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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

As histórias em quadrinhos na educação do Peru no século XXI

CASELLA, Rosa Alicia Nonone 31 March 2016 (has links)
Submitted by Fabio Sobreira Campos da Costa (fabio.sobreira@ufpe.br) on 2017-07-10T14:29:27Z No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Rosa.pdf: 10145887 bytes, checksum: 2cbd76aeaa7b11ffe936e2850d86c47e (MD5) / Made available in DSpace on 2017-07-10T14:29:27Z (GMT). No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) Rosa.pdf: 10145887 bytes, checksum: 2cbd76aeaa7b11ffe936e2850d86c47e (MD5) Previous issue date: 2016-03-31 / CAPES / Esta dissertação tem como principal objetivo estudar as possibilidades educacionais contidas em histórias em quadrinhos peruanas, as chamadas historietas, que tratam dos Incas e de figuras heroicas, históricas e da literatura de reconhecido relevo para aquele país na rede de ensino público e privada do mesmo. Para tanto estudamos as historietas utilizadas nas salas de aula do ensino regular peruano, historietas publicadas no país e as cartilhas e manuais que orientam os estudantes na leitura, confecção e elaboração das mesmas. Aqui buscamos responder a seguinte pergunta: as histórias em quadrinhos são parte relevante da política educacional que objetiva a preservação da tradição histórica e da construção do homem peruano civilizado do século XXI? Queremos demonstrar que as histórias em quadrinhos têm e tiveram relevância no processo educacional peruano, o fazemos a partir do debate da edificação do processo civilizador daquele país nos apoiando nas teorias de Norbert Elias e José CarlosMariatégui. / This thesis aims to study the educational possibilities contained in stories from Peruvian comics, dealing with the Incas and heroic figures of historical and recognized relevant literature to this country in public and private schools ot the same. For this we have studied stories used in Peruvian mainstream classrooms, short stories published in the country and booklets and manuals that guide students in the reading and making of the comics. Here we seek to answer the following question: Are comics a relevant part of education policy which aims at preserving the historical tradition and the construction of civilized Peruvian man of the XXI century? We want to show that comics had and still have a relevance in the Peruvian educational process, we do it from the debate of the building of the civilizing process of this country by supporting the theories of Norbert Elias and Jose CarlosMariategui.
2

La historieta y la identidad Nacional en Jóvenes de Secundaria del distrito de Puente Piedra / The comic book and national identity in junior high school students in Puente Piedra district

Ordoñez Manco, Gabriel Ignacio 02 July 2019 (has links)
​El presente artículo de investigación busca reconocer la problemática actual de la falta de identidad nacional en jóvenes de educación secundaria de zonas específicas de Lima a causa de la falta de una apropiada educación en los centros educativos, así como la falta de integración social en la escuela. El objetivo de la investigación realizada consiste en contribuir a la formación de la identidad nacional en los jóvenes mediante el uso del diseño gráfico, por medio de la historia del Perú y la historieta. Brindando una alternativa que capte la atención e interese a los alumnos. Se ha optado por la metodología de investigación experimental, ya que se realizará un estudio con variables experimentales en un entorno fijo. El nivel de investigación es el experimental y el enfoque elegido es el mixto pues se realizarán métodos cuantitativos como cualitativos. De esta Manera se plantea como posible solución el uso de la historieta como un medio generador y proveedor de identidad nacional en las escuelas secundarias. Una solución que se plantea en base a los resultados que se han obtenido durante la investigación del problema y sus orígenes. En Conclusión, la respuesta de los jóvenes a la propuesta fue positiva y los resultados de los test realizados resultó en un 60% de acierto por lo que se puede validar la hipótesis planteada. / The present research article seeks to recognize the current problem of the lack of national identity in young people in the education of the specific areas of Lima, cause of the lack of an adequate education in the educational centers, as well as the lack of social integration in the school. The objective of the research is to contribute to the formation of national identity in young people through the use of graphic design, through the history of Peru and the comic strip. Providing an alternative that captures the attention and interests of students. The chosen methodology has been the experimental research, a study has been developed with experimental variables in a fixed environment. The level of research is experimental, and the chosen approach is mixing to perform quantitative and qualitative methods. In this way, the possible use of the comic strip as a generator and provider of national identity in high schools is presented as a possible solution. A solution that is based on the results obtained during the investigation of the problem and its origins. As Conclusion, the response of the young people to the proposal was positive and the results of the tests were 60% correct, so the hypothesis could be validated.​ / Trabajo de investigación
3

History Games

Damián Ortega, Eiderd Axcel, Gallardo Osorio, Ruth Stephany, García Amaya, Mara Alejandra, Lucar Diaz, Lucia Jimena, Yamunaqué Aguilar, Müller Iván 11 July 2021 (has links)
El presente proyecto de investigación consiste en el desarrollo del aplicativo History Games, el cual consiste en la creación del juego con temática de historia del Perú como una nueva metodología de aprendizaje. Este trabajo nos permite ver la viabilidad del proyecto a corto, mediano y largo plazo, a través de los distintos estudios ejecutados en Lima metropolitana, a niños y jóvenes de 8 a 17 años del sector socioeconómico A y B.  Por ello se pudo evidenciar que el público objetivo desea aprender un poco más de nuestro Perú a través de la experiencia de este aplicativo. Al desarrollar este proyecto se realizaron entrevistas online, encuestas y marketing digital en redes sociales. De manera que fue una investigación a fondo sobre el mercado de juegos educativos para poder llevar a cabo este proyecto, donde se ha podido ver interés por parte de las instituciones educativas que desean adoptar History Games como metodología de enseñanza. Analizamos a profundidad el proyecto ya que buscamos que sea sostenible en todos los aspectos a largo plazo y que pueda cumplir con los objetivos planteados desde el inicio. Todos los conocimientos adquiridos durante nuestra etapa universitaria fueron aplicados en cada parte del trabajo como es la parte de marketing, financiera, administrativa, entre otras. Al ser un equipo de diversas carreras, nos brindó un panorama más amplio de los puntos que debemos seguir mejorando e implementando conforme el proyecto siga creciendo. History Games es una idea que sin duda ayudará a muchas personas en su aprendizaje y en la nueva forma de ver la historia en cada una de sus clases. / This research project consists of the development of the History Games application, which consists of the creation of the game with the theme of Peruvian history as a new learning methodology. This work allows us to see the viability of the project in the short, medium and long term, through the different studies carried out in metropolitan Lima, to children and young people from 8 to 17 years of age from the socioeconomic sector A and B. Therefore, it was possible to show that The target audience wants to learn a little more about our Peru through the experience of this application. When developing this project, online interviews, surveys and digital marketing were carried out on social networks. So it was an in-depth investigation of the educational games market in order to carry out this project, where interest has been seen on the part of educational institutions that want to adopt History Games as a teaching methodology. We analyze the project in depth as we seek to make it sustainable in all aspects in the long term and that it can meet the objectives set from the beginning. All the knowledge acquired during our university stage was applied in each part of the work such as the marketing, financial, and administrative part, among others. Being a diverse racing team, it gave us a broader picture of the points that we must continue to improve and implement as the project continues to grow. History Games is an idea that will undoubtedly help many people in their learning and in the new way of seeing history in each of their classes. / Trabajo de investigación

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