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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

The Representation of Female and Male Characters in Regard to Topic Management in Conversation Investigated in the American TV Sitcom Happy Endings

Biala, Denisa January 2014 (has links)
The aim of the present investigation is to find out how male and female characters are represented in terms of topic management and thereafter how dominance or/and cooperation may be achieved by the aid of the topic changes and topic shifts in a conversation. Both male and female exclusive conversations and mixed-gender conversations are investigated in the TV show Happy Endings.
32

Tv-spel som resurs för religionskunskap : En undersökning om tv-spel som resurs inom dygdetik / Videogames as a tool for education in religion : An analysis of the usage of video games as a tool for education on virtue ethics

Artan, Niklas Kanat January 2014 (has links)
This paper examines the possibilities of using video games as a tool for education of virtue ethics. By comparing learning aspects in Marc Prensky’s theory Digital Game-Based Learning and Aristotelian virtue ethics, this paper tries to look for similarities in how each theory looks at learning. Prensky’s theory is about how one can use video games in education, which is why it is used here. This is done by using three major learning theories as a framework of how one learns. The theories are sociocultural learning theory, constructivist learning theory and Learning by Doing. Both virtue ethics and Digital Game Based-Learning are presented in detail, describing what they are, how they look at learning and how that view relates to the other three major theories. Once that is done, a comparison between Virtue Ethics and Digital Game-Based Learning is given to show what they have in common. The comparison looks at both theories views on learning and from there decides whether they work in conjunction with each other or not. The paper ends with a discussion of how plausible the usage of video games and Digital GameBased Learning is in a school environment, asking questions regarding issues with video games in general and Prensky’s theory. / <p>C-uppsats i ämnet Religion.</p>
33

Samtal, deltagande och demokrati i svenska TV-debattprogram /

Svensson, Christian, January 1900 (has links)
Diss. Linköping : Univ., 2001.
34

Wasting time or having fun? : cultural meanings of children and childhood /

Eckert, Gisela, January 1900 (has links)
Diss. Linköping : Univ., 2001.
35

En gökunge i public service-boet? : publikens roll i digitaliseringen av marksänd television /

Severson, Pernilla, January 2004 (has links)
Diss. Uppsala : Univ., 2004.
36

IPTV, Paradigmenwechsel für die werbetreibende Industrie

Seiler, Rena January 2007 (has links)
Zugl.: Berlin, Techn. Fachhochsch., Diplomarbeit, 2007
37

Der Fernsehkonzern Rede Globo : Strategien der Monopolsicherung /

Braunschweig, Elisabeth. January 1995 (has links)
Zugl.: Berlin, Freie Universiẗat, Diss., 1994.
38

Den bara luras : en studie i hur TV-reklamen yttrar sig i barns vardagsliv

Fried, Barbara, Kristiansson, Sofi January 2005 (has links)
No description available.
39

The history and development of WSAZ-TV channel 3, Huntington, West Virginia /

Buell, Stephen David January 1963 (has links)
No description available.
40

Från idé till skapande process inom reklamproduktion

Eriksson, Caroline January 2011 (has links)
<p>Validerat; 20110830 (anonymous)</p>

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