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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Um simulador para robótica social aplicado a ambientes internos / A simulator for social robotics applied to indoor environments

Belo, José Pedro Ribeiro 26 March 2018 (has links)
A robótica social representa um ramo da interação humano-robô que visa desenvolver robôs para atuar em ambientes não estruturados em parceria direta com seres humanos. O relatório A Roadmap for U.S. Robotics From Internet to Robotics, de 2013, preconiza a obtenção de resultados promissores em 12 anos desde que condições apropriadas sejam disponibilizadas para a área. Uma das condições envolve a utilização de ambiente de referência para desenvolver, avaliar e comparar o desempenho de sistemas cognitivos. Este ambiente é denominado Robot City com atores, cenários (casas, ruas, cidade) e auditores. Até o momento esse complexo ambiente não se concretizou, possivelmente devido ao elevado custo de implantação e manutenção de uma instalação desse porte. Nesta dissertação é proposto um caminho alternativo através da definição e implementação do simulador de sistemas cognitivos denominado Robot House Simulator (RHS). O simulador RHS tem como objetivo disponibilizar um ambiente residencial composto por sala e cozinha, no qual convivem dois agentes, um robô humanoide e um avatar humano. O agente humano é controlado pelo usuário do sistema e o robô é controlado por uma arquitetura cognitiva que determina o comportamento do robô. A arquitetura cognitiva estabelece sua percepção do ambiente através de informações sensoriais supridas pelo RHS e modeladas por uma ontologia denominada OntSense. A utilização de uma ontologia garante rigidez formal aos dados sensoriais além de viabilizar um alto nivel de abstração. O RHS tem como base a ferramenta de desenvolvimento de jogos Unity sendo aderente ao conceito de código aberto com disponibilização pelo repositório online GitHub. A validação do sistema foi realizada através de experimentos que demonstraram a capacidade do simulador em prover um ambiente de validação para arquiteturas cognitivas voltadas à robótica social. O RHS é pioneiro na integração de um simulador e uma arquitetura cognitiva, além disto, é um dos poucos direcionados para robótica social provendo rica informação sensorial, destacando-se o modelamento inédito disponibilizado para os sentidos de olfato e paladar. / Social robotics represents a branch of human-robot interaction that aims to develop robots to work in unstructured environments in direct partnership with humans. The Roadmap for Robotics from the Internet to Robotics, 2013, predicts achieving promising results in 12 years as long as appropriate conditions are made available to the area. One of the conditions involves the use of a reference environment to develop, evaluate and compare the performance of cognitive systems. This environment is called Robot City with actors, scenarios (houses, streets, city) and auditors. To date, this complex environment has not been materialized, possibly due to its high cost of installing and maintaining. In this dissertation an alternative way is proposed through the definition and implementation of the simulator of cognitive systems called Robot House Simulator (RHS). The RHS simulator aims to provide a residential environment composed of living room and kitchen, in which two agents live together, a humanoid robot and a human avatar. The human avatar is controlled by the user of the system and the robot is controlled by a cognitive architecture that determines the behavior of the robot. The cognitive architecture establishes its perception of the environment through sensorial information supplied by the RHS and modeled by an ontology called OntSense. The use of an ontology guarantees formal rigidity to the sensory data in addition to enabling a high level of abstraction. The RHS simulator is based on the Unity game engine and is adheres to the open source concept, available on the GitHub online repository. The validation of the system was performed through experiments that demonstrated the simulators ability to provide a validation environment for cognitive architectures aimed at social robotics. The RHS simulator is a pioneer in the integration of a simulator and a cognitive architecture. In addition, it is one of the few for social robotics to provide rich sensory information where it is worth noting the unprecedented modeling available to the senses of smell and taste.
2

Chirurgie robotique : de l'apprentissage à l'application / Telesurgery : from training to implementation

Perez, Manuela 14 September 2012 (has links)
Le développement croissant de la chirurgie robotique pose le problème de la formation. Cette nouvelle technologie tend à suppléer dans les procédures complexes la coelioscopie. Elle nécessite une adaptation du chirurgien. Il est, en effet, nécessaire de maîtriser à la fois le télémanipulateur et les procédures chirurgicales, qui ne sont pas de simples transpositions des gestes coelioscopiques. Initialement, nous avons réalisé un historique du développement de la chirurgie mini-invasive coelioscopique et robotique, ainsi qu'un historique de l'apprentissage de la chirurgie. Puis, nous nous sommes intéressés à l'apprentissage de la robotique. Les simulateurs de chirurgie coelioscopique sont très couramment employés dans l'apprentissage. En robotiques, ils ont fait récemment leur apparition sur le marché. Nous avons étudié la validité du simulateur dV-Trainer dans l'apprentissage de la chirurgie robotique. Nous avons démontré l'intérêt de cet outil dans l'acquisition de la gestuelle et des automatismes propres au robot. Nous avons par ailleurs étudié l'impact d'une formation en micro-chirurgie sur les performances développées en chirurgie robotique car, au cours d'une étude préliminaire nous avions constaté que les micro-chirurgiens présentaient de meilleures aptitudes sur le simulateur de chirurgie robotique que ceux sans expérience en micro-chirurgie. Dans un troisième temps, nous nous sommes intéressés à la téléchirurgie à longue distance qui est impactée par deux contraintes que sont la latence de transmission et le volume des informations à transmettre. Une première étude a étudié l'impact du délai de transmission sur les performances des chirurgiens. Une deuxième étude a consisté à réaliser une évaluation subjective par des chirurgiens de la qualité de vidéos de chirurgie robotique compressées afin de déterminer un seuil de compression maximal acceptable / The huge expansion of minimally invasive robotic devices for surgery ask the question of the training of this new technology. Progress of robotic-assisted surgical techniques allows today mini- invasive surgery to be more accurate, providing benefits to surgeons and patients for complex surgical procedures. But, it resulted from an increasing need for training and development of new pedagogical strategies. Indeed, the surgeon has to master the telemanipulator and the procedure, which is different from a simple transposition of a laparoscopic skill. The first part of this work treats about historical development of minimal invasive surgery from laparoscopy to robotic surgery. We also develop the evolution of training program in surgery. Virtual simulators provide efficient tools for laparoscopy training. The second part of this work, study some possible solutions for robotic training. We assess the validity of a new robotic virtual simulator (dV-Trainer). We demonstrate the usefulness of this tool for the acquisition of the basic gesture for robotic surgery. Then, we evaluate the impact of a previous experience in micro-surgery on robotic training. We propose a prospective study comparing the surgical performance of micro-surgeons to that of general surgeons on a robotic simulator. We want to determine if this experience in micro-surgery could significantly improve the abilities and surgeons performance in the field of basic gesture in robotic surgery. The last part of the study also looks to the future. Currently, telesurgery need sophisticated dedicated technical resources. We want to develop procedures for clinical routine used. Therefore, we evaluate the impact of the delay on the surgical procedure. Also, reducing data volume allow decreasing latency. An appropriate solution to reduce the amount of data could be found by introducing lossy compression for the transmission using the well-known MPEG-2 and H-264 standards
3

Um simulador para robótica social aplicado a ambientes internos / A simulator for social robotics applied to indoor environments

José Pedro Ribeiro Belo 26 March 2018 (has links)
A robótica social representa um ramo da interação humano-robô que visa desenvolver robôs para atuar em ambientes não estruturados em parceria direta com seres humanos. O relatório A Roadmap for U.S. Robotics From Internet to Robotics, de 2013, preconiza a obtenção de resultados promissores em 12 anos desde que condições apropriadas sejam disponibilizadas para a área. Uma das condições envolve a utilização de ambiente de referência para desenvolver, avaliar e comparar o desempenho de sistemas cognitivos. Este ambiente é denominado Robot City com atores, cenários (casas, ruas, cidade) e auditores. Até o momento esse complexo ambiente não se concretizou, possivelmente devido ao elevado custo de implantação e manutenção de uma instalação desse porte. Nesta dissertação é proposto um caminho alternativo através da definição e implementação do simulador de sistemas cognitivos denominado Robot House Simulator (RHS). O simulador RHS tem como objetivo disponibilizar um ambiente residencial composto por sala e cozinha, no qual convivem dois agentes, um robô humanoide e um avatar humano. O agente humano é controlado pelo usuário do sistema e o robô é controlado por uma arquitetura cognitiva que determina o comportamento do robô. A arquitetura cognitiva estabelece sua percepção do ambiente através de informações sensoriais supridas pelo RHS e modeladas por uma ontologia denominada OntSense. A utilização de uma ontologia garante rigidez formal aos dados sensoriais além de viabilizar um alto nivel de abstração. O RHS tem como base a ferramenta de desenvolvimento de jogos Unity sendo aderente ao conceito de código aberto com disponibilização pelo repositório online GitHub. A validação do sistema foi realizada através de experimentos que demonstraram a capacidade do simulador em prover um ambiente de validação para arquiteturas cognitivas voltadas à robótica social. O RHS é pioneiro na integração de um simulador e uma arquitetura cognitiva, além disto, é um dos poucos direcionados para robótica social provendo rica informação sensorial, destacando-se o modelamento inédito disponibilizado para os sentidos de olfato e paladar. / Social robotics represents a branch of human-robot interaction that aims to develop robots to work in unstructured environments in direct partnership with humans. The Roadmap for Robotics from the Internet to Robotics, 2013, predicts achieving promising results in 12 years as long as appropriate conditions are made available to the area. One of the conditions involves the use of a reference environment to develop, evaluate and compare the performance of cognitive systems. This environment is called Robot City with actors, scenarios (houses, streets, city) and auditors. To date, this complex environment has not been materialized, possibly due to its high cost of installing and maintaining. In this dissertation an alternative way is proposed through the definition and implementation of the simulator of cognitive systems called Robot House Simulator (RHS). The RHS simulator aims to provide a residential environment composed of living room and kitchen, in which two agents live together, a humanoid robot and a human avatar. The human avatar is controlled by the user of the system and the robot is controlled by a cognitive architecture that determines the behavior of the robot. The cognitive architecture establishes its perception of the environment through sensorial information supplied by the RHS and modeled by an ontology called OntSense. The use of an ontology guarantees formal rigidity to the sensory data in addition to enabling a high level of abstraction. The RHS simulator is based on the Unity game engine and is adheres to the open source concept, available on the GitHub online repository. The validation of the system was performed through experiments that demonstrated the simulators ability to provide a validation environment for cognitive architectures aimed at social robotics. The RHS simulator is a pioneer in the integration of a simulator and a cognitive architecture. In addition, it is one of the few for social robotics to provide rich sensory information where it is worth noting the unprecedented modeling available to the senses of smell and taste.
4

Modelování a simulace robotických aplikací / Modelling and simulation of robotic applications

Šťastný, Martin January 2015 (has links)
The aim of this master thesis is to make research of Open Source software, which are used for simulation autonomous robots. At the begining is performed research of selected robotic simulators. In the first part of this work is to get familiar with robotic simulator Gazebo and robotic framework ROS. The second part of this work deals with simulating and subsequent implementation of choosen robotic tasks through the simulator Gazebo and the ROS framework.
5

Geometric approach to multi-scale 3D gesture comparison

Ochoa Mayorga, Victor Manuel 11 1900 (has links)
The present dissertation develops an invariant framework for 3D gesture comparison studies. 3D gesture comparison without Lagrangian models is challenging not only because of the lack of prediction provided by physics, but also because of a dual geometry representation, spatial dimensionality and non-linearity associated to 3D-kinematics. In 3D spaces, it is difficult to compare curves without an alignment operator since it is likely that discrete curves are not synchronized and do not share a common point in space. One has to assume that each and every single trajectory in the space is unique. The common answer is to assert the similitude between two or more trajectories as estimating an average distance error from the aligned curves, provided that the alignment operator is found. In order to avoid the alignment problem, the method uses differential geometry for position and orientation curves. Differential geometry not only reduces the spatial dimensionality but also achieves view invariance. However, the nonlinear signatures may be unbounded or singular. Yet, it is shown that pattern recognition between intrinsic signatures using correlations is robust for position and orientation alike. A new mapping for orientation sequences is introduced in order to treat quaternion and Euclidean intrinsic signatures alike. The new mapping projects a 4D-hyper-sphere for orientations onto a 3D-Euclidean volume. The projection uses the quaternion invariant distance to map rotation sequences into 3D-Euclidean curves. However, quaternion spaces are sectional discrete spaces. The significance is that continuous rotation functions can be only approximated for small angles. Rotation sequences with large angle variations can only be interpolated in discrete sections. The current dissertation introduces two multi-scale approaches that improve numerical stability and bound the signal energy content of the intrinsic signatures. The first is a multilevel least squares curve fitting method similar to Haar wavelet. The second is a geodesic distance anisotropic kernel filter. The methodology testing is carried out on 3D-gestures for obstetrics training. The study quantitatively assess the process of skill acquisition and transfer of manipulating obstetric forceps gestures. The results show that the multi-scale correlations with intrinsic signatures track and evaluate gesture differences between experts and trainees.
6

Geometric approach to multi-scale 3D gesture comparison

Ochoa Mayorga, Victor Manuel Unknown Date
No description available.

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