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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The Murdering Hero - A Study of Heroism in Orson Scott Card's Ender's Game

Lindberg, Susanne January 2007 (has links)
<p>The essay intends to problematize the notion of heroism in Orson Scott Card’s Ender’s Game by contemplating the hero himself as well as his enemies. Particular focus will be placed on the good and evil dichotomy, arguing that it is essential to the heroic tale since the hero is supposed to fight evil and foster good. Seeing that Ender is also a murderer, the matter debated will be that he both is and is not a hero.</p>
2

The Murdering Hero - A Study of Heroism in Orson Scott Card's Ender's Game

Lindberg, Susanne January 2007 (has links)
The essay intends to problematize the notion of heroism in Orson Scott Card’s Ender’s Game by contemplating the hero himself as well as his enemies. Particular focus will be placed on the good and evil dichotomy, arguing that it is essential to the heroic tale since the hero is supposed to fight evil and foster good. Seeing that Ender is also a murderer, the matter debated will be that he both is and is not a hero.
3

Adapting Skazki: How American Authors Reinvent Russian Fairy Tales

Krasner, Sarah 01 January 2017 (has links)
Adaptations of works have the potential to bring their subject matter to a new audience. This thesis explores the adaptation of Russian fairy tales into novels by authors Orson Scott Card and Joy Preble by looking at how they present Russian fairy tales, folkloric figures, and fairy tale structure to an American audience.
4

Maxime Miranda in Minimis: Reimagining Swarm Consciousness and Planetary Responsibility

Ask Nunes, Denise January 2015 (has links)
This essay explores Swarm Consciousness in relation to the novels Ender’s Game by Orson Scott Card, Remembering Babylon by David Malouf, and the manga Nausicaä of the Valley of the Wind by Hayao Miyazaki. Through these novels, Swarm Consciousness can be reimagined in order to challenge the ways insects have previously been considered in literature. Swarm Consciousness is originally a concept from biology that explains the self-organizing systems of social insects such as for example bees or ants. Previously it was believed that these insect societies consisted of a great majority of mindless drones that were governed by a central authority, most commonly envisioned as a queen. However, if we base our vision of Swarm Consciousness on the more recent understanding of insect self-organization it is possible to challenge this rigidly divided traditional perspective into one that instead has the potential to give rise to visions of new and more creative interactions between humans and insects. These interactions are not limited to an in-group, out-group mentality, but Swarm Consciousness can be used to imagine interactions between groups, irrespective of their species identity. Due to this shift towards a more decentralized perspective, it is possible to create a new way of imagining the umwelt, as Jakob von Uexküll would define it, the unique environment, of vastly different creatures. The limits of the umwelt can be breached with the aid of Swarm Consciousness and create new possible forms of interspecies imagination. However, these intimate interactions surpass the individuals involved and create opportunities for glimpsing a wider planetary perspective which gives rise to an increased sense of planetary responsibility. Thus, Swarm Consciousness challenges both how we can think, but also who we can think with and, as a consequence, opens up new ways of perceiving unique and individual worlds, as well as the entire planet.
5

The Price of Assessment: Ender’s Game as an Educational Tool in the EFL Classroom

Wigzell, Klara January 2022 (has links)
As Sweden has moved towards an assessment-driven education system, an increase in studies reporting the decline of students’ well-being has also followed. The studies indicate a strong correlation between said decline and the potential negative effects of assessment such as stress and emotional distress. Defining well-being as a balance between the students’ abilities and their aims, this essay investigates how and why Ender’s Game by Orson Scott Card (1991) can be used as a tool for identifying the possible impact of assessment on this   balance while simultaneously working towards both abstract and concrete goals of current curricula and the Education Act. Foucauldian theory is utilized as a way of identifying and dismantling structures of assessment with key factors such as surveillance, testing and categorization constituting the main foci in the analysis of Ender’s Game. The extremes of assessment at Card’s Battle School provide an excellent opportunity for students to gain awareness of their own situation at a safe distance while identifying potential similarities in the Swedish Education System and their effects on well-being.
6

Turbulent times : epic fantasy in adolescent literature /

Crawford, Karie, January 2002 (has links) (PDF)
Thesis (M.A.)--Brigham Young University. Dept. of English, 2002. / Includes bibliographical references (p. 67-69).
7

Turbulent Times: Epic Fantasy in Adolescent Literature

Crawford, Karie Eliza 01 January 2002 (has links) (PDF)
This thesis is a development of the theories presented by Carl Jung, Joseph Campbell, and Bruno Bettelheim concerning archetypes, the anima/animus concept, the Hero Cycle, and identity development through fairy tales. I argue that there are vital rites of passage missing in Anglo-Saxon culture, and while bibliotherapy cannot replace them, it can help adolescents synthesize their experiences. The theories of Jung, Campbell, and Bettelheim demonstrate this concept by defining segments of the story and how they apply to the reader. Because of the applicability, readers, despite their age, can use the examples in the book to help reconcile their own experiences and understand life as it relates to them. The works I examine include J.K. Rowling's Harry Potter series, Orson Scott Card's Alvin Maker series, J.R.R. Tolkien's The Lord of the Rings, Ursula K. Le Guin's Earthsea trilogy, and David Eddings' Belgariad. Though it is impossible to test the effects of reading such works on readers, the possibility of those effects exists. Bettelheim's work, The Uses of Enchantment, discusses similar themes and he provides scientific support through his use of anecdotal evidence. Following his example, I have tried to include evidence from my own life that exemplifies the effect reading epic fantasy has had on me. The aspects of epic fantasy in relation to going through adolescence I examine include the concept of responsibility and its relation to progress and maturity; gaining a social identity; and reconciling oneself to the dark side within and without, in society. These aspects are found within the superstructure of the Hero Cycle and the actions and motivations of the characters—archetypes—within the cycle. They are also present in real life and necessary concepts to understand to be accepted into society as a mature contributor.
8

Literary Laboratories: A Cautious Celebration of the Child-Cyborg from Romanticism to Modernism

Lupold, Eva Marie 16 July 2012 (has links)
No description available.

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