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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

GAME FEEL INOM 2D-PLATFORMERS : En studie av game feel tekniker som används inom 2D-platformers / GAME FEEL IN 2D-PLATFORMERS : A study of game feel techniques used in 2D-platformers

Malinaric, Oliver January 2023 (has links)
I detta arbete studerades hur olika tekniker för att förstärka game feel av realtidskontroll inom spel, delvis generellt men också specifikt kopplat till 2D-platformers, användes inom spel av den genren. Bakgrundskapitlet beskriver vad game feel är och hur det upplevs. Det nämns även aspekter kopplat till game feel och realtidskontroll som är viktiga att diskutera, exempelvis flow. Problemformuleringen tar upp processen för hur studien utfördes och presenterar även frågeställningen som lyder: Vilka tekniker används inom 2D platformers för att förbättra game feel inom realtidskontroll av spelar-karaktären och hur påverkar de spelupplevelsen? Analysen utfördes på åtta spel. Dessa spel var Super Mario Bros 3 (1988), Sonic The Hedgehog 2 (1992), Rayman (1995), New Super Mario Bros (2006), Rayman Legends (2013), Shovel Knight (2014), Donkey Kong Country: Tropical Freeze (2014) och Celeste (2018). Resultatet visade att de flesta tekniker som analyserades användes i majoriteten av spelen och på ett liknande sätt med några få undantag.
22

Brake system simulation to predict brake pedal feel in a passenger car

Day, Andrew J., Ho, Hon Ping, Hussain, Khalid, Johnstone, A. January 2009 (has links)
No / Braking system characteristics, brake system performance and brake system component design parameters that influence brake pedal ‘feel’ in a passenger car have been studied using the simulation modelling package AMESim, in particular to model the linear and nonlinear characteristics of internal components. A passenger car hydraulic brake system simulation model incorporating the brake pedal, booster, master cylinder, brake lines and calipers has been developed to predict brake system response to assist in the design of braking systems with the desired brake pedal force / travel characteristic characteristics to create good brake pedal ‘feel’. This has highlighted the importance of system components, in particular the master cylinder and caliper seal deformation, and the operating characteristics of the booster in determining the brake pedal force / travel characteristic. The potential contribution of these 3 components to brake pedal ‘feel’ improvement has been investigated, and the results of the AMESim model have been verified using experimental measurement data. The model can be used in the future to provide an accurate prediction of brake system response at the design stage thereby saving time and cost.
23

Design of full electric power steering with enhanced performance over that of hydraulic power-assisted steering

Baharom, Masri B., Hussain, Khalid, Day, Andrew J. January 2013 (has links)
No / This paper presents a method of designing a full electrical power steering system to replace a hydraulic power-assisted steering system with improved performance and benefits including energy saving, improved steering 'feel', simpler construction and environmental gain. The designed performance of the electrical power steering system represented an ideal hydraulic power-assisted steering power boost curve which was mathematically modelled to provide the required control characteristic for the electrical power steering system, including variation in the perceived power assistance with the vehicle's forward speed. A full electrical power steering system provides all the torque necessary to steer the wheels, and the steering feel is artificially generated by an electric 'feedback' motor which provides resistance to the driver's input. The performance of the electrical power steering system described in this paper was enhanced by manipulating the reactive torque to the driver's input at the steering wheel so that it depended upon the driving conditions. Full-vehicle software models were generated using ADAMS/car software based on an actual car fitted with hydraulic power-assisted steering and full electrical power steering. The simulation results from both models were compared, and it is concluded that the steering performances of both systems were similar but the steering feel of the full electrical power steering system could be tuned to provide improved feedback to the driver in use. The performance of the full electrical power steering system could be further improved with the introduction of a controller to manipulate the steering feel during undesired conditions.
24

The Influence of Braking System Component Design Parameters on Pedal Force and Displacement Characteristics. Simulation of a passenger car brake system, focusing on the prediction of brake pedal force and displacement based on the system components and their design characteristics.

Ho, Hon Ping January 2009 (has links)
This thesis presents an investigation of braking system characteristics, brake system performance and brake system component design parameters that influence brake pedal force / displacement characteristics as ‘felt’ by the driver in a passenger car. It includes detailed studies of individual brake system component design parameters, operation, and the linear and nonlinear characteristics of internal components through experimental study and simulation modelling. The prediction of brake pedal ‘feel’ in brake system simulation has been achieved using the simulation modelling package AMESim. Each individual brake system component was modelled individually before combining them into the whole brake system in order to identify the parameters and the internal components characteristics that influence the brake pedal ‘feel’. The simulation predictions were validated by experimentally measured data and demonstrated the accuracy of simulation modelling. Axisymmetric Finite Element Analysis (using the ABAQUS software) was used to predict the behaviour of nonlinear elastomeric internal components such as the piston seal and the booster reaction disc which was then included in the AMESim simulation model. The seal model FEA highlighted the effects of master cylinder and caliper seal deformation on the brake pedal ‘feel’. The characteristics of the brake booster reaction disc were predicted by the FEA and AMESim simulation modelling and these results highlighted the importance of the nonlinear material characteristics, and their potential contribution to brake pedal ‘feel’ improvement. A full brake system simulation model was designed, prepared, and used to predict brake system performance and to design a system with better brake pedal ‘feel’. Each of the brake system component design parameters was validated to ensure that the braking system performance was accurately predicted. The critical parameter of brake booster air valve spring stiffness was identified to improve the brake ‘pedal ‘feel’. This research has contributed to the advancement of automotive engineering by providing a method for brake system engineers to design a braking system with improved pedal ‘feel’. The simulation model can be used in the future to provide an accurate prediction of brake system performance at the design stage thereby saving time and cost.
25

Structurally Integrated Embedded System

Zeppettella, David L. January 2011 (has links)
No description available.
26

Méthodes non-conformes de décomposition de domaine à grande échelle / Large scale nonconforming domain decomposition methods

Samaké, Abdoulaye 08 December 2014 (has links)
Cette thèse étudie les méthodes de décomposition de domaine généralement classées soit comme des méthodes de Schwarz avec recouvrement ou des méthodes par sous-structuration s'appuyant sur des sous-domaines sans recouvrement. Nous nous focalisons principalement sur la méthode des éléments finis joints, aussi appelée la méthode mortar, une approche non conforme des méthodes par sous-structuration impliquant des contraintes de continuité faible sur l'espace d'approximation. Nous introduisons un framework élément fini pour la conception et l'analyse des préconditionneurs par sous-structuration pour une résolution efficace du système linéaire provenant d'une telle méthode de discrétisation. Une attention particulière est accordée à la construction du préconditionneur grille grossière, notamment la principale variante proposée dans ce travailutilisant la méthode de Galerkin Discontinue avec pénalisation intérieure comme problème grossier. D'autres méthodes de décomposition de domaine, telles que les méthodes de Schwarz et la méthode dite three-field sont étudiées dans l'objectif d'établir un environnement de programmation générique d'enseignement et de recherche pour une large gamme de ces méthodes. Nous développons un framework de calcul avancé et dédié à la mise en oeuvre parallèle des méthodesnumériques et des préconditionneurs introduits dans cette thèse. L'efficacité et la scalabilité des préconditionneurs, ainsi que la performance des algorithmes parallèles sont illustrées par des expériences numériques effectuées sur des architectures parallèles à très grande échelle. / This thesis investigates domain decomposition methods, commonly classified as either overlapping Schwarz methods or iterative substructuring methods relying on nonoverlapping subdomains. We mainly focus on the mortar finite element method, a nonconforming approach of substructuring method involving weak continuity constraints on the approximation space. We introduce a finiteelement framework for the design and the analysis of the substructuring preconditioners for an efficient solution of the linear system arising from such a discretization method. Particular consideration is given to the construction of the coarse grid preconditioner, specifically the main variantproposed in this work, using a Discontinuous Galerkin interior penalty method as coarse problem. Other domain decomposition methods, such as Schwarz methods and the so-called three-field method are surveyed with the purpose of establishing a generic teaching and research programming environment for a wide range of these methods. We develop an advanced computational framework dedicated to the parallel implementation of numerical methods and preconditioners introduced in this thesis. The efficiency and the scalability of the preconditioners, and the performance of parallel algorithms are illustrated by numerical experiments performed on large scale parallel architectures.
27

Simulations des écoulements sanguins dans des réseaux vasculaires complexes / Modeling of blood flow in real vascular networks

Tarabay, Ranine 26 September 2016 (has links)
Au cours des dernières décennies, des progrès remarquables ont été réalisés au niveau de la simulation d’écoulements sanguins dans des modèles anatomiques réalistes construits à partir de données d'imagerie médicale 3D en vue de simulation hémodynamique et physiologique 3D à grande échelle. Alors que les modèles anatomiques précis sont d'une importance primordiale pour simuler le flux sanguin, des conditions aux limites réalistes sont également importantes surtout lorsqu’il s’agit de calculer des champs de vitesse et de pression. La première cible de cette thèse était d'étudier l'analyse de convergence des inconnus pour différents types de conditions aux limites permettant un cadre flexible par rapport au type de données d'entrée (vitesse, pression, débit, ...). Afin de faire face au grand coût informatique associé, nécessitant un calcul haute performance, nous nous sommes intéressés à comparer les performances de deux préconditionneurs par blocs; le preconditionneur LSC (Least-Squared Commutator et le preconditionneur PCD (Pressure Convection Diffusion). Dans le cadre de cette thèse, nous avons implémenté ce dernier dans la bibliothèque Feel++. Dans le but de traiter l'interaction fluide-structure, nous nous sommes focalisés sur l'approximation de la force exercée par le fluide sur la structure, un champ essentiel intervenant dans la condition de continuité pour assurer le couplage du modèle de fluide avec le modèle de structure. Enfin, afin de valider nos choix numériques, deux cas tests ont été réalisés et une comparaison avec les données expérimentales et numériques a été établie et validée (le benchmark FDA et le benchmark Phantom). / Towards a large scale 3D computational model of physiological hemodynamics, remarkable progress has been made in simulating blood flow in realistic anatomical models constructed from three-dimensional medical imaging data in the past few decades. When accurate anatomic models are of primary importance in simulating blood flow, realistic boundary conditions are equally important in computing velocity and pressure fields. Thus, the first target of this thesis was to investigate the convergence analysis of the unknown fields for various types of boundary conditions allowing for a flexible framework with respect to the type of input data (velocity, pressure, flow rate, ...). In order to deal with the associated large computational cost, requiring high performance computing, we were interested in comparing the performance of two block preconditioners; the least-squared commutator preconditioner and the pressure convection diffusion preconditioner. We implemented the latter, in the context of this thesis, in the Feel++ library. With the purpose of handling the fluid-structure interaction, we focused of the approximation of the force exerted by the fluid on the structure, a field that is essential while setting the continuity condition to ensure the coupling of the fluid model with the structure model. Finally, in order to assess our numerical choices, two benchmarks (the FDA benchmark and the Phantom benchmark) were carried out, and a comparison with respect to experimental and numerical data was established and validated.
28

The influence of braking system component design parameters on pedal force and displacement characteristics : simulation of a passenger car brake system, focusing on the prediction of brake pedal force and displacement based on the system components and their design characteristics

Ho, Hon Ping January 2009 (has links)
This thesis presents an investigation of braking system characteristics, brake system performance and brake system component design parameters that influence brake pedal force / displacement characteristics as ‘felt’ by the driver in a passenger car. It includes detailed studies of individual brake system component design parameters, operation, and the linear and nonlinear characteristics of internal components through experimental study and simulation modelling. The prediction of brake pedal ‘feel’ in brake system simulation has been achieved using the simulation modelling package AMESim. Each individual brake system component was modelled individually before combining them into the whole brake system in order to identify the parameters and the internal components characteristics that influence the brake pedal ‘feel’. The simulation predictions were validated by experimentally measured data and demonstrated the accuracy of simulation modelling. Axisymmetric Finite Element Analysis (using the ABAQUS software) was used to predict the behaviour of nonlinear elastomeric internal components such as the piston seal and the booster reaction disc which was then included in the AMESim simulation model. The seal model FEA highlighted the effects of master cylinder and caliper seal deformation on the brake pedal ‘feel’. The characteristics of the brake booster reaction disc were predicted by the FEA and AMESim simulation modelling and these results highlighted the importance of the nonlinear material characteristics, and their potential contribution to brake pedal ‘feel’ improvement. A full brake system simulation model was designed, prepared, and used to predict brake system performance and to design a system with better brake pedal ‘feel’. Each of the brake system component design parameters was validated to ensure that the braking system performance was accurately predicted. The critical parameter of brake booster air valve spring stiffness was identified to improve the brake ‘pedal ‘feel’. This research has contributed to the advancement of automotive engineering by providing a method for brake system engineers to design a braking system with improved pedal ‘feel’. The simulation model can be used in the future to provide an accurate prediction of brake system performance at the design stage thereby saving time and cost.
29

Industrial look and feel – The combination of aesthetics and performance in production, a case study

Baudin, Samuel, Fredriksson, Marcus January 2018 (has links)
The increasing globalization of the market has rendered the competitive situation for companies worldwide more fierce than ever with order winners becoming order qualifiers and the demand continues to rise. Especially, the situation has become more complex for SME´s that are suppliers to large global companies. To ensure themselves that the suppliers are conforming to the high standards set by the large companies. In mediating the quality of the production as well as having a well-performing production, practitioners are using the term industrial look and feel to encapsulate a production that both deliver and looks the part. However, this term is loosely used, and a clear definition of it is missing, hence creating problems when the term industrial look and feel is used in production line design. In this study, the authors aim to investigate the possibilities of providing a clear definition of the term industrial look and feel and what it involves. Further, the authors want to investigate what are the important aspects to consider when designing a production line considering industrial look and feel. The study was directed by these three research questions: * How can Industrial Look and Feel be defined? * How does Industrial Look and Feel contribute to increased performance of a production line? * What is important to consider when designing a production line considering industrial look and feel in an HMLV environment? To answer the research questions a case study has been conducted at a company producing the robust data communication equipment and a literature review was conducted with the aim of understanding the concepts included in the term industrial look and feel. The study resulted in a definition of industrial look and feel, how industrial look and feel may contribute the production performance and important aspect to consider and include in the design of a production line considering industrial look and feel. Taking the newly defined concept of industrial look and feel into consideration, a concept assembly line was developed at the case study company.
30

Fluid Dynamics as a Foundation for Game Mechanics

Myhrberg, Viktor January 2020 (has links)
This thesis investigates whether a game world based solely on fluid dynamics could be an interesting alternative to one based on rigid bodies by presenting a prototype to players where they can control the movement of a fluid. The players evaluate the prototype’s responsiveness, intuitiveness, visual appeal, immersion, and how well they think the fluid could represent ghosts, flocks, magic, and a platformer avatar by rating them vocally while playing. The fluid physics engine prototype is a simple grid-based one that utilizes the ideal gas law and pressure gradient force to calculate the flow between its cells. It is unstable and thus cannot handle too large time-steps. Therefore, simulating many cells (more than 10000 for two fluids) at the same is a slow process, and the prototype can only present a pixelated result. If a highresolution game is in general preferred by players, a computationally efficient solution could consist of utilizing shaders for cell blending. In the experiments, all categories except the platform avatar received positive evaluations despite the prototype’s early stage, which according to theories presented within Swink’s Game Feel (Swink, 2009) and the MDA framework (Hunicke et al., 2004) may indicate that a game based on a fluid physics engine like this one could be entertaining. The simulation could possibly be run as a separate system to add game mechanics to a game based on rigid bodies as well.

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