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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

iTry : Hållbarhet inom e-handel / iTry : Sustainability in e-commerce

Långström, Nina January 2022 (has links)
I rapporten presenteras designkonceptet iTry. Genom intervjuer, möten, research och workshops undersöks e-handlens problematik med returer. Att få rätt storlek och att produkten ska leva upp till kunders förväntan när vi handlar online har synliggjorts vara omfattande problemområden. Därför utformas en designlösning med fokus påatt minimera returer orsakade av fel passform. Projektet klargör fördelarna med en app för kunder och smartspegel i butik för minskat antal returer. Konceptet är tillgängligt för kunder som handlar kläder online och i butik. Arbetet synliggör designprocessen från research, idégenerering och visualisering. / The report presents the design concept iTry. Through interviews, meetings, research and workshops, the problems of e-commerce with returns are investigated. Getting the right size and that the product should live up to customers' expectations when shopping online has been shown to be extensive problem areas. Therefore, a design solution is designed with a focus on minimizing returns caused by the wrong fit. The project clarifies the benefits of an app for customers and a smart mirror in the store for a reduced number of returns. The concept is available to customers who shop for clothes online and in stores. The work makes the design process visible from research, idea generation and visualization.
2

Implementación de un asistente virtual de modas con el uso de una cámara Kinect v2 y procesamiento de imágenes / Implementation of a fashion virtual assistant with the use of a Kinect v2 camera and image processing

Vizcarra Casas, Christopher Alonso, Medina Quevedo, Gabriel Alejandro 31 March 2020 (has links)
Este artículo trata sobre la problemática y el desarrollo de un asistente virtual de moda propuesto mediante el uso de una cámara Kinect v2 y procesamiento de imágenes, para tiendas minoristas de moda. Surge principalmente como una respuesta a la incapacidad de proporcionar experiencias únicas durante el proceso de compra mediante el uso de diversos dispositivos. Debido a esto, se analizaron soluciones de asistente virtual similares orientadas a proporcionar recomendaciones de vestimenta para poder proporcionar un software que podría dar una sugerencia más personalizada para los usuarios basándose en sus características físicas. La validación del modelo se realizará a través de la experiencia de un grupo de usuarios en el momento del uso del asistente virtual y expertos en el área de evaluación de moda. / This article is about the problematic and development of a fashion virtual assistant proposed by using a Kinect v2 camera and image processing, for fashion retail stores. It comes up mainly as a response to the inability of providing unique experiences during the shopping process through the use of diverse devices. Because of this, similar virtual assistant solutions oriented to provide clothing recommendations were analysed to be able to provide a software that could give a more personalized suggestion for the users basing in their physical characteristics. The model validation will be done through the experience of a group of users at the moment of use of the virtual assistant and experts in the fashion assessment area. / Trabajo de investigación
3

Návrh mobilní aplikace Yourcut a její nasazení / Design of the Yourcut Mobile Application and its Deployment

Kallab, Karel January 2021 (has links)
The master's thesis focuses on the creation of the Yourcut application for streamlining the services of barbering. The main goal of this work is to create an application and deploy it in a smart mirror, built directly to the needs of the application. The whole work can be divided into three parts. In the first part, the reader gets acquainted with all the technological prerequisites that need to be known in order to understand the whole work. The second part describes and analyzes. It summarizes the problems associated with creating an application and all the technical and technological prerequisites for the application to be created correctly. In the last part there is a description of the application creating, along with the construction of a smart mirror and their deployment.
4

Implementation of a Fashion Virtual Assistant with the Use of a Kinect v2 Camera and Image Processing

Vizcarra, Christopher, Medina, Gabriel, Barrientos, Alfredo 01 January 2021 (has links)
El texto completo de este trabajo no está disponible en el Repositorio Académico UPC por restricciones de la casa editorial donde ha sido publicado. / This article is about the problem and development of a fashion virtual assistant proposed by using a Kinect v2 camera and image processing, for fashion retail stores. It comes up mainly as a response to the inability of providing unique experiences during the shopping process through the use of diverse devices. Because of this, similar virtual assistant solutions, oriented to provide clothing recommendations, were analyzed to be able to provide software that could give a more personalized suggestion for the users based on their physical characteristics. / Revisión por pares
5

SELF-IMAGE MULTIMEDIA TECHNOLOGIES FOR FEEDFORWARD OBSERVATIONAL LEARNING

Uzuegbunam, Nkiruka M. A. 01 January 2018 (has links)
This dissertation investigates the development and use of self-images in augmented reality systems for learning and learning-based activities. This work focuses on self- modeling, a particular form of learning, actively employed in various settings for therapy or teaching. In particular, this work aims to develop novel multimedia systems to support the display and rendering of augmented self-images. It aims to use interactivity (via games) as a means of obtaining imagery for use in creating augmented self-images. Two multimedia systems are developed, discussed and analyzed. The proposed systems are validated in terms of their technical innovation and their clinical efficacy in delivering behavioral interventions for young children on the autism spectrum.

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