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Generalizace digitálního modelu terénu založeného na TIN / Simplification the Digital Terrain Model based on TIN representationPancová, Iveta January 2012 (has links)
The Generalization of the Digital Terrain Model Based on the TIN Abstract This diploma thesis deals with the up to now way and the possibilities of the digital terrain model generalization based on the TIN (the triangulate irregular network). New suitable way of the generalization of the digital terrain model procured from laser scanning data is proposed on the base of the existing generalization methods designated for digital models. Laser scanning data is characterized by a high areal density so the basic requirement is computing speed, maintaining the terrain features, such as a ridge, valley, steep hill, saddle, depression … and so on. The proposed algorithm is compared with the results of suggested algorithms and results from the generalization by the geographic software, such as Atlas DMT and ArcGIS.
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Realtime library for procedural generation and rendering of terrain / Realtime library for procedural generation and rendering of terrainsKahoun, Martin January 2013 (has links)
Techniques for procedural generation of the graphics content have seen widespread use in multimedia over the past thirty years. It is still an active area of research with many applications in 3D modeling software, video games, and films. This thesis focuses on algorithmic generation of virtual terrains in real-time and their real-time visualization. We provide an overview of available approaches and present an extendable library for procedural terrain synthesis. Powered by TCPDF (www.tcpdf.org)
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Automatizovaná tvorba a kartografická generalizace kótovaných bodů z digitálních modelů reliéfu / Automatic Detection and Cartographic Generalization of Spot Heights from Digital Terrain ModelsPolášek, Petr January 2015 (has links)
The aim of this work is to design automatic detection of spot heights from airborne laser scanning data and its generalization. The first part is about the idea of spot height: the importance of spot heights for altimetry representation on maps and suggestions concerning the scatter of spot heights on maps. In the following part, different approaches for terrain critical points extraction (peaks, depressions, passes) from digital terrain models are described as suitable places for spot heights location. Further, we introduce a description of geomorphological characteristics of these points by which is possible to identify its significance and generalize them. In accordance to analysis of Základní mapa ČR and recommendation for spot heights location described in literature we designed own method of automatic generation and generalization spot heights from digital terrain models. This method were implemented and there is a description of the test data and results on the real data DMR 5G of the algorithm in the end of the work. Powered by TCPDF (www.tcpdf.org)
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Wind driven snow accumulation variability and terrain : Establishing a relationship by using GPR on Svalbard. / Den vinddrivna snöackumuleringens variabilitet och terräng : Fastställande av sambandet med hjälp av markpenetrerande radar på SvalbardHeerema, Catharina January 2016 (has links)
Snow accumulation patterns can be highly variable depending on terrain and wind. Knowledge of spatial variability of snow accumulation is of high relevance for mass balance modelling. By not incorporating the variability in snow cover, the estimation in mass fluxes and the surface melt are incorrectly presented, affecting the eventual estimation of for instance contribution to sea level rise. Additionally, knowledge of snow accumulation variability is essential for assessing the reliability of point-wise mass balance measurements. Using ground penetrating radar (GPR), the spatial variability of snow can be mapped with both a great spatial and temporal resolution. GPR enables tracing of summer surface melt layers, resulting in a 2D reconstruction of past snow accumulation and associated variability. GPR measurements have been done on Svalbard, during 2012, 2013 and 2014. Based on the selected 2009 summer surface in the GPR measurements, accumulation rates were estimated between 2009-2012; 2009-2013 and 2009-2014. In addition, several terrain parameters are computed by combining DEM calculations with wind direction, resulting in a sheltering index, slope and curvature. We explore relationships between the found accumulation pattern and the terrain parameters with varying wind directions. Correlations between terrain and accumulation depend on the selected wind angle, which appears to change with elevation. The results suggest that localized wind patterns prevail on the glacier and shape the snow cover. Katabatic winds form at low elevations on the glacier and are oriented in the glacier direction of approximately 20 degrees. At intermediate elevation, winds from the east-southeast regulate the accumulation pattern. On the upper parts of the glacier, the terrain is more exposed and winds from large-scale atmospheric circulation, at 240 degrees, become more important in formation of the snow accumulation pattern. Correlations are overall high, indicating a strong influence of terrain features on the accumulation distribution. No distinction can be made between the different terrain parameters and accumulation, all returning similar correlations with accumulation except for curvature, which overall returns slightly lower correlations. In addition, the results found great spatial variability in snow accumulation, underlining the importance of incorporating snow accumulation variability in glacier mass balance models. / Snow accumulation patterns can be highly variable depending on terrain and wind. Knowledge of spatialvariability of snow accumulation is of high relevance for mass balance modelling. By not incorporating the variability in snow cover, the estimation in mass fluxes and the surface melt are incorrectlypresented, affecting the eventual estimation of for instance contribution to sea level rise. Additionally,knowledge of snow accumulation variability is essential for assessing the reliability of point-wise mass balance measurements.Using ground penetrating radar (GPR), the spatial variability of snow can be mapped with both agreat spatial and temporal resolution. GPR enables tracing of summer surface melt layers, resulting in a 2D reconstruction of past snow accumulation and associated variability. GPR measurements have been done on Svalbard, during 2012, 2013 and 2014. Based on the selected 2009 summer surface in the GPR measurements, accumulation rates were estimated between 2009-2012; 2009-2013 and 2009-2014. In addition, several terrain parameters are computed by combining DEM calculations with wind direction, resulting in a sheltering index, slope and curvature. We explore relationships between the found accumulation pattern and the terrain parameters with varying wind directions.Correlations between terrain and accumulation depend on the selected wind angle, which appears to change with elevation. The results suggest that localized wind patterns prevail on the glacier and shape the snow cover. Katabatic winds form at low elevations on the glacier and are oriented in the glacier direction of approximately 20 degrees. At intermediate elevation, winds from the east-southeast regulate the accumulation pattern. On the upper parts of the glacier, the terrain is more exposed and winds from large-scale atmospheric circulation, at 240 degrees, become more important in formation of the snow accumulation pattern. Correlations are overall high, indicating a strong influence of terrain features on the accumulation distribution. No distinction can be made between the different terrain parameters and accumulation, all returning similar correlations with accumulation except for curvature, which overall returns slightly lower correlations. In addition, the results found great spatial variability in snowaccumulation, underlinin
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Aplikace pro definování pokrytí bezdrátových připojení ISP / Application for Wireless ISP ProvidersNaibrt, Tomáš Unknown Date (has links)
The aim of this work is to examine the application Topocoding API and Google Maps API. Analyze system requirements to define the coverage of wireless connectivity to allow the ISP so as to allow the ISP to file AP and customers, as well as exploring the possibilities of joining the AP ISP and view coverage maps. Further, this application design, implement and test.
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Real-time Terrain Deformation with Isosurface AlgorithmsNässén, Olle, Leiborn, Edvard January 2019 (has links)
Background. Being able to modify virtual environments can create immersive experiences for video-game players. Storing data as volumetric scalar fields allows for highly modifiable 3D environments that can be converted into GPU-friendly triangles with isosurface algorithms. Using scalar fields and isosurface algorithms can be more computationally expensive and require more data than the more commonly used polygonal models. Objectives. The aim of this thesis is to explore solutions to modifying real-time 3D environments with isosurface algorithms. This will be done in two parts. First in terms of observing how modern games deal with storing scalar fields, researching which isosurface algorithms are being used and how they are being used in games. The second part is to create an application and limit the data storage required while still running at a real-time speed. Methods. There are two methods to achieve the aim. The first is to research and see which data structures and isosurface algorithms are being used in modern games and how they are utilized. The second method will be done by implementation. The implementation will use the GPU through compute shaders and use marching cubes as isosurface algorithm. It will utilize Christopher Dyken’s Histogram Pyramids for stream compaction. Two different versions will be implemented that differ in terms of what data types will be used for storage. The first using the data type char and the second int. Between these two versions, the runtime speed will be measured and compared on two different hardware configurations. Results. Finding good data on what algorithms games use is difficult. Modern games are using scalar fields in many different ways: Some allow almost complete modification of terrain, others only use it for a 3D environment. For data storage, octrees and chunks are two common ways to store the fields. Dual Contouring appears to be the primary isosurface algorithm being used based on the researched games. The results of the implementation were very fast and usable in real time environments for destruction of terrain on a large scale. The less storage intensive variation of this implementation(char) gave faster results on modern hardware but the opposite(int) was true on older hardware. Conclusions. Modifying scalar field terrain is done at a very large scale in modern games. The choice of using Dual Contouring or Marching Cubes depends on the use-case. For areas where sharp features can be important Dual Contouring is the preferred choice. Likely for these reasons Dual Contouring was found to be a popular choice in the studied games. For other areas, like many types of terrain, Marching Cubes is very fast, as can be seen in the implementation. By using the char version of the implementation, interacting with the environment in real-time is possible at high frame-rates.
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Automated generation of waypoints : for pathfinding in a static environmentOlsson, Fredrik, Nyqvist, Magnus January 2019 (has links)
Video game characters must almost always be able to travel from point A to point B and this task can be solved in various ways. There exist grid maps, waypoints, mesh navigation and hierarchical techniques to solve this problem. On randomly generated terrain we make use of automatically generated waypoints to solve pathfinding queries. The waypoints are connected by edges to create a waypoint graph and the graph can be used in real time pathfinding for a single agent in a static environment. This is done by finding the vertices of the blocked triangles from the terrain and place a waypoint on each. We make use of the GPU to create the waypoint graph. The waypoints are connected by utilizing a serialized GPU quad tree to find the relevant blocked geometry to do a line-triangle intersection test. If a line between two waypoints do not intersect any blocked geometry the connection is valid and stored. We found out that it is possible to generate a waypoint graph during the startup of the game with acceptable time results, make use of such a graph for real time pathfinding and that players perceive the paths generated by the algorithm as realistic and responsive. Our conclusion is that our solution is well suited for a deterministic environment with agents of the same size.
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[en] TRACTION CONTROL TO MOBILE ROBOTIC SYSTEMS IN ROUGH TERRAIN / [pt] MODELAGEM DE SISTEMAS ROBÓTICOS MÓVEIS PARA CONTROLE DE TRAÇÃO EM TERRENOS ACIDENTADOSALEXANDRE FRANCISCO BARRAL SILVA 13 December 2007 (has links)
[pt] Em terrenos acidentados é crítico para robôs móveis manter
uma adequada
tração nas rodas, pois um excessivo deslizamento das
mesmas pode fazer o robô
capotar ou desviar da rota desejada. Também, se uma força
excessiva é aplicada
sobre uma região do terreno, pode levar o mesmo a ceder
deixando as rodas
presas. Para se evitar os problemas acima citados e ainda
otimizar o consumo de
energia em terrenos planos, a presente dissertação
desenvolveu um controle de
tração para terrenos acidentados com o intuito de aplicá-
lo ao Robô Ambiental
Híbrido (RAH) da Petrobrás. O RAH é um robô móvel anfíbio
que está em fase
de desenvolvimento no Laboratório de Robótica do CENPES
(Petrobras), que
poderá ser comandado por um operador ou se deslocar
autonomamente. Esse robô
faz parte do projeto Cognitus, braço tecnológico do
projeto Piatam (Potenciais
Impactos e Riscos Ambientais da Indústria de Óleo e Gás na
Amazônia), e será
aplicado na monitoração e coleta de dados do meio ambiente
de dois gasodutos da
Petrobrás na região Amazônica, o gasoduto Urucu (AM)-
Porto Velho (RO) e o
gasoduto Coari (AM) - Manaus (AM). A técnica de controle
de tração de veículos
robóticos em terrenos acidentados desenvolvida visa
controlar a velocidade ao
mesmo tempo em que garante a estabilidade dinâmica, não
deslizamento das
rodas, evita a saturação dos motores, e em certas
condições ainda permite
minimizar a potência requerida através do conhecimento dos
ângulos de contato
entre as rodas e o terreno. Foram feitas duas modelagens
independentes, uma
considerando a suspensão do robô flexível e a outra
considerando o veículo
robótico como um corpo rígido, sendo ambas para o caso
plano (2D).Foram
realizadas simulações em terrenos suaves e acidentados, as
quais comprovaram a
eficácia das técnicas de controle propostas. / [en] Abstract
Silva, Alexandre F. Barral Silva; Meggiolaro, Marco
Antonio. Traction
Control to Mobile Robotic Systems in Rough Terrain. Rio de
Janeiro,
2004. 194 p. MSc. Thesis - Departamento de Engenharia
Mecânica,
Pontifícia Universidade Católica do Rio de Janeiro.
In rough terrain it is critical for mobile robots to
maintain adequate wheel
traction, because excessive sliding could cause the robot
to roll over or deviate
from its intended path. Also, if an excessive force is
applied onto the terrain, the
soil may fail and trap the robot wheels. To avoid these
problems, and also
minimize the power consumption on even terrain, the
present work develops a
rough terrain traction control to be applied to the Hybrid
Environmental Robot
(HER) from Petrobras. The HER is an amphibious mobile
robot developed by the
Robotics Laboratory from CENPES (Petrobras). It can be
commanded by an
operator or autonomously. This robot is part of the
Cognitus Project,
technological branch of the Piatam project (Potential
Impacts and Environmental
Risks of the Oil and Gas Industry in the Amazon). It will
be used for monitoring
and environmental data collecting along two gas pipelines
in the Amazon region,
the Urucu (AM) - Porto Velho (RO) and the Coari (AM) -
Manaus (AM). The
developed traction control of robotic vehicles in rough
terrain aims to control the
speed at the same time that it guarantees dynamic
stability, no slip of the wheels,
prevents motor saturation, and under certain conditions it
may also allow for the
minimization of the required power. This control needs the
knowledge of the
current state of the robot, including the contact angles
between its wheels and the
terrain. Two independent 2D models have been proposed, one
including the
suspension compliance and one considering the robotic
vehicle as a rigid body.
Simulations have been performed in even and rough
terrains, proving the
effectiveness of the proposed control techniques.
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[en] TIP OVER AND SLIPPAGE CONTROL OF MOBILE ROBOTIC SYSTEMS OVER ROUGH TERRAIN / [pt] CONTROLE DE CAPOTAGEM E DESLIZAMENTO DE SISTEMAS ROBÓTICOS MÓVEIS EM TERRENOS ACIDENTADOSAUDERI VICENTE SANTOS 21 December 2007 (has links)
[pt] O uso de robôs móveis para monitorar locais inacessíveis
vem se tornando
cada vez mais comum. Essas operações podem ser autônomas
ou tripuladas e
quando são feitas em terrenos irregulares é preciso
garantir segurança na missão,
pois muitas das vezes o resgate se torna inviável. O robô
estudado nesta
dissertação terá dificuldades para locomoção em certas
localidades, como por
exemplo: derrapagem em regiões alagadas, vencer atoleiro
em regiões
pantanosas e de brejos e capotagem nas regiões que
apresentam aclives e
declives. Diante deste quadro de problemas apresentados,
garantir a estabilidade
nas regiões de ladeiras é de grande valor nas operações,
sejam elas tele-operadas
ou autônomas. Visando contribuir para o sucesso da
locomoção do robô, esta
dissertação apresenta uma técnica de controle de
estabilidade de um robô móvel
para sensoreamento remoto em terrenos irregulares,
incluindo projeto, simulação
e construção de um protótipo funcional. Este controle visa
garantir que as rodas
do veículo não descolem do terreno, através da atuação nas
forças de atrito entre
as rodas e o solo variando os torques nos seus motores. / [en] The use of mobile robots to monitor non-accessible
environments has
become increasingly common in the recent years. These
tasks can be either
autonomous, remote-controlled, or passenger-operated. When
performed in
rough terrain, it is necessary to guarantee mission
safety, since many times it is
impossible to send a rescue party for recovery. The hybrid
environmental robot
presented in this thesis is a mobile robot that will face
very challenging
conditions, avoiding e.g. slippage in wet terrain,
becoming trapped in muddy
soil, and tipping over in regions with high slopes.
Therefore, it is a challenging
task to guarantee robot stability under such
circumstances, either in autonomous
or operated tasks. This thesis presents a stability
control methodology for a
mobile robot to perform remote sensing tasks in rough
terrain. The model-based
technique guarantees wheel-ground contact at all times,
acting individually at the
wheel motors to control the traction/friction forces. This
work also addresses the
design, simulation and construction aspects of a
functional prototype of a mobile
robot to validate the proposed approach.
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[en] COMPUTATIONAL INVESTIGATION ON THE FLOW AND ATMOSPHERIC POLLUTANT DISPERSION OVER COMPLEX TOPOGRAPHY / [pt] INVESTIGAÇÃO COMPUTACIONAL DO ESCOAMENTO E DA DISPERSÃO DE POLUENTES ATMOSFÉRICOS SOBRE TOPOGRAFIAS COMPLEXASANDRE AUGUSTO ISNARD 12 July 2004 (has links)
[pt] O objetivo principal do presente trabalho foi investigar
computacionalmente o escoamento e a dispersão de
poluentes atmosféricos sobre topografias complexas
tridimensionais em escala de laboratório. Foram
realizadas simulações numéricas de escoamentos neutros e
estavelmente estratificados sobre colinas e também sobre
terreno plano. A modelagem matemática, baseada na solução
das equações gerais de conservação, inclui o modelo de
tensões de Reynolds para a turbulência e um modelo de
duas camadas para o tratamento do escoamento na região
próxima à parede. O código comercial Fluent (Versão
6.0.12), que emprega o método de volumes finitos, foi
utilizado nas simulações computacionais. Os resultados
numéricos foram comparados a dados obtidos em
experimentos em túnel de vento disponíveis na literatura.
Também foram realizadas comparações com resultados
obtidos com a utilização do modelo (k menos épsilon)
clássico. A
comparação entre os resultados obtidos com as diversas
modelagens numéricas e os dados experimentais mostrou que
a utilização conjunta do modelo de tensões de Reynolds e
do tratamento em duas camadas produziu os melhores
resultados na predição do escoamento. O desempenho dessa
modelagem foi particularmente superior na representação
da recirculação no escoamento na região a jusante da
colina. Com relação ao cálculo das concentrações, os
resultados obtidos foram razoáveis nas regiões mais
distantes da fonte quando comparados aos experimentais.
Na região mais próxima à fonte emissora, foram calculadas
concentrações excessivamente altas ao nível do solo.
Estas discrepâncias foram atribuídas ao fato de ter-se
utilizado um modelo de difusividade turbulenta isotrópica
para os cálculos da dispersão turbulenta do poluente.
Ainda assim, os campos de concentrações apresentados
mostraram importantes aspectos qualitativos relativos ao
problema como, por exemplo, os efeitos da estabilidade
atmosférica na dispersão do poluente, que foram
adequadamente previstos. / [en] The main objective of the present work was to investigate
computationally the flow and the dispersion of atmospheric
pollutants over three dimensional complex topographies in
laboratory scale. The investigations included the numerical
simulation on the neutral and stably stratified flows over
hills and flat terrain. The mathematical model was based on
the solution of the general conservation equations and
included the Reynolds stress model for turbulence and a two
layer zonal model for the flow treatment in the near wall
region. The commercial code Fluent (Version 6.0.12), which
is based on the finite volume method, was employed in the
computational simulations. The numerical results were
compared to data obtained in wind tunnel experiments,
available in the literature. Comparisons were also made
with results obtained by employing the standard (k less
épsilon) model
for turbulence.
The comparisons between the experimental data and the
numerical results showed that the combined use of the
Reynolds stress model and the two layer treatment provided
the best results for the flow representation. This modeling
approach was particularly superior in representing the flow
recirculation on the leeside of the hill.
The predicted concentrations results were reasonably good
at regions far away from the emission source. In the near
source regions, the ground level concentrations were
overestimated by the numerical modeling. These
discrepancies were attributed to the employment of an
isotropic turbulent diffusivity model in the turbulent
dispersion calculations. Nevertheless, the calculated
concentration fields represented well important qualitative
features of PUC Rio.
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