Spelling suggestions: "subject:"generative adversarial betworks"" "subject:"generative adversarial conetworks""
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Návrh generativní kompetitivní neuronové sítě pro generování umělých EKG záznamů / Generative Adversial Network for Artificial ECG GenerationŠagát, Martin January 2020 (has links)
The work deals with the generation of ECG signals using generative adversarial networks (GAN). It examines in detail the basics of artificial neural networks and the principles of their operation. It theoretically describes the use and operation and the most common types of failures of generative adversarial networks. In this work, a general procedure of signal preprocessing suitable for GAN training was derived, which was used to compile a database. In this work, a total of 3 different GAN models were designed and implemented. The results of the models were visually displayed and analyzed in detail. Finally, the work comments on the achieved results and suggests further research direction of methods dealing with the generation of ECG signals.
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Methods for Generative Adversarial Output EnhancementBrodie, Michael B. 09 December 2020 (has links)
Generative Adversarial Networks (GAN) learn to synthesize novel samples for a given data distribution. While GANs can train on diverse data of various modalities, the most successful use cases to date apply GANs to computer vision tasks. Despite significant advances in training algorithms and network architectures, GANs still struggle to consistently generate high-quality outputs after training. We present a series of papers that improve GAN output inference qualitatively and quantitatively. The first chapter, Alpha Model Domination, addresses a related subfield of Multiple Choice Learning, which -- like GANs -- aims to generate diverse sets of outputs. The next chapter, CoachGAN, introduces a real-time refinement method for the latent input space that improves inference quality for pretrained GANs. The following two chapters introduce finetuning methods for arbitrary, end-to-end differentiable GANs. The first, PuzzleGAN, proposes a self-supervised puzzle-solving task to improve global coherence in generated images. The latter, Trained Truncation Trick, improves upon a common inference heuristic by better maintaining output diversity while increasing image realism. Our final work, Two Second StyleGAN Projection, reduces the time for high-quality, image-to-latent GAN projections by two orders of magnitude. We present a wide array of results and applications of our method. We conclude with implications and directions for future work.
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Methods for Generative Adversarial Output EnhancementBrodie, Michael B. 09 December 2020 (has links)
Generative Adversarial Networks (GAN) learn to synthesize novel samples for a given data distribution. While GANs can train on diverse data of various modalities, the most successful use cases to date apply GANs to computer vision tasks. Despite significant advances in training algorithms and network architectures, GANs still struggle to consistently generate high-quality outputs after training. We present a series of papers that improve GAN output inference qualitatively and quantitatively. The first chapter, Alpha Model Domination, addresses a related subfield of Multiple Choice Learning, which -- like GANs -- aims to generate diverse sets of outputs. The next chapter, CoachGAN, introduces a real-time refinement method for the latent input space that improves inference quality for pretrained GANs. The following two chapters introduce finetuning methods for arbitrary, end-to-end differentiable GANs. The first, PuzzleGAN, proposes a self-supervised puzzle-solving task to improve global coherence in generated images. The latter, Trained Truncation Trick, improves upon a common inference heuristic by better maintaining output diversity while increasing image realism. Our final work, Two Second StyleGAN Projection, reduces the time for high-quality, image-to-latent GAN projections by two orders of magnitude. We present a wide array of results and applications of our method. We conclude with implications and directions for future work.
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Data augmentation for attack detection on IoT Telehealth SystemsKhan, Zaid A. 11 March 2022 (has links)
Telehealth is an online health care system that is extensively used in the current pandemic situation. Our proposed technique is considered a fog computing-based attack detection architecture to protect IoT Telehealth Networks. As for IoT Telehealth Networks, the sensor/actuator edge devices are considered the weakest link in the IoT system and are obvious targets of attacks such as botnet attacks. In this thesis, we introduce a novel framework that employs several machine learning and data analysis techniques to detect those attacks. We evaluate the effectiveness of the proposed framework using two publicly available datasets from real-world scenarios. These datasets contain a variety of attacks with different characteristics. The robustness of the proposed framework and its ability, to detect and distinguish between the existing IoT attacks that are tested by combining the two datasets for cross-evaluation. This combination is based on a novel technique for generating supplementary data instances, which employs GAN (generative adversarial networks) for data augmentation and to ensure that the number of samples and features are balanced. / Graduate
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UNCERTAINTY, EDGE, AND REVERSE-ATTENTION GUIDED GENERATIVE ADVERSARIAL NETWORK FOR AUTOMATIC BUILDING DETECTION IN REMOTELY SENSED IMAGESSomrita Chattopadhyay (12210671) 18 April 2022 (has links)
Despite recent advances in deep-learning based semantic segmentation, automatic building detection from remotely sensed imagery is still a challenging problem owing to large
variability in the appearance of buildings across the globe. The errors occur mostly around
the boundaries of the building footprints, in shadow areas, and when detecting buildings
whose exterior surfaces have reflectivity properties that are very similar to those of the surrounding regions. To overcome these problems, we propose a generative adversarial network
based segmentation framework with uncertainty attention unit and refinement module
embedded in the generator. The refinement module, composed of edge and reverse attention
units, is designed to refine the predicted building map. The edge attention enhances the
boundary features to estimate building boundaries with greater precision, and the reverse
attention allows the network to explore the features missing in the previously estimated
regions. The uncertainty attention unit assists the network in resolving uncertainties in
classification. As a measure of the power of our approach, as of January 5, 2022, it ranks
at the second place on DeepGlobe’s public leaderboard despite the fact that main focus of
our approach — refinement of the building edges — does not align exactly with the metrics
used for leaderboard rankings. Our overall F1-score on DeepGlobe’s challenging dataset is
0.745. We also report improvements on the previous-best results for the challenging INRIA
Validation Dataset for which our network achieves an overall IoU of 81.28% and an overall
accuracy of 97.03%. Along the same lines, for the official INRIA Test Dataset, our network
scores 77.86% and 96.41% in overall IoU and accuracy. We have also improved upon the
previous best results on two other datasets: For the WHU Building Dataset, our network
achieves 92.27% IoU, 96.73% precision, 95.24% recall and 95.98% F1-score. And, finally, for
the Massachusetts Buildings Dataset, our network achieves 96.19% relaxed IoU score and
98.03% relaxed F1-score over the previous best scores of 91.55% and 96.78% respectively,
and in terms of non-relaxed F1 and IoU scores, our network outperforms the previous best
scores by 2.77% and 3.89% respectively.
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Semi Supervised Learning for Accurate Segmentation of Roughly Labeled DataRajan, Rachel 01 September 2020 (has links)
No description available.
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Analysis of Artifact Formation and Removal in GAN TrainingHackney, Daniel 05 June 2023 (has links)
No description available.
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Improving Unreal Engine Imagery using Generative Adversarial Networks / Förbättring av Unreal Engine-renderingar med hjälp av Generativa MotståndarnätverkJareman, Erik, Knast, Ludvig January 2023 (has links)
Game engines such as Unreal Engine 5 are widely used to create photo-realistic renderings. To run these renderings at high quality without experiencing any performance issues,high-performance hardware is often required. In situations where the hardware is lacking,users may be forced to lower the quality and resolution of renderings to maintain goodperformance. While this may be acceptable in some situations, it limits the benefit that apowerful tool like Unreal Engine 5 can provide. This thesis aims to explore the possibilityof using a Real-ESRGAN, fine-tuned on a custom data set, to increase both the resolutionand quality of screenshots taken in Unreal Engine 5. By doing this, users can lower theresolution and quality of their Unreal Engine 5 rendering while still being able to generatehigh quality screenshots similar to those produced when running the rendering at higherresolution and higher quality. To accomplish this, a custom data set was created by randomizing camera positionsand capturing screenshots in an Unreal Engine 5 rendering. This data set was used to finetune a pre-trained Real-ESRGAN model. The fine-tuned model could then generate imagesfrom low resolution and low quality screenshots taken in Unreal Engine 5. The resultingimages were analyzed and evaluated using both quantitative and qualitative methods.The conclusions drawn from this thesis indicate that images generated using the finetuned weights are of high quality. This conclusion is supported by quantitative measurements, demonstrating that the generated images and the ground truth images are similar.Furthermore, visual inspection conducted by the authors confirms that the generated images are similar to the reference images, despite occasional artifacts.
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Musikgenerering med Generativa motståndsnätverk / Music Generation with Generative Adversarial NetworksLi, Yupeng, Linberg, Jonatan January 2023 (has links)
At present, state-of-the-art deep learning music generation systems require a lot time and hardware resources to develop. This means that they are almost exclusively available to large companies. In order to reduce these requirements, more efficient techniques and methods need to be utilised. This project aims to investigate various approaches by developing a music generation system using generative adversarial networks, comparing different techniques and their effect on the system's performance. Our results show the difficulties in generating music in a more resource-constrained environment. We find that structuring the input space with conditional model constraints improves the systems' ability to conform to musical standards. The results also indicate the importance of a patch-based discriminator for evaluating the texture of the generated music. Finally, we propose a similarity loss as a way of reducing mode collapse in the generator, thus stabilising the training process.
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A state-trait approach for bridging the gap between basic and applied occupational psychological constructs / 状態・特性アプローチによる職業活動に関わる基礎的および応用的心理学的構成概念の統合的理解Yamashita, Jumpei 23 May 2023 (has links)
京都大学 / 新制・課程博士 / 博士(情報学) / 甲第24821号 / 情博第837号 / 新制||情||140(附属図書館) / 京都大学大学院情報学研究科知能情報学専攻 / (主査)教授 熊田 孝恒, 教授 西田 眞也, 教授 内田 由紀子, 准教授 中島 亮一 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
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