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Nehodovost cyklistů / Accident Frequency of CyclistsTOMANDL, Petr January 2007 (has links)
In compliance with a worldwide there is a growing interest in cycling tourism even in the Czech Republic Cycling is getting modern and is starting to be an inseparable part of lifestyle. Today{\crq}s situation brings positive and negative consequences. The most important negative one is growing accident rate that is connected with considerable economic losses and mainly with casualties. The aim of this work was to collect dates concerning all accidents with bikers attendance in the region of České Budějovice from April 2006 to October 2006 and consequently to analyze cyclist{\crq}s injuries. By this research was found out that in corpus 60% of accidents with cyclists attendance result in head injury of the cyclist. This injury forms 35% of all cyclists{\crq} injuries in corpus. The second most frequent injury is a leg injury with 40%.
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Container Orchestration : the Migration Path to KubernetesAndersson, Johan, Norrman, Fredrik January 2020 (has links)
As IT platforms grow larger and more complex, so does the underlying infrastructure. Virtualization is an essential factor for more efficient resource allocation, improving both the management and environmental impact. It allows more robust solutions and facilitates the use of IaC (infrastructure ascode). Many systems developed today consist of containerized microservices. Considered the standard of container orchestration, Kubernetes is the natural next step for many companies. But how do we move on from previous solutions to a Kubernetes cluster? We found that there are not a lot of detailed enough guidelines available, and set out to gain more knowledge by diving into the subject - implementing prototypes that would act as a foundation for a resulting guideline of how it can be done.
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Next Generation Helm : Improving the user experience inside a boat helmThyni, Emil January 2022 (has links)
The design and functionality of the controls inside a boat helm are a big part of the user experience for operators. This master thesis focuses on the boat helm and the equipment from Volvo Penta placed in it. The aim is to present solutions to user’s problems revealed from interviews and look at future technology that will change the helm station. This project has been conducted in cooperation with Volvo Penta vehicle controls department. The project was conducted following a four-phase project plan with the phases learn, ideate, build, and launch. The learn phase focused on gaining state of practice information about today’s situation, using interviews to understand the stakeholders and benchmarking to understand the current marine market. The learn phase also focused on state of the art research to learn about future technologies. The ideate phase consisted of creative workshops to ideate around the findings from the learn phase. These ideas or concepts were then prototyped using a 3D printer and evaluated at a prototype evaluation during the build phase. The launch phase finalized the project by implementing the feedback from the prototype evaluation and visualizing the final concepts, highlighting the problems that were found and presenting design opportunities. The outcome of this project is several concepts presenting design opportunities for Volvo Penta when creating the next generation helm. Such as a scroll wheel joystick placed on the throttle, a driving-oriented joystick, and a modular button panel with both visual and haptic buttons. The outcome also presents information about handling increased automation/autonomy gathered from the theoretical framework and the prototype evaluation. / Designen på kontrollerna och instrumenten i förarmiljön för båtar spelar en stor roll för användarupplevelsen. Detta examensarbete fokuserar på förarmiljön i båtar och de instrument av Volvo Penta som finns inom den. Målet är att presentera lösningar till användarproblem som funnits genom intervjuer och undersöka framtida teknologi som kan förändra förarmiljön. Projektet har gjorts i samarbete med Volvo Penta vehicle controls. Projektet följde en projektplan på fyra delar; learn, ideate, build and launch. Learn fasen fokuserar på att samla information kring dagens situation genom användarintervjuer och analysera framtida teknik som måste tas i åtanke. Ideate fasen innehöll kreativa workshops för att skapa idéer kring de problem som hittats i learn fasen. I build fasen användes en 3D printer för att skapa prototyper och dessa testades på en prototyp utvärdering. Projektet avslutades med launch fasen som implementerade feedback från prototyp utvärderingen och visualiserade det slutgiltiga koncepten. Dessa koncept visar på det problem som funnits och på design möjligheter för hur dessa kan förbättras. Projektet resulterade i konceptuella instrument som visar de problem och möjligheter som kommer finnas i nästa generations förarmiljö. Dessa resultat var joystick vinkelgivare placerad på gasreglaget, en joystick inriktad för körning och en modulär knappanel med visuella och haptiska knappar. Information gällande hantering av automatisering och mer autonom körning från den teoretiska referensramen och prototyp utvärderingen presenteras även.
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