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Disintegrating Loops of Uprooted PlasticGiordano, Jacin 09 July 2018 (has links)
I’m interested in paint’s malleability. In my work, I transform the physical possibilities of paint in a literal way, using it as a tactile material to be cut apart, reassembled, or simply exposed for what it is. My paintings are labor-intensive. They are not predetermined, they meticulously evolve; crafted rather than executed. Remnant material from one painting, the result of a working process of cutting, gouging, or sanding, leads directly to the production of a new piece. In my work there is no illusion, material is meant to reiterate itself. Unlike abstract painters of the early 20th century, who hoped their work could aspire to spiritual harmony. My paintings are much more pragmatic, every day, present, and real.
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EXAMPLE-BASED TERRAIN AUTHORING WITH COMPLEX FEATURESSandeep Malatesh Nadig (14222117) 07 December 2022 (has links)
<p>Synthesis of terrains with complex features has been a challenging problem in computer graphics since most of the existing methods are based on the height field representation. Complex features in terrains adds to the overall realism of the terrain. Hence, there is a need to synthesize terrains in real-time with complex features that adhere to user input. The methodology described in this thesis describes a novel way to synthesize terrains with complex features based on user drawn sketches. Layered stack data structure is used to ensure that the resulting terrain has complex features. Since, Neural Networks are used to generate the terrains, the process is real-time.</p>
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The Sense and Sensibility of The 19th-Century FantasticHanes, Stacie L. 25 November 2013 (has links)
No description available.
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