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TOXISKT BETEENDE INOM TÄVLINGSINRIKTADE SPEL : En kvantitativ studieKarlsson, Linus, Björkman, Adam January 2021 (has links)
Toxic behavior in video games is a phenomenon that in recent years have become a study of interest. This study explores the differences between a selection of 7 of the biggest competitive games on the market today, from 4 of the biggest genres in competitive gaming. This study also explores different factors and contexts that create and increase toxic behavior, investigating ways to counteract said behavior, both from a design perspective and player perspective. To answer this, we let participants from different gaming communities and genders (N=494) participate in an anonymous survey asking questions related to our subject of interest. This paper analyzes the answers from said survey and discusses the implications of these findings.This paper concludes that Moba games contain the most amount of toxic behavior and Battle Royale as the least toxic competitive game genre. This paper indicates that most players report toxic players. The most popular idea from the respondents concerning designs for decreasing toxic behavior was harder punishment against toxic players. This paper also indicates that factors related to performance have the biggest risk of causing toxic behavior and that high-ranking players are more prone to exhibiting toxic behaviors than low ranking players. This paper also confirms previous research on gender studies and toxic behavior.
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