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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Minecraft i klassrummet : En kvalitativ studie om elevers och lärares upplevelser av Minecraft i undervisningen / Minecraft in the classroom : A qualitative study of students' and teachers' experiences of Minecraft in education

Dang, Denny January 2014 (has links)
The purpose of this study was to investigate pupils' and teachers' experiences of using the simulator computer game Minecraft in connection with the Swedish school competition Future City. The study examines how students (ages 14-15) and teachers have experienced the use of Minecraft, what the students have learned in relation to everyday education and the different forms of education during Future City and also examine which patterns that exists in the experiences of the students, with personal interest of and knowledge of Minecraft as a benchmark. The study was conducted through individual semi-structured interviews with both students and teachers. The analysis of the results is based upon a theoretical perspective that includes a socio-cultural view of learning, as well as the lines of reasoning in previous research about computer games and learning. As a general approach towards the study, and in a way, a justification of the chosen research method, a hermeneutic approach was used. ICT and learning as a field of research is not used as a theoretical basis for the analysis, but is presented because the use computer games in education can be considered as use of ICT (computers). The purpose is also to present the frontier in which research about computer gaming and learning originates.     Findings indicate that the students' personal interest and knowledge of Minecraft are determining factors concerning how they are experiencing the game in education, as well as what they perceive that they are learning through it. For example, students with high personal interest and knowledge of Minecraft tend to be more focused on the game play and creative activity, while students with low or no interest and prior experiences of the game tend to be excluded from the activity, either voluntarily or by more the experienced students. Both students and teachers think that the benefits with Minecraft in education are mainly motivational in terms of learning, but that the game is poorly adapted for educational purposes.
2

Lynk&Co Rebyell : The rebellious shared city sport car, shaped for the future urban youth.

Hägg, Adam January 2017 (has links)
This thesis concerns the implementation of car sharing technology into a semi autonomous future city sportscar. The vehicle is aimed towards the young rebellious generation who will be living an urban, compact lifestyle. The goal was to create a design language and practical supporting features that would appeal to the target group and express sharing technology. The car can change its visual expression depending on the mode or kind of use. The trunk window is a transparent screen displaying information about availability. In order to enter the car, the window scans the user’s iris and recognises if the person is a subscriber of the service. While using the car, the trunk window turns opaque and the front windows turn transparent. Methods used during the design process included research, sketching, package study, clay modelling, CAD modelling, final visualisation and a physical model.
3

Budoucnost bydlení / Future housing

Križanovská, Ivana January 2018 (has links)
The design is a modular structure, repeating itself in cities around the world. The space grid, which forms the platform for mobile housing, provides the city nomad with the ability to easily move from city to city and live with its small home anywhere.

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