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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Exploration and Evaluation of RNN Models on Low-Resource Embedded Devices for Human Activity Recognition / Undersökning och utvärdering av RNN-modeller på resurssvaga inbyggda system för mänsklig aktivitetsigenkänning

Björnsson, Helgi Hrafn, Kaldal, Jón January 2023 (has links)
Human activity data is typically represented as time series data, and RNNs, often with LSTM cells, are commonly used for recognition in this field. However, RNNs and LSTM-RNNs are often too resource-intensive for real-time applications on resource constrained devices, making them unsuitable. This thesis project is carried out at Wrlds AB, Stockholm. At Wrlds, all machine learning is run in the cloud, but they have been attempting to run their AI algorithms on their embedded devices. The main task of this project was to investigate alternative network structures to minimize the size of the networks to be used on human activity data. This thesis investigates the use of Fast GRNN, a deep learning algorithm developed by Microsoft researchers, to classify human activity on resource-constrained devices. The FastGRNN algorithm was compared to state-of-the-art RNNs, LSTM, GRU, and Simple RNN in terms of accuracy, classification time, memory usage, and energy consumption. This research is limited to implementing the FastRNN algorithm on Nordic SoCs using their SDK and TensorFlow Lite Micro. The result of this thesis shows that the proposed network has similar performance as LSTM networks in terms of accuracy while being both considerably smaller and faster, making it a promising solution for human activity recognition on embedded devices with limited computational resources and merits further investigation. / Rörelse igenkännings analys är oftast representerat av tidsseriedata där ett RNN modell meden LSTM arkitektur är oftast den självklara vägen att ta. Dock så är denna arkitektur väldigt resurskrävande för applikationer i realtid och gör att det uppstår problem med resursbegränsad hårdvara. Detta examensarbete är utfört i samarbete med Wrlds Technologies AB. På Wrlds så körs deras maskin inlärningsmodeller på molnet och lokalt på mobiltelefoner. Wrlds har nu påbörjat en resa för att kunna köra modeller direkt på små inbyggda system. Examensarbete kommer att utvärdera en FastGRNN som är en NN-arkitektur utvecklad av Microsoft i syfte att användas på resurs begränsad hårdvara. FastGRNN algoritmen jämfördes med andra högkvalitativa arkitekturer som RNNs, LSTM, GRU och en simpel RNN. Träffsäkerhet, klassifikationstid, minnesanvändning samt energikonsumtion användes för att jämföra dom olika varianterna. Detta arbete kommer bara att utvärdera en FastGRNN algoritm på en Nordic SoCs och kommer att användas deras SDK samt Tensorflow Lite Micro. Resultatet från detta examensarbete visar att det utvärderade nätverket har liknande prestanda som ett LSTM nätverk men också att nätverket är betydligt mindre i storlek och därmed snabbare. Detta betyder att ett FastGRNN visar lovande resultat för användningen av rörelseigenkänning på inbyggda system med begränsad prestanda kapacitet.
52

Image-Based Classification Solutions for Robust Automated Molecular Biology Labs / Bildbaserade klassificeringslösningar för robusta automatiserade molekylärbiologiska labb

Teo, Arnold January 2023 (has links)
Single-cell genomics (SCG) are methods for investigating heterogeneity between biological cells, among these is Smart-seq which sequences from RNA molecules. A more recent version of this method is Smart-seq3xpress which is currently in the process of being automated by the Sandberg lab at Karolinska Institutet. As part of this automated lab system, microwell plates are moved by a robot arm between molecular biology instuments. The purpose of this project was to create and integrate an image-based classification solution to validate the placement of these plates. This was done by building upon the VGG-16 convolutional neural network (CNN) model and specialising it through transfer learning to train models which classify microwell plate placement as correct or incorrect. These models were then integrated into the automated lab pipeline so that the system could self-correct or warn lab personnel of misplacement, removing the need for constant human supervision. / Enskild cellgenomik (eng. single-cell genomics) är metoder för att undersöka heterogenitet mellan biologiska celler, bland dessa metoder är Smart-seq vilken sekvenserar från RNA molekyler. En nyare version av denna metod är Smart-seq3xpress vilken nu håller på att automatiseras av Sandberglabbet vid Karolinska Institutet. Som del av detta automatiserade labbsystem förflyttas mikrobrunnplattor av en robotarm mellan molekylärbiologiska mätinstrument. Syftet med detta projekt var att skapa samt integrera en bildbaserad klassificeringslösning för att säkerställa placeringen av dessa plattor. Detta gjordes genom att bygga på djupinlärningsmodellen VGG-16 och specialisera den med överförd inlärning för att kunna träna modeller vilka klassificerar om mikrobrunnplattornas placeringar är korrekta eller inkorrekta. Sedan integrerades dessa modeller som en del av det automatiserade labbsystemet sådan att systemet kunde självkorrigera eller varna labbpersonal vid felplaceringar, och därmed ta bort behovet av konstant mänsklig tillsyn.
53

Utilizing machine learning in wildlife camera traps for automatic classification of animal species : An application of machine learning on edge devices

Erlandsson, Niklas January 2021 (has links)
A rapid global decline in biodiversity has been observed in the past few decades, especially in large vertebrates and the habitats supporting these animal populations. This widely accepted fact has made it very important to understand how animals respond to modern ecological threats and to understand the ecosystems functions. The motion activated camera (also known as a camera trap) is a common tool for research in this field, being well-suited for non-invasive observation of wildlife. The images captured by camera traps in biological studies need to be classified to extract information, a traditionally manual process that is time intensive. Recent studies have shown that the use of machine learning (ML) can automate this process while maintaining high accuracy. Until recently the use of machine learning has required significant computing power, relying on data being processed after collection or transmitted to the cloud. This need for connectivity introduces potentially unsustainable overheads that can be addressed by placing computational resources on the camera trap and processing data locally, known as edge computing. Including more computational power in edge and IoT devices makes it possible to keep the computation and data storage on the edge, commonly referred to as edge computing. Applying edge computing to the camera traps enables the use of ML in environments with slow or non-existent network accesss since their functionality does not rely on the need for connectivity. This project shows the feasibility of running machine learning algorithms for the purpose of species identification on low-cost hardware with similar power to what is commonly found in edge and IoT devices, achieving real-time performance and maintaining high energy efficiency sufficient for more than 12 hours of runtime on battery power. Accuracy results were mixed, indicating the need for more tailor-made network models for performing this task and the importance of high quality images for classification.
54

VR interaktivní aplikace / VR Interactive Application

Valenta, Marek January 2018 (has links)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
55

Detekce chodců ve snímku pomocí metod strojového učení / Pedestrians Detection in Traffic Environment by Machine Learning

Tilgner, Martin January 2019 (has links)
Tato práce se zabývá detekcí chodců pomocí konvolučních neuronových sítí z pohledu autonomního vozidla. A to zejména jejich otestováním ve smyslu nalezení vhodné praxe tvorby datasetu pro machine learning modely. V práci bylo natrénováno celkem deset machine learning modelů meta architektur Faster R-CNN s ResNet 101 jako feature extraktorem a SSDLite s feature extraktorem MobileNet_v2. Tyto modely byly natrénovány na datasetech o různých velikostech. Nejlépší výsledky byly dosaženy na datasetu o velikosti 5000 snímků. Kromě těchto modelů byl vytvořen nový dataset zaměřující se na chodce v noci. Dále byla vytvořena knihovna Python funkcí pro práci s datasety a automatickou tvorbu datasetu.
56

Analýza GPON rámců s využitím strojového učení / Analysis of GPON frames using machine learning

Tomašov, Adrián January 2020 (has links)
Táto práca sa zameriava na analýzu vybraných častí GPON rámca pomocou algoritmov strojového učenia implementovaných pomocou knižnice TensorFlow. Vzhľadom na to, že GPON protokol je definovaný ako sada odporúčaní, implementácia naprieč spoločnosťami sa môže líšiť od navrhnutého protokolu. Preto analýza pomocou zásobníkového automatu nie je dostatočná. Hlavnou myšlienkou je vytvoriť systém modelov za použitia knižnice TensorFlow v Python3, ktoré sú schopné detekovať abnormality v komunikácií. Tieto modely používajú viaceré architektúry neuronových sietí (napr. LSTM, autoencoder) a zameriavajú sa na rôzne typy analýzy. Tento systém sa naučí na vzorovej vzorke dát a upozorní na nájdené odlišnosti v novozachytenej komunikácií. Výstupom systému odhad podobnosti aktuálnej komunikácie v porovnaní so vzorovou komunikáciou.
57

Sémantický popis obrazovky embedded zařízení / Semantic description of the embedded device screen

Horák, Martin January 2020 (has links)
Tato diplomová práce se zabývá detekcí prvků uživatelského rozhraní na obrázku displejetiskárny za použití konvolučních neuronových sítí. V teoretické části je provedena rešeršesoučasně používaných architektur pro detekci objektů. V praktické čísti je probrána tvorbagalerie, učení a vyhodnocování vybraných modelů za použití Tensorflow ObjectDetectionAPI. Závěr práce pojednává o vhodnosti vycvičených modelů pro zadaný úkol.
58

Supervised Learning models with ice hockey data

Álvarez Robles, Enrique Josué January 2019 (has links)
The technology developments of the last years allow measuring data in almost every field and area nowadays, especially increasing the potential for analytics in branches in which not much analytics have been done due to complicated data access before. The increased number of interest in sports analytics is highly connected to the better technology now available for visual and physical sensors on the one hand and sports as upcoming economic topic holding potentially large revenues and therefore investing interest on the other hand. With the underlying database, precise strategies and individual performance improvements within the field of professional sports are no longer a question of (coach)experience but can be derived from models with statistical accuracy. This thesis aims to evaluate if the available data together with complex and simple supervised machine learning models could generalize from the training data to unseen situations by evaluating performance metrics. Data from games of the ice hockey team of Linköping for the season 2017/2018 is processed with supervised learning algorithms such as binary logistic regression and neural networks. The result of this first step is to determine the strategies of passes by considering both, attempted but failed and successful shots on goals during the game. For that, the original, raw data set was aggregated to game-specific data. After having detected the distinct strategies, they are classified due to their rate of success.
59

Generating Synthetic Schematics with Generative Adversarial Networks

Daley Jr, John January 2020 (has links)
This study investigates synthetic schematic generation using conditional generative adversarial networks, specifically the Pix2Pix algorithm was implemented for the experimental phase of the study. With the increase in deep neural network’s capabilities and availability, there is a demand for verbose datasets. This in combination with increased privacy concerns, has led to synthetic data generation utilization. Analysis of synthetic images was completed using a survey. Blueprint images were generated and were successful in passing as genuine images with an accuracy of 40%. This study confirms the ability of generative neural networks ability to produce synthetic blueprint images.
60

Detecting gastrointestinal abnormalities with binary classification of the Kvasir-Capsule dataset : A TensorFlow deep learning study / Detektering av gastrointenstinentala abnormaliteter med binär klassificering av datasetet Kvasir-Capsule : En TensoFlow djupinlärning studie

Hollstensson, Mathias January 2022 (has links)
The early discovery of gastrointestinal (GI) disorders can significantly decrease the fatality rate of severe afflictions. Video capsule endoscopy (VCE) is a technique that produces an eight hour long recording of the GI tract that needs to be manually reviewed. This has led to the demand for AI-based solutions, but unfortunately, the lack of labeled data has been a major obstacle. In 2020 the Kvasir-Capsule dataset was produced which is the largest labeled dataset of GI abnormalities to date, but challenges still exist.The dataset suffers from unbalanced and very similar data created from labeled video frames. To avoid specialization to the specific data the creators of the set constructed an official split which is encouraged to use for testing. This study evaluates the use of transfer learning, Data augmentation and binary classification to detect GI abnormalities. The performance of machine learning (ML) classification is explored, with and without official split-based testing. For the performance evaluation, a specific focus will be on achieving a low rate of false negatives. The proposition behind this is that the most important aspect of an automated detection system for GI abnormalities is a low miss rate of possible lethal abnormalities. The results from the controlled experiments conducted in this study clearly show the importance of using official split-based testing. The difference in performance between a model trained and tested on the same set and a model that uses official split-based testing is significant. This enforces that without the use of official split-based testing the model will not produce reliable and generalizable results. When using official split-based testing the performance is improved compared to the initial baseline that is presented with the Kvasir-Capsule set. Some experiments in the study produced results with as low as a 1.56% rate of false negatives but with the cost of lowered performance for the normal class.

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