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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

[en] PROPOSED METHOD FOR CREATING AND VALIDATING TUTORIALS: LEARNING GRAPHIC SOFTWARE / [pt] PROPOSTA DE MÉTODO PARA A CRIAÇÃO E VALIDAÇÃO DE TUTORIAIS: APRENDIZAGEM DE SOFTWARE GRÁFICO

WALTER DUTRA DA SILVEIRA NETO 12 June 2013 (has links)
[pt] A necessidade de auxiliar pessoas que trabalham com o ensino de software gráficos em instituições educacionais motivou a presente pesquisa, onde se buscou mostrar a eficiência do uso de tutoriais e a experimentação dos mesmos em métodos de Educação a Distância Mediada por Computador. O objetivo geral da presente tese foi desenvolver um modelo de criação e validação de tutoriais para o ensino de software gráfico. Foram analisadas ferramentas que possibilitam o enriquecimento desse método, mostrando o quanto ele pode ser eficiente, podendo-se até dizer atraente para os sujeitos envolvidos em processos de construção de conhecimentos. Por sua natureza, a pesquisa caracterizou-se como aplicada, tendo cunho qualitativo. Do ponto de vista de seus objetivos, configurou-se como uma pesquisa exploratória e quanto aos procedimentos técnicos, desenvolveu-se como pesquisa bibliográfica e documental. A partir dos modelos gerais para a criação e validação de tutoriais, foi desenvolvido um tutorial específico que oferece, entre outros recursos de conteúdo e gráficos, texto, som, imagem estática, vídeo e arquivos em linguagem de Realidade Virtual. As principais etapas percorridas para o desenvolvimento da presente tese foram, além do estudo de bibliografia relacionada ao tema, o desenvolvimento de parâmetros para identificar a eficácia de um tutorial; a identificação e análise de sistemas que são desenvolvidos para EDMC, com vistas a utilizá-los como ambiente para a experimentação deste trabalho; a identificação e análise de software que envolve o processo de desenvolvimento de tutoriais, neste caso, um software CAD tridimensional, objeto de estudo para o uso do tutorial numa disciplina do curso de Design; a realização de estudos sobre métodos de avaliação de usabilidade de tutoriais visando conhecer as várias modalidades e selecionar uma forma adequada de análise ergonômica e IHC (Interação Humano-Computador), baseada em pesquisa de opinião dos usuários; a verificação e estudo de definições e aplicações de hipermídia dentro de Ambientes Virtuais de Aprendizagem (AVA). A elaboração do tutorial e sua validação junto a estudantes e profissionais permitiram identificar uma série de requisitos que são necessários para um bom projeto de tutoriais. A conclusão do trabalho apresenta uma síntese dos dados levantados no processo de validação do tutorial, além de recomendações para estudos futuros. / [en] The need to assist people working with graphics software for teaching in educational institutions motivated the present research, where we show the efficiency of the use of tutorials and testing of such methods for Distance Education Computer-Mediated. The overall objective of this thesis was to develop models of creation and validation of tutorials for teaching graphics software. We analyzed tools that enable the enrichment of this method, showing how it can be effective and may even say attractive to those involved in processes of knowledge construction. By its nature, the survey characterized as applied, and qualitative. From the perspective of your goals, set up as an exploratory research and the technical procedures, developed as research literature and documents. From the general models for the creation and validation of tutorials, we developed a specific tutorial that offers, among other features content and graphics, text, sound, still image and video files into language Virtual Reality. The main steps followed to develop this thesis were beyond the study of literature related to the theme, the development of parameters to determine the effectiveness of a tutorial, the identification and analysis of systems that are designed to EDMC, aiming to use them as an environment for experimentation of this work, the identification and analysis software that involves the process of developing tutorials, in this case, a three-dimensional CAD software, an object of study for the use of a tutorial course in the design, undertaking of studies on methods for usability evaluation of tutorials in order to know the various terms and select an appropriate form of ergonomic analysis and HCI (Human Computer Interaction), based on survey of users, verification and study of definitions and applications of hypermedia in Virtual Learning Environments (VLE). The development and validation of the tutorial with students and professionals have identified a number of requirements that are needed for a good design tutorials. The completion of the work presents a synthesis of data collected in the validation process of the tutorial, as well as recommendations for future studies.
2

“House and Techno Broke Them Barriers Down”: Exploring Exclusion through Diversity in Berlin’s Electronic Dance Music Nightclubs

Rodgers, Naomi Alice January 2015 (has links)
Berlin is heralded worldwide as being a city that is open, innovative and diverse: a true multicultural metropolis. Music plays a central role in the city’s claim to this title. Go to any one of Berlin’s many notorious alternative nightclubs and you will hear techno, house and electronic dance music blasting out to hoards of enthusiastic partygoers. Many of these clubs and their participants claim that these parties represent diversity, acceptance, equality and tolerance: Spaces within which social divisions are suspended, difference is overcome and people are united. This ubiquitous discursive assertion is referred to in this thesis as a “diversity discourse”. This “diversity discourse” will be deconstructed and situated within a wider political context, with a specific focus on perceptions of race, ethnicity, sexuality and gender. Engaging with theories of intersectionality, post-colonial theory (looking specifically at Jasbir Puar’s important work on homonationalism) and employing qualitative methods such as in-depth interviews and autoethnographic inquiry, it will be argued that the “diversity discourse” works as a mask to conceal a reality of social segregation. Far from being sites of equality and diversity, it will be suggested that access to these nightclubs is premised on the possession of societal privilege. That being said, it will also be argued that research into EDM nightclub participation refrain from viewing these clubs within a binary framework of “good” or “bad”; Rather, they should be seen as complex sites of ambivalence, within which multiple identities are acted out and explored. The project contributes to the current body of work within the (post-) discipline of intersectional gender studies, arguing for the need for theorisations in the field to encompass notions of intersecting privilege and disadvantage.
3

Bass Is My Religion: Syncretic Spirituality and Navigating the Potential for Misappropriation Among Participants in Electronic Dance Music Culture

Backfish-White, Daniel 01 January 2021 (has links)
At electronic dance music events in the United States, artists and attendees tend to appropriate religious and spiritual sounds, images, and dress, especially from India but also from elsewhere, to varying degrees. This project explicates the effects of adopting religious symbology, ethos, and atmosphere in the music and culture of EDM, specifically in bass music culture. It argues that although individual participants may adopt aspects of religious traditions in ways they perceive as authentic, the potential for misappropriation still exists. In other words, EDM culture creates opportunities for misappropriation that individual participants navigate in order to construct their own individual forms of spirituality in relation to the live music experience and EDM culture at large. Utilizing a set of seven interviews with individuals who have close ties to the EDM community, this project explores the ways that attendees navigate conversations about cultural appropriation, specifically in the bass music community. A set of common attitudes, opinions, and beliefs forges a syncretic spirituality among these seven interviewees, which inform how these individuals navigate conversations about appropriation in the EDM community. In addition to these seven interviews, three case studies that focus on specific artists who spearhead specific subscenes frame this project: the psychedelic downtempo duo Desert Dwellers, the multiethnic trap artist TroyBoi, and the cult dubstep DJ Bassnectar. Synthesizing ideas by these seven interviews with previous EDM scholarship and specific cases within these communities, I conclude that as artists and attendees negotiate meanings with one another, they must ultimately choose to justify their appropriation, often by claiming a syncretic sense of spirituality, or to avoid association with it entirely.

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