Spelling suggestions: "subject:"denaturalization"" "subject:"renaturalization""
1 |
Renaturalizing the Individual with Borderline Personality DisorderPlain, Amanda January 2013 (has links)
Borderline Personality Disorder (BPD) is among the most troubling Personality Disorders. Individuals with the disorder have exaggerated fears of abandonment, distorted self-identity and problems in interpersonal relationships, and are prone to self-abuse, suicide ideation and attempts, rage and aggression. Furthermore, these individuals have an exceptional aversion to admitting that these problematic behaviours are symptomatic of an underlying disorder, and therefore in accepting responsibility for their behaviour. Using a Spinozist approach, I analyze that we the public share in the responsibility for having a population with BPD. Under the guidance of Hasana Sharp’s Politics of Renaturalization, I argue that the individual with BPD resists accepting responsibility because she is not completely to blame. Spinoza’s radically relational ontology shows that no individual can act without affecting and having been affected by the myriad of other beings, especially other humans. We the public share in the blame for having a population with BPD, and I argue that admitting so will help the individuals with BPD gain self-knowledge and accept their respective share of the responsibility for these problematic behaviours. This will serve the best interests of the public by affording more credence and adding new voices from these personalities in collective conversation
|
2 |
Renaturalizing the Individual with Borderline Personality DisorderPlain, Amanda January 2013 (has links)
Borderline Personality Disorder (BPD) is among the most troubling Personality Disorders. Individuals with the disorder have exaggerated fears of abandonment, distorted self-identity and problems in interpersonal relationships, and are prone to self-abuse, suicide ideation and attempts, rage and aggression. Furthermore, these individuals have an exceptional aversion to admitting that these problematic behaviours are symptomatic of an underlying disorder, and therefore in accepting responsibility for their behaviour. Using a Spinozist approach, I analyze that we the public share in the responsibility for having a population with BPD. Under the guidance of Hasana Sharp’s Politics of Renaturalization, I argue that the individual with BPD resists accepting responsibility because she is not completely to blame. Spinoza’s radically relational ontology shows that no individual can act without affecting and having been affected by the myriad of other beings, especially other humans. We the public share in the blame for having a population with BPD, and I argue that admitting so will help the individuals with BPD gain self-knowledge and accept their respective share of the responsibility for these problematic behaviours. This will serve the best interests of the public by affording more credence and adding new voices from these personalities in collective conversation
|
3 |
Desconstrução mínima e renaturalização : estudo de caso córrego do Aleixo, Barretos-SPWatanuki Filho, Adhemar 12 December 2008 (has links)
Made available in DSpace on 2016-06-02T20:00:43Z (GMT). No. of bitstreams: 1
4289.pdf: 11544046 bytes, checksum: 0f3759be3d930212876cbbaf08c351e4 (MD5)
Previous issue date: 2008-12-12 / Financiadora de Estudos e Projetos / The interactions of man with nature begin a journey of constant changes in space. Cities as principal product of this process of deconstruction that seeks to analyze and understand in order to establish new forms of interventions concerned with the quality of the place. This practice of deconstruction space is still not understood which ensures the production of spaces marked by the use of the technique. Thus, if one replaces existing nature artificialized by nature. The present study aimed to analyze the perspective of the concepts of deconstruction minimum and the renaturation of Aleixo Stream, the city of Barretos-SP, because it has the attributes necessary to characterize the deconstructions, techniques and common problems that occur in urban streams . To develop the research, the stream in question was divided into five sections, from its source to its encounter with the treatment plant in the city, where aspects of deconstruction were evaluated from the perspective of land use, water and border areas green. Other aspects evaluated were the interventions proposed by the Municipality, with the design of Vale Avenue Fund, that instead of proposing a renaturation replace part of the heritage and border water, with foreclosures, such as point solutions to the problems of urban drainage the municipality. These flooding problems are perhaps an 'alert', instituted by nature, and that can be solved, provided that the anthropic action applied to these spaces is done in a more conscious and socially engaged. To do so, the application of the concepts of deconstruction is the minimum that can ensure the production of balanced spaces. And in cases where the "works" engineering is already consolidated, the use of instruments of intervention as the renaturation becomes essential in the design of more natural environments. / As interações do homem com a natureza dão início a uma caminhada de constantes transformações no espaço. As cidades como produto importante desse processo de desconstrução espacial é o que se procura analisar e entender, com o intuito de estabelecer novas formas de intervenções preocupadas com a qualidade do lugar. Essa prática de desconstrução espacial ainda incompreendida é o que garante a produção de espaços marcados pelo uso da técnica. Assim, substitui-se uma natureza existente por uma natureza artificializada. O presente estudo se propôs a analisar sob a ótica dos conceitos de desconstrução mínima e renaturalização o Córrego do Aleixo, do município de Barretos-SP, pois este apresenta os atributos necessários para caracterizar as desconstruções, as técnicas e problemas comuns que ocorrem em córregos urbanos. Para o desenvolvimento da pesquisa, o córrego em questão foi dividido em cinco trechos, da sua nascente até seu encontro com a estação de tratamento do município, onde foram avaliados aspectos de desconstrução sob a ótica do uso do solo, fronteiras d água e áreas verdes. Outros aspectos avaliados foram as intervenções propostas pela Prefeitura Municipal, com o projeto Avenida Fundo de Vale, que ao invés de propor uma renaturalização substituirá parte do patrimônio histórico e das fronteiras d água, com desapropriações, como soluções pontuais para os problemas de drenagem urbana do município. Esses problemas de enchentes talvez sejam um alerta , instituído pela própria natureza, eque pode ser resolvido, desde que, a ação antrópica aplicada a esses espaços seja realizada de forma mais consciente e engajada socialmente. Para tanto, a aplicação dos conceitos de desconstrução mínima é o que pode garantir a produção de espaços equilibrados. E nos casos, onde as obras de engenharia já se encontram consolidadas, a utilização de instrumentos de intervenção como a renaturalização passa a ser indispensável na concepção de ambientes mais naturais.
|
4 |
Micropaisajes para el juego. Modelos de la jugabilidad en el espacio público y su aplicación práctica en la ciudad de ValenciaGómez Chávez, Andrés Eduardo 13 January 2025 (has links)
[ES] La zonificación funcionalista de la ciudad moderna originó el arquetipo paisajístico «playground», confinando el juego urbano a un lugar y tiempo específicos. Durante décadas se dieron desarrollos plásticos de alta calidad lúdica, ejemplos destacados en las propuestas de Noguchi, Van Eyck o Sørensen. Nuevos estándares de seguridad hicieron que en la década de los ochenta se implementara un dispositivo paisajístico caracterizado por una imagen infantilizada. La desactualización de estos artefactos es más visible ahora, al ser carentes de la jugabilidad que se encuentra en el mundo digital donde los avances tecnológicos hacen de los videojuegos una experiencia completamente inmersiva.
Nuestra crítica se fundamenta en la contradicción administrativa de querer gamificar sus rutinas y servicios; sin embargo, jugar en el espacio público está restringido mediante protocolos de orden y vigilancia. Al darse cuenta del vacío existente, ciudades como Londres o Barcelona están modificando sus políticas administrativas, intentando usar el juego como catalizador de procesos de regeneración urbana.
Nuestra investigación sobre la jugabilidad en los espacios de juego se desarrolló desde cuatro perspectivas interrelacionadas. Inicialmente, entender el juego como un sistema emergente en la realidad de lo «no serio», donde el entorno debe ofrecer ciertos componentes que permitan la aparición de eventos lúdicos, libres y espontáneos. En segundo lugar, analizar las diferentes perspectivas de la jugabilidad para poder ofrecer un marco teórico propio con atributos necesarios para desarrollar espacios de juego híbridos.
Por otra parte, reforzar el carácter ambiental y natural de los espacios de juego para migrar de elementos plásticos a entornos más naturales, y así incitar a la exploración y al juego libre, aportando a la resiliencia urbana necesaria para afrontar los efectos del cambio climático. Por último, proponiendo una herramienta de diseño participativo para la creación y construcción de dispositivos lúdico ambientales, que denominamos Micropaisajes para el juego. / [CA] La zonificació funcionalista de la ciutat moderna va originar l'arquetip paisatgístic «playgrounds», confinant el joc urbà a un lloc i un temps específic. Durant dècades es van donar desenvolupaments plàstics d'alta qualitat lúdica, exemples a les propostes de Noguchi, Van Eyck o Sørensen. Nous estàndards de seguretat feren que a la dècada dels huitanta s'implementara un dispositiu paisatgístic caracteritzat per una imatge infantilitzada. La desactualització d'estos artefactes és més visible ara, en ser cuidadors de la jugabilitat que es troba al món digital on els avanços tecnològics fan dels videojocs una experiència completament immersiva.
La nostra crítica es fonamenta en la contradicció administrativa de voler gamificar les seues rutines i serveis, però, al mateix temps, jugar a l'espai públic està restringit mitjançant protocols d'ordre i vigilància. Donant-se compte del buit existent, ciutats com Londres o Barcelona es troben girant les seues polítiques administratives intentant fer servir el joc com a catalitzador de processos de regeneració urbana.
La nostra investigació sobre la jugabilitat als espais de joc es va desenvolupar des de quatre mirades que es troben interrelacionades. Inicialment, entendre el joc com un sistema emergent en la realitat de l'allò no seriós, per la qual cosa l'entorn ha d'oferir certs components que permeten emergir l'esdeveniment lúdic, lliure i espontani. En segon lloc, analitzar les diferents perspectives de la jugabilitat per poder oferir un marc teòric propi amb atributs necessaris per a desplegar espais de joc híbrids.
D'altra banda, reforçar el caràcter ambiental i natural dels espais de joc per migrar elements plàstics a entorns més naturals, i així incitar a l'exploració i al joc lliure, aportant a la resiliència urbana necessària per a afrontar els efectes del canvi climàtic. Per últim, proposem una eina de disseny participatiu per a la creació i construcció de dispositius lúdics ambientals. / [EN] The functionalist zoning of the modern city gave rise to the "playground" landscape archetype, confining urban play to a specific place and time. For decades, there were high-quality, artistic creations, such as the works of Noguchi, Van Eyck or Sørensen. New safety standards in the Eighties gave the playground an infantilized look and feel. The outdated look and feel of these artifacts are even more apparent today, as they lack the gameplay and playability found in the digital world, where technological advances have made videogames a completely immersive experience.
Our criticism is based on the administrative contradiction of wanting to gamify routines and services while being restricted to public play spaces by order and surveillance protocols. Realizing the existing void, cities like London or Barcelona are adapting their administrative policies to try to use play as a catalyst for urban regeneration processes.
Our research on playability in playing spaces was developed from four interrelated perspectives. Firstly, understanding the game as an emergent system in the reality of the non-serious, for which the environment must offer certain affordances that allow playful, free and spontaneous events to emerge. Secondly, we analyze the different perspectives of gameplay in order to offer our own theoretical framework with the necessary attributes to develop hybrid playing spaces.
Thirdly, we reinforce the environmental character of play by recommending a migration away from plastic elements to more natural environments. In this way, we encourage exploration and free play, whilst also contributing to urban resilience to counter the effects of climate change. Finally, we propose a participatory design tool for the creation and construction of natural playing spaces. / Gómez Chávez, AE. (2024). Micropaisajes para el juego. Modelos de la jugabilidad en el espacio público y su aplicación práctica en la ciudad de Valencia [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/214020
|
Page generated in 0.0721 seconds