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A method to generate modern city buildings with the aid of Python-scriptingDogantimur, Erkan January 2009 (has links)
<p>It takes time to model buildings in a 3D city environment, for example in a game. Time is usually something very constricted in a production stage of anything, whether it is a personal project at home, at school or more occurring; in the 3D industry. This report will bring forth a method to quickly generate detailed buildings with the help of Python scripting, integrated in Maya 2009. The script will be working with modules that will be assembled together to create a modern city type of building. A comparison will be made between this script and a couple other scripts that offer the same solution but in different ways.</p>
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Writing a screenplay : A study in crafting quality stories for movies and televisionStånggren, Mikael January 2007 (has links)
The art and science of crafting superior stories for feature film, television, and computer graphics productions, for both local and international purposes alike, are extremely important. In the artistic sense, this is a glimpse at the key elements in creating successful characters, stories, and environments. In the technical sense, it is a review on how to write a professional screenplay, as well as a comparison between different mediums, methods, and styles of writing. In order to conduct this research and accomplish said goals, material from a variable set of sources, including work by acclaimed authors, as well as professional screenplays and personal experience within the subject was used. The initial hypothesis that was put forth, proved in the end to become the overall result. Although being a field more inclined towards art than science, some of the answer and results came to fall within individual conclusions and opinions, rather than technical facts, as writing is different in style and nature to each and every screenwriter.
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A method to generate modern city buildings with the aid of Python-scriptingDogantimur, Erkan January 2009 (has links)
It takes time to model buildings in a 3D city environment, for example in a game. Time is usually something very constricted in a production stage of anything, whether it is a personal project at home, at school or more occurring; in the 3D industry. This report will bring forth a method to quickly generate detailed buildings with the help of Python scripting, integrated in Maya 2009. The script will be working with modules that will be assembled together to create a modern city type of building. A comparison will be made between this script and a couple other scripts that offer the same solution but in different ways.
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4M une messagerie multimedia opérant par des messages actifsRoudier, Elisabeth 15 June 1993 (has links) (PDF)
La messagerie électronique est l'une des nombreuses applications touchées par le concept de multimédia. La messagerie multimédia associe a une messagerie électronique des outils de conception et de transmission de messages composes de différents types de médias (textes, images, séquences audio ou vidéo etc). L'analyse des besoins rencontres dans ce domaine nous a amenés a étudier le problème plus général de la communication de données quelconques dans des environnements hétérogènes. Notre approche propose un modèle de communication qui prend en compte les diverses contrainte liées a l'échange de données complexes entre applications. Elle repose sur la circulation sur des réseaux, d'agents actifs, représentant les communications par des messagers acteurs. L'objectif est de résoudre le problème de la communication d'informations spécifiques et difficilement structurables comme un message multimédia. Illustrant cette approche, a été développé un outil de messagerie électronique pour la composition et la restitution de messages multimédias. Ce prototype est un agent utilisateur dont l'un des objectifs principaux est de prendre en compte l'organisation spatio-temporelle de messages multimédias actifs. Ceci est réalisé au moyen d'un scénario qui coordonne la présentation et le comportement du message et qui est représente par un script. Ce script est exprime en lisp et exécute sur la machine réceptrice pour restituer le message. L'agent utilisateur propose se présente comme un ensemble d'outils graphiques simples dont la réalisation montre la validation du modèle dans le contexte de la messagerie multimédia.
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Analysis Of Multi-lingual Documents With Complex Layout And ContentPati, Peeta Basa 11 1900 (has links)
A document image, beside text, may contain pictures, graphs, signatures, logos, barcodes, hand-drawn sketches and/or seals. Further, the text blocks in an image may be in Manhattan or any complex layout. Document Layout Analysis is an important preprocessing step before subjecting any such image to OCR. Here, the image with complex layout and content is segmented into its constituent components. For many present day applications, separating the text from the non-text blocks is sufficient. This enables the conversion of the text elements present in the image to their corresponding editable form.
In this work, an effort has been made to separate the text areas from the various kinds of possible non-text elements. The document images may have been obtained from a scanner or camera. If the source is a scanner, there is control on the scanning resolution, and lighting of the paper surface. Moreover, during the scanning process, the paper surface remains parallel to the sensor surface. However, when an image is obtained through a camera, these advantages are no longer available. Here, an algorithm is proposed to separate the text present in an image from the clutter, irrespective of the imaging technology used.
This is achieved by using both the structural and textural information of the text present in the gray image. A bank of Gabor filters characterizes the statistical distribution of the text elements in the document. A connected component based technique removes certain types of non-text elements from the image.
When a camera is used to acquire document images, generally, along with the structural and textural information of the text, color information is also obtained. It can be assumed that text present in an image has a certain amount of color homogeneity. So, a graph-theoretical color clustering scheme is employed to segment the iso-color components of the image. Each iso-color image is then analyzed separately for its structural and textural properties. The results of such analyses are merged with the information obtained from the gray component of the image. This helps to separate the colored text areas from the non-text elements.
The proposed scheme is computationally intensive, because the separation of the text from non-text entities is performed at the pixel level Since any entity is represented by a connected set of pixels, it makes more sense to carry out the separation only at specific points, selected as representatives of their neighborhood. Harris' operator evaluates an edge-measure at each pixel and selects pixels, which are locally rich on this measure. These points are then employed for separating text from non-text elements.
Many government documents and forms in India are bi-lingual or tri-lingual in nature. Further, in school text books, it is common to find English words interspersed within
sentences in the main Indian language of the book. In such documents, successive words in a line of text may be of different scripts (languages). Hence, for OCR of these documents, the script must be recognized at the level of words, rather than lines or paragraphs.
A database of about 20,000 words each from 11 Indian scripts1 is created. This is so far the largest database of Indian words collected and deployed for script recognition purpose. Here again, a bank of 36 Gabor filters is used to extract the feature vector which represents the script of the word. The effectiveness of Gabor features is compared with that of DCT and it is found that Gabor features marginally outperform the DOT. Simple, linear and non-linear classifiers are employed to classify the word in the feature space.
It is assumed that a scheme developed to recognize the script of the words would work equally fine for sentences and paragraphs. This assumption has been verified with supporting results. A systematic study has been conducted to evaluate and compare the accuracy of various feature-classifier combinations for word script recognition. We have considered the cases of bi-script and tri-script documents, which are largely available. Average recognition accuracies for bi-script and tri-script cases are 98.4% and 98.2%, respectively. A hierarchical blind script recognizer, involving all eleven scripts has been developed and evaluated, which yields an average accuracy of 94.1%.
The major contributions of the thesis are:
• A graph theoretic color clustering scheme is used to segment colored text.
• A scheme is proposed to separate text from the non-text content of documents with
complex layout and content, captured by scanner or camera.
• Computational complexity is reduced by performing the separation task on a selected
set of locally edge-rich points.
• Script identification at word level is carried out using different feature classifier combinations. Gabor features with SVM classifier outperforms any other feature-classifier combinations.
A hierarchical blind script recognition algorithm, involving the recognition of 11 Indian scripts, is developed. This structure employs the most efficient feature-classifier combination at each individual nodal point of the tree to maximize the system performance.
A sequential forward feature selection algorithm is employed to. select the most discriminating features, in a case by case basis, for script-recognition.
The 11 scripts are Bengali, Devanagari, Gujarati, Kannada, Malayalam, Odiya, Puniabi, Roman. Tamil, Telugu and Urdu.
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EFFETS DES HUMEURS POSITIVE ET NEGATIVE SUR LES STRUCTURES DE CONNAISSANCES DE TYPE SCRIPTJallais, Christophe 06 April 2006 (has links) (PDF)
La majorité des travaux menés sur l'interaction entre cognition et émotion a porté sur l'étude de mots simples mais peu de recherches se sont intéressées à l'impact des variations émotionnelles sur l'activation et sa propagation au sein des structures de connaissances comme les scripts. L'objectif de cette recherche consiste à étudier l'impact d'humeurs obtenues par induction sur l'organisation des scripts en mémoire. Quatre expériences (production libre, évaluations, dénominations d'actions en conditions automatique et stratégique) ont été effectuées afin de tester les effets différentiels des humeurs positives et négatives sur ces bases de connaissances. D'une manière générale, les résultats mettent en évidence une différence dans l'accès et l'organisation des diverses actions composant le script selon la dimension centralité entre les humeurs positives et négatives. L'idée de réorganisation cognitive en humeur positive révélée pour les concepts est ici vérifiée pour les scripts.
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When heaven fell : the development of "Paradisia"Nourbakhsh, Armineh 03 February 2012 (has links)
“Paradisia” is a feature screenplay that is set in Iran during the opening days of the 1980-1988 war with Iraq. It follows the story of a young couple in a war-torn border town, who, accompanied reluctantly by a random stranger, set off to bury the girl’s deceased father before they leave the city. This document is a report on the process of the development of the script, from the conception of its original idea, to the formulation of its plot, characters and structure, based on my sources of research and inspiration. It offers a brief account of the events of the first days of war, and compares and contrasts it to what I have chosen to portray in the script. It also lays out the major plot and character flaws of the original draft of the story, as were pointed out by my supervisor and readers, and demonstrates how I have attempted to address each one of them in order to improve the composition of my characters, the organization of the plot, and the consistency of the story’s structure. / text
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The script of Harappa and Mohenjodaro and its connection with other scriptsHunter, G. R. January 1929 (has links)
No description available.
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The history lessonTekeste, Bereket Hagos 23 February 2011 (has links)
This report documents the making of the thesis film The History Lesson. This short narrative film is the final requirement for a Master of Fine Arts degree in the Department of Radio-TV-Film at the University of Texas at Austin. / text
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Muzikos rašto mokymas ir jo reikšmė mokinių muzikiniam ugdymui / Teaching of musical script and its importance for the students‘ musical educationKaminskaitė, Erika 16 August 2007 (has links)
Temos aktualumas ir naujumas: Muzikos pažinimas neatsiejamas nuo muzikinio rašto pažinimo, nereikia net abejoti, kad muzikinio rašto mokėjimas tik padeda atlikti sudėtingesnes dainas ar kitus muzikos kūrinius, groti ar net kurti muziką patiems.
Pažįstant muzikos raštą galima konkrečiai ,,apčiuopti’’ muziką, vizualiai pamatyti dainuojamą dainą ar net klausomą kūrinį (Z. Rinkevičius ,,Mokinių muzikinis ugdymas ’’ 1993, 116p) Tai labai svarbu žmogaus išsilavinimui, muzikinės kultūros požiūriu, nes muzikos meno nusimanymas teorijos klausimais praplečia muzikos pažinimo galimybes. Gyvename visuotinio literatūrinio raštingumo epochoje, priartėjome prie kompiuterinio raštingumo, o štai būtinyb�� pažinti natų raštą daug kam atrodo diskutuotina. Norint mokyklose pakelti dainavimo lygį, manyčiau, kad būtina spręsti šią aktualią muzikos rašto mokymo problemą, nes muzikos rašto pagalba daug greičiau ir sąmoningiau įsisavinami dainuojami kūriniai, lavinami muzikiniai gabumai.
Problema: Bendrojo lavinimo mokykloje nuo I iki VIII klasės mokiniai supažindinami tik su minimaliais muzikos rašto pagrindais . Vyresniųjų klasių vadovėliuose muzikos raštui neskiriamas dėmesys, nors mokydamiesi muzikos rašto, mokiniai išmoksta analizuoti ritmus ir melodijas, gali savarankiškai groti ar dainuoti ir tuo kelti savo muzikinę kultūrą.
Tyrimo tikslas: Atskleisti muzikos rašto mokymo mūsų mokyklose ypatybes.
Pagrįsti, kad muzikos pažinimas neatsiejamas nuo muzikinio rašto... [toliau žr. visą tekstą] / Topicality and novelty of the theme : Music knowledge is associated with musical script knowledge. There is no doubt that profficiency in musical script helps not only to perform more complicated songs or other musical piece, but as well to play the instrument or even to creat the music themselves.
If your know writing you are able to “feel” music, to see a singing song visually or even a listening piece (Z. Rinkevičius “Musical Education for Students” 1993, 116p). It is very important for man's education his outlook on musical culture, because knowing the musical recognition. We are living in a computer literate epoch but necessity to know music for most is discussing topic. If we want to improve a singing level in our schools, we have to solve this serious musical learning problem. Musical writing helps to develop musical skills and adopt the pieces quickly and perfectly.
The problem: In secondary school students from I till VIII forms know only minimal skills of musical writing. There is not paying attention on musical writing in coursebooks for senior students although learning musical writing allow them to analize rhythms and melodies, they can play and sing freely and develop their musical skills.
The aim of the research: Is to present some particularities of teaching musical writing in our schools, to explain that music is clasely related to musical writing.
The subject of the research: Teaching musical writing.
The hypothesis of the research: Musical writing has... [to full text]
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