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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Gamer mode : Identifying and managing unwanted behaviour in military educational wargaming

Frank, Anders January 2014 (has links)
Games are rule-governed systems at the same time as they are fiction, simulating or representing a real or an abstract world. This defining characteristic may create for different forms of tensions, that is, at different times players may focus on the rules, the fiction or on both during game play. In military education with games, this poses a problem when the learner becomes too focused on the rules, trying to win at any price rather than taking the representation and what it implies in terms of permissible behaviour seriously. In here we attempt to understand how participants in a wargaming situation act out this tension by studying the interaction between the player and the game in military tactical training. The results first of all confirm that there is a tension – there are occasions where players are mainly concerned with winning the wargame, disregarding what the theme is meant to represent. I propose the term gamer mode to refer to this player orientation: players in gamer mode have an extreme rule-focused interaction, meaning they behave rationally with respect to game rules but irrationally with respect to the portrayed real-life situation they are training for. Gamer mode can probably occur for many reasons. This thesis documents two contributing factors. The first concerns whenever the game does not match players’ expectation on mimicking warfare. In these situations players may find that the game breaks the fragile contract of upholding an accurate representation of warfare. The other factor that may lead to gamer mode are game design features such as explicit reward structures or victory conditions. To remedy the situation, the instructor can, in real-time, actively support players’ orientation towards the game and explain in-game events, keeping them on track. When gamer mode occur I argue that the conditions for learning are compromised as the gaming activity becomes its own learning subject, blurring and overshadowing the learning objective. Although the results suggest that gamer mode is mainly detrimental to learning I conclude that gamer mode is a natural way students will approach games and as such, needs to be dealt with by the instructor. / <p>QC 20141209</p>
2

Spelarbeteende – Gamer mode : Hur framställningen utav uppgifter påverkar spelarens beteende / Gaming behavior – Gamer mode : How the framing of tasks affects the player’s behavior

Eriksson, Anton January 2017 (has links)
Gamer mode är ett vinstfokuserat-beteende där Frank menar att det finns 3 faktorer till varför ”gamer mode” uppkommer, där en av faktorerna handlar om hur spelet framställs. I det här arbetet har fokus varit på den andra faktorn om framställning och hur den påverkar spelarens beteende gällande poängsamlande. Deltagarna i undersökningen delades upp i två grupper och som skulle spela ett spel som var identiskt förutom dess framställning i form utav en introduktionsskärm. Denna introduktionsskärm uppmanade till att utföra egocentriska eller altruistiska uppgifter där de egocentriska uppgifterna lede till poäng. Resultatet visade på att den gruppen som fick en egocentrisk framställning var mer benägna till poäng medan de som fick en altruistisk framställning inte var lika benägna till poängsamlande. Möjligheter till vidare forskning finns genom att pröva olika grader av framställning för spelaren för att undersöka hur dess beteende påverkas, samt liknande undersökning fast i ett 3D-spel.

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