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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Skillnaden i perception mellan hockeyspelare på professionell kontra icke professionell nivå

Björklund, Karl January 2014 (has links)
Purpose: The purposes of the current study were to investigate whether there were any differences in the perceptual ability between professional and non-professional ice-hockey players and whether professional players are better at distinguishing, paying attention to and concentrating on what is important during intense physical activity. Method: Twenty male ice-hockey players (10 from both the Swedish first and third divisions) participated in the study. Wingate test were used for physiological measurements while three psychological tests were presented in front of the participants. Stroop, Flanker and Fast counting tests were used to measure perceptual and coping abilities during intense physical activity and the differences between the two groups. Results: Fast counting and Flanker word 2 tests showed a significant difference between the two groups, whereby the professional groups was faster and more accurate than the non-professional group in answering. On the Flanker test the non-professionals had more unsuccessful attempts than the professionals. Conclusion: The current study indicates that perceptual ability can be important for performance at a higher level. If a player has superior perceptual ability, they may have a better chance to succeed at a superior level.
2

Giving answers or educating? : Evaluation of an automated tracking system and its possibilities to educate game intelligence in Swedish elite football players.

Ekholm, Edwin January 2020 (has links)
The aim of the study was to evaluate an automated tracking system and its possibilities to increase knowledge and awareness (future described as educate) in game intelligence among Swedish male elite football players. The study involved both qualitative and quantitative aspects. The quantitative part consisted of observing offensive passes performed by three male players, average age 25.3 (±1.5) years, weight 75.7 (±2.1) kg and height 181 (±4.4) cm. All of the players offensive passes were judged and categorized, based on criteria by the practitioner with footballing knowledge and by the automated tracking system. Pass probability (PP) and pass probability times pass impact (PP x PI) was observed since they indicate the possibility for a pass to succeed but also its impact, which could be associated with the game intelligence ability, knowledge of situational probability. The results showed a significant association (p<0.05) between PP and PP x PI. Hence, the null hypothesis could be rejected. Additionally, pass probability (PP) was a more accurate method than pass probability times pass impact (PP x PI) and results also showed that the players made more accurate decisions than the automated tracking system. The qualitative part of the study consisted of three recorded sessions with the player, where the automated tracking system was used as an educational tool. The players were shown different situations which they then discussed. Results indicated that most of the player quotes could be associated to visual search behavior (n=24). Although, an improved automated tracking system was used, there are still limitations with the automated tracking systems accuracy which could affect the results. This article provides a very preliminary step in the study of automated tracking systems as an educational tool and suggests an approach based on discussions with players, rather than only relying on answers given by the automated tracking system. However, the research area within automated tracking systems is relatively unexplored and results should be interpreted with caution. Therefore, future studies are necessary to determine how much an automated tracking system could improve game intelligence.

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