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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Twelve- and Fourteen-Year-Old School Children Differentially Benefit from Sensorimotor- and Multisensory-Enriched Vocabulary Training

Mathias, Brian, Andrä, Christian, Schwager, Anika, Macedonia, Manuela, Kriegstein, Katharina von 10 May 2024 (has links)
Both children and adults have been shown to benefit from the integration of multisensory and sensorimotor enrichment into pedagogy. For example, integrating pictures or gestures into foreign language (L2) vocabulary learning can improve learning outcomes relative to unisensory learning. However, whereas adults seem to benefit to a greater extent from sensorimotor enrichment such as the performance of gestures in contrast to multisensory enrichment with pictures, this is not the case in elementary school children. Here, we compared multisensory- and sensorimotor-enriched learning in an intermediate age group that falls between the age groups tested in previous studies (elementary school children and young adults), in an attempt to determine the developmental time point at which children’s responses to enrichment mature from a child-like pattern into an adult-like pattern. Twelve-year-old and fourteen-year-old German children were trained over 5 consecutive days on auditorily presented, concrete and abstract, Spanish vocabulary. The vocabulary was learned under picture-enriched, gesture-enriched, and non-enriched (auditory-only) conditions. The children performed vocabulary recall and translation tests at 3 days, 2 months, and 6 months post-learning. Both picture and gesture enrichment interventions were found to benefit children’s L2 learning relative to non-enriched learning up to 6 months post-training. Interestingly, gesture-enriched learning was even more beneficial than picture-enriched learning for the 14-year-olds, while the 12-year-olds benefitted equivalently from learning enriched with pictures and gestures. These findings provide evidence for opting to integrate gestures rather than pictures into L2 pedagogy starting at 14 years of age.
12

Sensorimotor learning and simulation of experience as a basis for the development of cognition in robotics

Schillaci, Guido 11 March 2014 (has links)
Heutige Roboter sind nur begrenzt in der Lage etwas zu erlernen, sich unerwarteten Umständen anzupassen oder auf diese zu reagieren. Als Antwort auf diese Fragen, develomental robotics setzt sich den Aufbau eines künstlichen Systems zum Ziel, das motorische und kognitive Fähigkeiten analog zur menschlichen Entwicklung durch Interaktion mit der Umgebung entwickeln kann. In dieser Arbeit wird ein ähnlich Ansatz verwendet, mit Hilfe dessen grundlegende Verhaltenskomponenten identifiziert werden sollen, die eine autonome Aneignung motorischer und kognitive Fähigkeiten durch die Roboter ermöglichen könnten. Diese Arbeit untersucht die sensomotorische Interaktion als Mittel zur Schaffung von Erfahrungen. Es werden Experimente zu explorative Verhaltensweisen zur Aneigung von Arbewegungen, der Werkzeugnutzung und von interaktiven Fähigkeiten vorgestellt. In diesem Rahmen wird auch die Entwicklung sozialer Fähigkeiten, insbesondere durch joint attention, behandelt. Dabei werden zwei Vorraussetzugen zu joint attention untersucht: Zeigegesten und Erkennung von visueller Salienz. Dabei wurde das Framework der interen Modelle für die Darstellung von sensomotorischen Erfahrungen angewendet. Insbesondere wurden inverse und Vorwärtsmodelle mit unterschiedlichen Konfigurationen am sensorischen und motorischen Daten, die vom Roboter durch exploratives Verhalten, durch Beobachtung menschliche Vorführern, oder durch kinästhetisches Lehren erzeugt wurden geschult. Die Entscheidung zu Gunsten dieses Framework wurde getroffen, da es in der Lage ist, sensomotorische Zyklen zu simulieren. Diese Arbeit untersucht, wie grundlegende kognitive Fähigkeiten in einen humanoiden Roboter unter Berücksichtigung sensorischer und motorischer Erfahrungen implementiert werden können. Insbesondere wurden interne Simulationsprozesse für die Implementierung von Kognitivenfahigkeiten wie die Aktionsauswahl, die Werkzeugnutzung, die Verhaltenserkennung und die Self-Other distinction, eingesetzt. / State-of-the-art robots are still not properly able to learn from, adapt to, react to unexpected circumstances, and to autonomously and safely operate in uncertain environments. Researchers in developmental robotics address these issues by building artificial systems capable of acquiring motor and cognitive capabilities by interacting with their environment, inspired by human development. This thesis adopts a similar approach in finding some of those basic behavioural components that may allow for the autonomous development of sensorimotor and social skills in robots. Here, sensorimotor interactions are investigated as a mean for the acquisition of experience. Experiments on exploration behaviours for the acquisition of arm movements, tool-use and interactive capabilities are presented. The development of social skills is also addressed, in particular of joint attention, the capability to share the focus of attention between individuals. Two prerequisites of joint attention are investigated: imperative pointing gestures and visual saliency detection. The established framework of the internal models is adopted for coding sensorimotor experience in robots. In particular, inverse and forward models are trained with different configurations of low-level sensory and motor data generated by the robot through exploration behaviours, or observed by human demonstrator, or acquired through kinaesthetic teaching. The internal models framework allows the generation of simulations of sensorimotor cycles. This thesis investigates also how basic cognitive skills can be implemented in a humanoid robot by allowing it to recreate the perceptual and motor experience gathered in past interactions with the external world. In particular, simulation processes are used as a basis for implementing cognitive skills such as action selection, tool-use, behaviour recognition and self-other distinction.

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