• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 83
  • 55
  • 6
  • 5
  • 4
  • 4
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 213
  • 213
  • 163
  • 151
  • 78
  • 39
  • 36
  • 36
  • 33
  • 33
  • 29
  • 27
  • 27
  • 25
  • 23
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
211

Hodnocení finanční situace podniku a návrhy na její zlepšení / Evaluation of the Financial Situation in the Firm and Proposals to its Improvement

Bazalová, Zuzana January 2011 (has links)
Master’s thesis evaluates financial situation of the company FATRA, a. s. within the period of years 2006 and 2010, by selected indicators of financial analysis. Mostly it deals with usage of elemental method’s indicators of financial analysis. It analyzes problems and proposes possible solutions, which will lead to the improvement of the company financial situation in the future.
212

Playing mind gamification : Theoretical evidence of addictive nature of gamification and identification of addictive game elements used in mobile application design

Abbasi, Bushra Qazi, Awais, Samrah January 2022 (has links)
Gamification is a modern concept that makes physical and digital activities engaging and enjoyable just like games. Game elements are added to mobile applications for user retention and engagement. One of the dark sides of gamification i.e., addiction is explored in this novel study in the context of mobile application design. It uses a mixed-method approach to lay the foundation of the relation between gamification and Smartphone Addiction, which is critically explained in a limited literature review using existing theories and studies on gamification. Interviews with behavioral experts confirm the psychological aspects of the research. The study also identifies game elements that contribute to smartphone addiction by a survey analysis of 269 participants. Results reveal Scrolling and Tapping as most addictive game elements. Some elements also show a statistically significant relationship with daily smartphone usage in hours. There are many effective applications of gamification, and in the context of mobile application design, it indeed helps to increase user engagement, however, there is an ethical need to reflect on what the exaggerated form of this engagement can lead to. As future research, a longitudinal study and experiments are suggested to find out this relationship with the use of empirical data.
213

The Influence of Personality Traits and Individual Beliefs on Task Persistence

Elliott, Alexis Shae 19 January 2023 (has links)
No description available.

Page generated in 0.0305 seconds