• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 3
  • Tagged with
  • 4
  • 4
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

UNDERSTANDING ANIMATION USE ON MOBILE INTERFACES

Yexin Wang (5930927) 10 June 2019 (has links)
<p>Animations are playing an important role in today’s user interface design. To investigate the animation usage on smart phone interfaces, in this study, I inspected 428 animation videos from five smart phone apps to answer the question: “How does the animation change on interfaces from 2008 to 2017?”. By comparing the parameters such as frequency and duration based on the context from the historical perspective, the results can provide insights for both the HCI and UX community. The findings on the key markers laid a foundation for researcher to understand the animation use specially on interfaces in the industry overtime, also providing insights for practitioners to improve the user experience by looking into the animation use. </p>
2

The Influence of Social Network in Mobile Experience Sampling -Development and Implementation of Android based Mobile Experience Sampling tool

Huang, Chengcheng January 2012 (has links)
The Experience Sampling Method (ESM), a research technique, was initiated to understand human experience and behavior upon a certain subject. This subject can be a commercial product, a period of time or even the quality of our lives. The mostly used pattern in the ESM is questionnaire, a common example of which can be customer satisfactory survey. During the past three decades, the technology used in this kind of research has changed dramatically: from primitively written on paper to vividly popping up in your modern devices [1]. Therefore, a new approach called Mobile Experience Sampling has been developed, which relies on the ubiquitous computing technologies to collect data. Among these technologies, there is an emerging star— social network. Nowadays, everyone is networking, not really by actual socializing but via countless social network sites: Facebook, Twitter, LinkedIn, etc. Life details are generously shared on these sites: what they do, where they go and, of course, how they feel. As the user population rockets, this special kind of sites has potentially become an ideal source for information/data collection of Experience Sampling. In this paper, quantitative and qualitative research methodologies are combined with the ESM to study the influence of social network on Mobile Experience Sampling. The study shows that the social network sites significantly affect the response and participation rate in the Mobile Experience Sampling experiment designed by the researcher, which indicates its influence on articipants compliance and motivation levels.
3

Hybrid Human Agency: A Teleodynamic Socio-Spatial Interaction Model for Emergent Human Agency Architecture

Boyko, Erik 16 April 2010 (has links)
People relate with one another in space and through imagined and technologically mediated networks. This thesis is concerned with the relationship between these two types of social connections – spatial and network. Spatial connections structure collectives of people in the same place at the same time. Network connections structure relations between people without regard to place or time. Spatial connections are complex, but rigid by nature, while network connections are simple, but flexible. Essential articulations emerge between these two connection types. These articulations create and evolve contemporary socio-spatial systems such as the city, its many places, and groups of people therein. However, the basic human experience of these systems remains largely polarized between spatial and network social practices to the disadvantage of human agency. This thesis proposes a teleodynamic, socio-spatial interaction model for the articulation of these social practices in human agency architecture. The model is a mobile experience design that functions through people with ‘smart’ mobile devices. It connects them with one another in public place and to global information and communication networks simultaneously. Sociological study informs the model’s design – constraints and conditions for the connection extents and integrity of social interaction. The model supports self-organizing circular relationships between human interaction dynamics and their trace structures based on a methodology for emergence in complex systems. It effects the emergence of the aforementioned socio-spatial, human agency architecture, with great flexibility. The model and architecture together serve to better articulate contemporary spatial and network social practices to the benefit of human agency in urban space.
4

Hybrid Human Agency: A Teleodynamic Socio-Spatial Interaction Model for Emergent Human Agency Architecture

Boyko, Erik 16 April 2010 (has links)
People relate with one another in space and through imagined and technologically mediated networks. This thesis is concerned with the relationship between these two types of social connections – spatial and network. Spatial connections structure collectives of people in the same place at the same time. Network connections structure relations between people without regard to place or time. Spatial connections are complex, but rigid by nature, while network connections are simple, but flexible. Essential articulations emerge between these two connection types. These articulations create and evolve contemporary socio-spatial systems such as the city, its many places, and groups of people therein. However, the basic human experience of these systems remains largely polarized between spatial and network social practices to the disadvantage of human agency. This thesis proposes a teleodynamic, socio-spatial interaction model for the articulation of these social practices in human agency architecture. The model is a mobile experience design that functions through people with ‘smart’ mobile devices. It connects them with one another in public place and to global information and communication networks simultaneously. Sociological study informs the model’s design – constraints and conditions for the connection extents and integrity of social interaction. The model supports self-organizing circular relationships between human interaction dynamics and their trace structures based on a methodology for emergence in complex systems. It effects the emergence of the aforementioned socio-spatial, human agency architecture, with great flexibility. The model and architecture together serve to better articulate contemporary spatial and network social practices to the benefit of human agency in urban space.

Page generated in 0.0675 seconds