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Arquitetura da imagem - processo de criação da imagem em computação gráfica como leitura da imagem cinematográfica / Architecture image - process of image creation in computer graphics like image reading filmGabbai, Livia Escobar 12 September 2006 (has links)
O objetivo desta dissertação é a descrição, análise e produção de um vídeo, cujo título é \"Passagens do trem sobre a ponte\", o qual apresenta características audiovisuais da película cinematográfica. A partir de sua concepção, é elaborada uma dissertação, que descreve os estágios de seu processo de criação. Inicialmente, houve uma preparação que implicou busca de imagens que pudessem apresentar a plástica característica de um tipo de imagem cinematográfica e pudessem suscitar uma emoção primordial. Várias técnicas foram utilizadas na criação do vídeo: desenho, modelagem e animação em computação gráfica, sendo esta a principal ferramenta para a geração das imagens. Posteriormente, estas recebem tratamentos específicos tais como adição de efeitos visuais, edição de vídeo e adição de trilha sonora e efeitos sonoros a fim de atingir um resultado que pudesse preencher a tela e resgatar, através das imagens e do som projetados, a memória dos filmes. / The objective of this text is the description, analysis and production of a video entitled \"Passages of the train upon the bridge\", which has all the audio and visual traits of a film. From its conception, a presentation is created, that describes levels of the process. In the beginning a preparation was necessary and it had considered image searches, that could reveal a pattern that would carry plastic characteristics related to film and also spread a primordial emotion. Many technics were used for the development, such as sketches, computer graphics modelling and animation, which is the main tool in the generation of these images. Later, special effects were added at those images, which also received sound score and sound effects in the edition process . The result is a product that aims to fill the screen and rescue through its projection a film memory.
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Arquitetura da imagem - processo de criação da imagem em computação gráfica como leitura da imagem cinematográfica / Architecture image - process of image creation in computer graphics like image reading filmLivia Escobar Gabbai 12 September 2006 (has links)
O objetivo desta dissertação é a descrição, análise e produção de um vídeo, cujo título é \"Passagens do trem sobre a ponte\", o qual apresenta características audiovisuais da película cinematográfica. A partir de sua concepção, é elaborada uma dissertação, que descreve os estágios de seu processo de criação. Inicialmente, houve uma preparação que implicou busca de imagens que pudessem apresentar a plástica característica de um tipo de imagem cinematográfica e pudessem suscitar uma emoção primordial. Várias técnicas foram utilizadas na criação do vídeo: desenho, modelagem e animação em computação gráfica, sendo esta a principal ferramenta para a geração das imagens. Posteriormente, estas recebem tratamentos específicos tais como adição de efeitos visuais, edição de vídeo e adição de trilha sonora e efeitos sonoros a fim de atingir um resultado que pudesse preencher a tela e resgatar, através das imagens e do som projetados, a memória dos filmes. / The objective of this text is the description, analysis and production of a video entitled \"Passages of the train upon the bridge\", which has all the audio and visual traits of a film. From its conception, a presentation is created, that describes levels of the process. In the beginning a preparation was necessary and it had considered image searches, that could reveal a pattern that would carry plastic characteristics related to film and also spread a primordial emotion. Many technics were used for the development, such as sketches, computer graphics modelling and animation, which is the main tool in the generation of these images. Later, special effects were added at those images, which also received sound score and sound effects in the edition process . The result is a product that aims to fill the screen and rescue through its projection a film memory.
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L'image malsaine : le trouble identitaire du cinéma Américain et ses modes de représentations dans les années quatre-vingt-dix / The unealthy image : the identity disorder of American cinema and his modes of representation in the 1990sLe Gouez, Guillaume 24 March 2017 (has links)
Image hybride née de la contamination de l'image film par l'image vidéographique puis par l'image numérique, l'image malsaine du cinéma américain des années quatre-vingt-dix découle des modifications technologiques de la fin du XXe siècle. De fait, d'un point de vue esthétique, l'image malsaine, située habituellement aux abords de l'éthique de la représentation, n'est pas le résultat d'une sentence morale administrée par un regardant à un regardé, mais doit être traitée comme métaphore médicale capable de mettre en lumière les rapports dangereux qu'ont pu avoir, entre elles, les différentes natures d'images. L'image malsaine esquisse, dans ces rapports, dans ces mélanges qu'elle met en jeu, le cinéma du futur et réinvente la matière comme le langage du cinéma traditionnel américain. Modification du code génétique de l’image, naissance d'une représentation du corps numérique, ou encore volonté insatiable de mélanger toutes sortes de visuels pour créer des compositions hors normes, autant de facteurs qui poussent l'image cinématographique des années quatre-vingt-dix à se réinventer. L'image était déjà abjecte, grotesque, perverse voire pornographique dans le cinéma américain des années soixante-dix, elle deviendra, hybride, mutante et in fine malsaine lors des années quatre-vingt-dix. / Hybrid image born of the contamination of the film image by the video image and then by the digital image, the unhealthy image of the American cinema during the nineties stemmed from the technological changes of the end of the 20th century. Indeed, from an aesthetic point of view, the unhealthy image, usually close to the borders of the ethics of representation, cannot be the result of a moral sentence administered by a looking at a watched. It cannot follow from a judgment of value, difficult to analyze, but must be treated as a medical metaphor, able to highlight the dangerous relationships that may have existed at the end of the 20th century. Also, she sketches, by reinvent the material and language of the traditional American movie, the cinema of the future. Modification of the genetic code of the image, the birth of a representation of the digital body, or the insatiable des ire to mix all sorts of visuals to create out-of-the-ordinary compositions, a lot of factors that push the nineties cinematographic image to reinvent herself. The image was already abject, grotesque, perverse or even pornographic in the American cinema of the Seventies, it will become, hybrid, mutant, and definitely unhealthy in the nineties.
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LO SGUARDO SI FA SPAZIO: NUOVI ATTEGGIAMENTI DELLO SGUARDO NEL CINEMA CONTEMPORANEO / GAZE BECOMES SPACE - NEW GAZE BEHAVIUORS IN CONTEMPORARY CINEMATOSATTO, CRISTINA 03 May 2010 (has links)
La tesi intende indagare le relazioni tra lo spazio urbano ed il cinema contemporaneo, attraverso l'analisi dello spazio dell'immagine filmica. Come si orienta lo spettatore urbano di fronte ad immagini invase da dispositivi di visione che ne alterano lo statuto? Il concetto di rispazializzazione diventa una strategia di sopravvivenza del cinema nell'attuale paesaggio mediale. / The thesis aims to explore which kind of relationships connect urban space and contemporary cinema, by analyzing the space of the film image. How does urban spectator react in front of images invaded by many technological devices, which change the condition of that film space? The concept of respatialization seems to be a strategy, for cinema, to survive in the actual media landscape.
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Эволюция психологического триллера как продукта аудиовизуального творчества : магистерская диссертация / The evolution of a psychological thriller as a product of audiovisual creativityСумин, Л. Г., Sumin, L. G. January 2020 (has links)
Магистерская диссертация посвящена мало изученной проблеме – эволюции психологического триллера как продукта аудиовизуального творчества. Работа состоит из Введения, трех глав, Заключения, Списка использованных источников и Приложения. Достоинством диссертации в теоретическом аспекте является анализ аудиовизуального творчества как структуры социально-культурной деятельности и аудиовизуальной основы кинообраза как специфики его психологического воздействия. В работе проведено научное исследование феномена психологического триллера в кино и его трансформация в эпоху постмодерна и в условиях современной массовой культуры XXI века. В современной науке эта тема практически не изучена, что заслуживает особого внимания. Интерес представляет и практическая составляющая магистерской диссертации, связанная с разработкой хронологического сайта «Психологический триллер в кино», включающего выбор платформы для размещения сайта, разработку общего дизайн-решения сайта, создания основной части сайта и «словаря» сайта. / The master's thesis is devoted to a little-studied problem – the evolution of a psychological thriller as a product of audiovisual creativity. The work consists of an Introduction, three chapters, a Conclusion, a List of References and an Appendix. The merit of the dissertation in the theoretical aspect is the analysis of audiovisual creativity as a structure of social and cultural activity and the audiovisual basis of the film image as the specificity of its psychological impact. The work carried out a scientific study of the phenomenon of psychological thriller in cinema and its transformation in the postmodern era and in the conditions of modern mass culture of the XXI century. In modern science, this topic is practically not studied, which deserves special attention. Of interest is the practical component of the master's thesis related to the development of a chronological site "Psychological Thriller in Cinema", including the choice of a platform for hosting the site, the development of a general design solution for the site, the creation of the main part of the site and the "dictionary" of the site.
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