day lives. We can speak to our phones, our cars and our smart home devices. Despite these advances, the current conversational agents are still far from perfect. The complexities of language as well as the technologies that are used to enable conversational agents pose many challenges to the people designing and developing them. This study aims to bring light to how practitioners design and develop conversational agents that exist out there today. Interviews were conducted with 11 practitioners that have been creating conversational agents for various industries and use cases. The results show that practitioners face a range of challenges when creating conversational agents, including collecting data about the target users during the design process as well as integrating the conversational agent with other systems. The study suggests that practitioners may benefit from involving users early on in the design process. It also advocates for HCI educators to prepare future graduates for designing conversational agents, through training them in human conversation and communication. This study gives insights into how conversational agents are built today, the processes that are followed and the challenges that are faced by the people creating them. / Konverserande system blir allt vanligare i våra dagliga liv. Vi kan prata med våra telefoner, våra bilar och våra smarta hem enheter. Trots dessa framsteg är de nuvarande konverserande systemen fortfarande långt ifrån perfekta. Språkets komplexitet och de teknologier som används, ställer många utmaningar för de människor som designar och utvecklar dem. Denna studie syftar till att belysa hur yrkesarbetare designar och utvecklar konverserande system. Intervjuer genomfördes med 11 yrkesarbetare som har skapat konverserande system för olika branscher och användningsområden. Resultaten visar att yrkesarbetarna står inför en rad utmaningar när de skapar dessa system, bland annat att samla in data om användarna under designprocessen och att integrera konverserande system med andra system. Studien tyder på att utövare kan ha nytta av att involvera användare tidigt i designprocessen. Studien förespråkar också att utbildare inom människa-datorinteraktion bör förbereda studenter för att utforma konverserande system, genom att utbilda dem i mänsklig konversation och kommunikation. Denna studie ger insikter i hur konverserande system är uppbyggda idag, de processer som följs och de utmaningar som människorna som skapar dem står inför.
30

Computational Design of 2D-Mechanical Metamaterials

McMillan, Kiara Lia 22 June 2022 (has links)
Mechanical metamaterials are novel materials that display unique properties from their underlying microstructure topology rather than the constituent material they are made from. Their effective properties displayed at macroscale depend on the design of their microstructural topology. In this work, two classes of mechanical metamaterials are studied within the 2D-space. The first class is made of trusses, referred to as truss-based mechanical metamaterials. These materials are studied through their application to a beam component, where finite element analysis is performed to determine how truss-based microstructures affect the displacement behavior of the beam. This analysis is further subsidized with the development of a graphical user interface, where users can design a beam made of truss-based microstructures to see how their design affects the beam's behavior. The second class of mechanical metamaterial investigated is made of self-assembled structures, called spinodoids. Their smooth topology makes them less prone to high stress concentrations present in truss-based mechanical metamaterials. A large database of spinodoids is generated in this study. Through data-driven modeling the geometry of the spinodoids is coupled with their Young's modulus value to approach inverse design under uncertainty. To see mechanical metamaterials applied to industry they need to be better understood and thoroughly characterized. Furthermore, more tools that specifically help push the ease in the design of these metamaterials are needed. This work aims to improve the understanding of mechanical metamaterials and develop efficient computational design strategies catered solely for them. / Master of Science / Mechanical metamaterials are hierarchical materials involving periodically or aperiodically repeating unit cell arrangements in the microscale. The design of the unit cells allows these materials to display unique properties that are not usually found in traditionally manufactured materials. This will enable their use in a multitude of potential engineering applications. The presented study seeks to explore two classes of mechanical metamaterials within the 2D-space, including truss-based architectures and spinodoids. Truss-based mechanical metamaterials are made of trusses arranged in a lattice-like framework, where spinodoids are unit cells that contain smooth structures resulting from mimicking the two phases that coexist in a phase separation process called spinodal decomposition. In this research, computational design strategies are applied to efficiently model and further understand these sub-classes of mechanical metamaterials.

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