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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

網際網路溝通的語言遊戲—以MSN Messenger為例

潘美岑, Pan, Mei-Chen Unknown Date (has links)
本文以MSN Messenger為研究對象,從語言遊戲的角度出發,嘗試把網路語言放在一個新的理論位置。網路語言(Netspeak)在本文中的定義為:網路溝通多變的實際情境裡出現的語言,包括書寫、口語的語言,亦包括副語言(語言符號裡的輔助、身勢符號、非語言符號的面部表情和圖像)。 經由文獻探討,「網路溝通的語言遊戲」具備兩個概念:一是「語言遊戲」,一是「情境的言語遊戲」。前者的語言遊戲(Language Play)認為讓語言作平常不作的事就是玩語言遊戲,因此網路語言的特殊性可以歸納成口語強化遊戲和視覺符號遊戲,這個理論有助於我們檢視遊戲的根源轉化自語言的哪個部分。而後者「情境的言語遊戲」則融入了維根斯坦的概念,要我們回到語言的實際運用情境裡面,從實踐的角度來看前面的語言遊戲如何在情境中展現與變化。 本研究採取三種研究方法探索六個研究問題:調查法、內容分析法、對話分析法。內容分析法用來瞭解視覺符號遊戲與口語強化遊戲是什麼;調查法用來瞭解為何使用者玩語言遊戲、語言遊戲在不同情境中的變化;對話分析法則用以找出口語強化遊戲和視覺符號遊戲的對話功能,以及找出MSN溝通環境對傳播情境和溝通者而言,具有怎樣的限制和創造力之特性。 視覺符號遊戲最主要的轉化來源仍是面部表情,其中以MSN內建的表情符號比例最高,而誇張、戲謔版的下載符號則較線條組成的自製符號更受歡迎。口語強化遊戲最主要的轉化來源是語尾助詞,但口語遊戲的轉化來源通常不只一個,和日常生活的語言遊戲、通常一次只有一個變化的現象不一樣。此外,研究者亦發現,口語遊戲是MSN情境裡的核心現象;而視覺符號遊戲的「關係修辭性」比較強。網路情境還容許口語遊戲「視覺效果」的轉化,這樣的視覺效果也可能營造出聽覺效果。 使用者玩語言遊戲最主要的因素是獲致愉悅,其次是社交因素,即玩語言遊戲不但讓談話更為有趣,而且還讓自己和交談的對方變得比較親近。至於語言遊戲在不同情境中的變化,交談的目的僅是在維持某種社會關係時,使用者的溝通愉悅帶來了較多的語言遊戲;若是為了某種特定的任務溝通時,使用者的語言遊戲明顯較少。就熟稔程度來說,在低度熟稔程度的時候,有熟稔程度越高、玩越多視覺符號遊戲的趨勢,兩種遊戲皆是在「半生不熟」的狀況下玩得最多。 此外,不同的情境裡果然存在著不同的言語特色,運用視覺符號遊戲和口語強化遊戲的方式、提出話題的策略以及話題內容都有區別。由對話分析所觀察到MSN的對話限制及其延伸出的可能性有以下五點: 一、「答非所問」形成「話題跳動的彈性」 二、「對話次序」使得「資訊不受干擾」 三、「交談介面」有利於「製造當下的共通性」 四、「非面對面溝通」允許「釋放更多線索」 五、「網路溝通空間」是另一個「語言遊戲的寬廣空間」 建議未來研究可以繼續探討語言遊戲的語藝效果,不只是MSN情境,其他網路溝通情境裡的語言遊戲也有檢視的必要。並且也建議更深入地探討玩家的遊戲心理、遊戲在綜合情境中的面貌,以及混合遊戲產生的效果。
2

The Application of IMC on IM--Case study by "MSN Messenger Club" website

Liang, Jay-Ing 16 October 2004 (has links)
With the advances of Internet technologies, Internet users can not only deliver instant text message through the Instant Messenger (IM), but enhance the effect of messages delivered with showing lively mood symbols or other pictures on IM. Moreover, Internet users can deliver their looks and voice to other users through webcam and microphone with IM, and IM business also provides convenient daily information through it. At present, Internet users haven¡¦t been charged with IM service yet, but IM business has used the popular software on business, including Internet advertisement and the information service of strategy cooperation. IM plays several roles as a product, information service plat, and marketing channel. It becomes a new commercial tool. The study takes Microsoft MSN Messenger as an applied empirical example. The purpose of this study is to analyze the MSN Messenger marketing strategy with the theory structure of IMC to construct the integrated marketing plan model of MSN Messenger; through the questionnaire survey for MSN Messenger users, the study approves the marketing strategy effect of ¡§MSN Messenger club¡¨ website, and provides the workable suggestions of marketing strategy for MSN business. The study finds that the MSN business unit is highly aware of IMC, and it takes integrated and multi marketing communication plans on MSN Messenger. According to the result of the analysis, the suggestions of marketing strategy includes to enhance the long-term interactive relationship with the resources and stakeholders, and explore more originally interactive advertisements and activities to gather the loyalty of MSN Messenger users. As for the website promotion of ¡§MSN Messenger Club¡¨, this study also suggests to develop more creative Internet suggestions advertisements with instant messenger, add the website¡¦s hyperlink on MSN Messenger or add the information tab service to enhance the relationship connection between website and software, and MSN can actively converge another related pictures resources to enrich the club website.
3

科技化人際關係新圖像:MSN使用者運用在場訊息的分析

陳蓉萱 Unknown Date (has links)
MSN Messenger(以下簡稱MSN)為當前電子傳播科技的種類當中,廣受使用者青睞的溝通工具之一。透過這項電腦中介科技,可能衍生的人際互動議題,可謂添加了「人際溝通」這個研究領域的豐富性。本研究鎖定MSN的其中一項功能-「在場訊息」,或稱「線上狀態」,根據使用者運用這項機制的策略,本研究試圖勾勒出因應新傳播科技所發展的溝通型態。 使用者透過在場訊息有機會向他人彰顯本身的「溝通可得性」。這個溝通的可得性同時指涉時間與空間的概念,亦即使用者「在不在?」以及「有沒有空?」根據先驅研究的初步發現,在場訊息讓使用者有探索的自由度;這個自由度植基於科技特有的「符擔性」,因而賦予使用者在限度之內挖掘科技本身的可能性。本研究特別關注的是具有過往互動歷史、由線下衍生到線上的人際關係;這種特性的關係型態在與科技特性交會之後,是否可能誘發人際互動的新視野? 本研究同時採取人際網絡滾雪球法,以及透過網際網路公開招募的方式,總共募集21位受訪者。透過深度訪談的方式,發現在MSN的情境裡,「科技」與「關係」交會之後,在場訊息的功能因而衍生出新的使用意義,從單純表彰個人溝通可得性的工具,成為使用者之間用來衡量或評估人我關係親疏遠近的工具,透過介面特性反覆確認人我對於關係的定義。當這項機制的意義被延伸之後,使用者也產生因應之道,發展相關溝通策略。最後,回應本研究一開始所欲探討的,亦即運用MSN在場訊息對於人際互動的啟發。研究結果顯示,在新的科技中介溝通情境當中,使用者對於自身溝通主動權的看重與掌控。
4

Spam on the phone - VoIP and its biggest weakness : Studies about the users’ willingness to offer personal information in order to avoid VoIP spam

Putz, Daniel Robert January 2007 (has links)
<p>It is very probable that VoIP will soon replace the ordinary telephone. Beside all advantages of the digital voice-connection it is linked to the danger of spam on the telephone. A lot of approaches have been developed to solve the problem of VoIP spam. Because some of these solutions are based on access to personal information of its users, a broad discussion about the best and most ethical approach has started.</p><p>This thesis analyzes the users’ point of view towards the VoIP spam problem and the extent of users’ willingness to offer private information in order to avoid VoIP spam. It presents results from a qualitative and a quantitative research as well as approaches for a most realistic- and most promising VoIP solution. These new approaches are based on the results of the research.</p><p>The main points of the results showed that users were not willing to offer private information to companies and that they were not willing to pay any amount of money for VoIP spam solutions. Users held governmental organisations and telephone operators responsible for finding a solution against VoIP spam.</p>
5

Spam on the phone - VoIP and its biggest weakness : Studies about the users’ willingness to offer personal information in order to avoid VoIP spam

Putz, Daniel Robert January 2007 (has links)
It is very probable that VoIP will soon replace the ordinary telephone. Beside all advantages of the digital voice-connection it is linked to the danger of spam on the telephone. A lot of approaches have been developed to solve the problem of VoIP spam. Because some of these solutions are based on access to personal information of its users, a broad discussion about the best and most ethical approach has started. This thesis analyzes the users’ point of view towards the VoIP spam problem and the extent of users’ willingness to offer private information in order to avoid VoIP spam. It presents results from a qualitative and a quantitative research as well as approaches for a most realistic- and most promising VoIP solution. These new approaches are based on the results of the research. The main points of the results showed that users were not willing to offer private information to companies and that they were not willing to pay any amount of money for VoIP spam solutions. Users held governmental organisations and telephone operators responsible for finding a solution against VoIP spam.

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