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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

A graphics architecture for ray tracing and photon mapping

Ling, Junyi 01 November 2005 (has links)
Recently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural limitations, the efficiency and throughput of these methods remained low. In this thesis, we propose a coherent rendering system that addresses these issues. First, we introduce new photon mapping and ray racing acceleration algorithms that facilitate data coherence and spatial locality, as well as eliminating unnecessary random memory accesses. A high level abstraction of the combined ray tracing and photon mapping streaming pipeline is introduced. Based on this abstraction, an efficient ray tracing and photon mapping GPU is designed. Using an event driven simulator, developed for this GPU, we verify and validate the proposed algorithms and architecture. Simulation results have validated better interactive performances compared to the current GPUs.
112

Simulation of anisotropic wave propagation in Vertical Seismic Profiles

Durussel, Vincent Bernard 30 September 2004 (has links)
The influence of elastic anisotropy on seismic wave propagation is often neglected for the sake of simplicity. However, ignoring anisotropy may lead to significant errors in the processing of seismic data and ultimately in a poor image of the subsurface. This is especially true in wide-aperture Vertical Seismic Profiles where waves travel both vertically and horizontally. Anisotropy has been neglected in wavefront construction methods of seismic ray-tracing until Gibson (2000), who showed they are powerful tools to simulate seismic wave propagation in three-dimensional anisotropic subsurface models. The code is currently under development using a C++ object oriented programming approach because it provides high flexibility in the design of new components and facilitates debugging and maintenance of a complex algorithm. So far, the code was used to simulate propagation in homogeneous or simple heterogeneous anisotropic velocity models mainly designed for testing purposes. In particular, it has never been applied to simulate a field dataset. We propose here an analytical method involving little algebra and that allows the design of realistic heterogeneous anisotropic models using the C++ object oriented programming approach. The new model class can model smooth multi-layered subsurface with gradients or models with many dip variations. It has been used to model first arrival times of a wide-aperture VSP dataset from the Gulf of Mexico to estimate the amount of anisotropy. The proposed velocity model is transversely isotropic. The anisotropy is constant throughout the model and is defined via Thomsen's parameters. Values in the final model are epsilon = 0.055 and delta = -0.115. The model is compatible with the a priori knowledge of the local geology and reduces the RMS average time difference between measured and computed travel times by 51% in comparison to the initial isotropic model. These values are realistic and are similar to other measurements of anisotropy in the Gulf of Mexico.
113

Was Anbieter im Bereich der innerbetrieblichen Logistik leisten

Eggert, Sandy, Fohrholz, Corinna January 2008 (has links)
In diesem Beitrag lesen Sie: • was unter innerbetrieblicher Logistik verstanden werden kann, • wie ERP- und PPS Systeme Funktionen der innerbetrieblichen Logistik erfüllen, • welche zukunftsorientierten Technologien durch diese Systeme unterstützt werden.
114

Embedded In-Circuit Emulation and Tracing for Bus-based System-on-Chip Integration

Kao, Chung-fu 10 September 2007 (has links)
In the System-on-Chip (SoC) era, common industry estimates are that functional verification takes approximately 70% of the total effort on a project. For the time-to-market constrain, it¡¦s a challenge to reduce the SoC verification/debugging time efficiently. In an SoC, a microprocessor is an essential part of it. First, we focus the debugging problem on microprocessors. An in-circuit emulation (ICE) module that can be embedded with a microprocessor core. The ICE module, based on the IEEE 1149.1 JTAG architecture, supports typical debugging and testing mechanisms, including boundary scan paths, partial scan paths, single stepping, internal resource monitoring and modification, breakpoint detection, and mode switching between debugging and normal modes. The architecture of the ICE module is parameterized and retargetable to different microprocessors. It has been successfully integrated with two microprocessors with significantly different architectures: one 8-bit industrial embedded microcontroller HT48x00 and one 32-bit ARM7-like embedded microprocessor. FPGA prototypes and chip implementation have been accomplished. Experiments show that real-time (on-line) debugging at full speed is possible with the embedded ICE at a minor gate count overhead. Collecting the program execution traces at full speed is essential to the analysis and debugging of real-time software behavior of a complex system. However, the generation rate and the size of real time program traces are so huge such that real-time program tracing is often infeasible without proper hardware support. This paper presents a hardware approach to compress program execution traces in real time in order to reduce the trace size. The approach consists of three modularized phases: (1) branch/target filtering, (2) branch/target address encoding and (3) Lempel-Ziv-based data compression. A synthesizable RTL code for the proposed hardware is constructed to analyze the hardware cost and speed and typical multimedia benchmarks are used to measure the compression results. The results show that our hardware is capable of real time compression and achieving compression ratio of 454:1, far better than 5:1 achieved by typical existing hardware approaches. Furthermore, our modularized approach makes it possible to trade off between the hardware cost (typically from 1K to 50K gates) and the achievable compression ratio (typically from 5:1 to 454:1). For SoC debugging, bus signal tracing represents that the information which is generated from the system can be collected for later observation, debugging and analysis. However, the generation rate and the size of real time system traces are so huge such that a mechanism for system tracing that can reduce trace size efficiently is needed. In this paper, we propose a multi-resolution bus trace approach. The hardware bus tracer consists of two major stages: (1) signal monitor & tracing stage, and (2) trace compression stage. In the first stage, designer can trace the signals in detail or in rough depends on the debug purpose. In other word, the multi-resolution trace approach provides the trade-off between trace accuracy and trace depth. In the second stage, the bus tracer compresses the trace size efficiently; therefore the capability of on-chip storage is increased. In the host, the analyzer tool decompresses the trace data for future observation and debugging.
115

Axon Tracing with Functionalized Paramagnetic Nanoparticles

Westwick, Harrison J. 10 March 2011 (has links)
It was hypothesized that superparamagnetic nanoparticles encapsulated in a silica shell with a fluorescent dye could be functionalized with axonal tracers and could be used for serial, non-invasive imaging with magnetic resonance imaging (MRI) for axon tract tracing. Nanoparticles functionalized with amine, octadecyl, silica, and biotinylated dextran amine were manufactured and characterized with MRI, scanning electron microscopy, and UV-visible, infrared, and fluorescence spectroscopy. Nanoparticle concentrations of 10 mM were not toxic to adult rat neural progenitor cells (NPCs) and labeled approximately 90% of cells. Nanoparticles were assessed for anterograde and retrograde tract tracing in adult rat models. With MRI and microscopy, the nanoparticles did not appear to trace axons but did provide an MRI signal for up to 3 weeks post implantation. While functionalized nanoparticles did not appear to trace axons, they are not toxic to NPCs and may be used as a MRI contrast agent in the neural axis.
116

Axon Tracing with Functionalized Paramagnetic Nanoparticles

Westwick, Harrison J. 10 March 2011 (has links)
It was hypothesized that superparamagnetic nanoparticles encapsulated in a silica shell with a fluorescent dye could be functionalized with axonal tracers and could be used for serial, non-invasive imaging with magnetic resonance imaging (MRI) for axon tract tracing. Nanoparticles functionalized with amine, octadecyl, silica, and biotinylated dextran amine were manufactured and characterized with MRI, scanning electron microscopy, and UV-visible, infrared, and fluorescence spectroscopy. Nanoparticle concentrations of 10 mM were not toxic to adult rat neural progenitor cells (NPCs) and labeled approximately 90% of cells. Nanoparticles were assessed for anterograde and retrograde tract tracing in adult rat models. With MRI and microscopy, the nanoparticles did not appear to trace axons but did provide an MRI signal for up to 3 weeks post implantation. While functionalized nanoparticles did not appear to trace axons, they are not toxic to NPCs and may be used as a MRI contrast agent in the neural axis.
117

Fast Ray Tracing Techniques

Tsakok, John January 2008 (has links)
In the past, ray tracing has been used widely in offline rendering applications since it provided the ability to better capture high quality secondary effects such as reflection, refraction and shadows. Such effects are difficult to produce in a robust, high quality fashion with traditional, real-time rasterization algorithms. Motivated to bring the advantages to ray tracing to real-time applications, researchers have developed better and more efficient algorithms that leverage the current generation of fast, parallel CPU hardware within the past few years. This thesis provides the implementation and design details of a high performance ray tracing solution called ``RTTest'' for standard, desktop CPUs. Background information on various algorithms and acceleration structures are first discussed followed by an introduction to novel techniques used to better accelerate current, core ray tracing techniques. Techniques such as Omni-Directional Packets, Cone Proxy Traversal and Multiple Frustum Traversal are proposed and benchmarked using standard ray tracing scenes. Also, a novel soft shadowing algorithm called Edge Width Soft Shadows is proposed which achieves performance comparable to a single sampled hard shadow approach targeted at real time applications such as games. Finally, additional information on the memory layout, rendering pipeline, shader system and code level optimizations of RTTest are also discussed.
118

COMPUTATION OF THE ARC LENGTH FROM THE SHADOW BOUNDARY OF A CAD OBJECT

Amoateng, Eric January 2012 (has links)
CAD objects are geometrical descriptions of physical scenes from the real world. Ray tracing is used to project the objects onto a pixel screen. A lit and a shadow zone are formed according to the direction of the incoming field (light) and the orientation of the pixel screen. The arc length along the surface of the object, from the shadow boundary to a point in the lit zone, is computed by means of numerical integration. The arclengths corresponding to two orthogonal directions that are aligned with the pixels on the pixel screen are computed and used for interpolation to obtain the arc length for all directions. A number of simulations for various CAD geometries are made using a ray-tracer implemented in FORTRAN 90.
119

A Fast Hybrid Method for Analysis and Design of Photonic Structures

Rohani, Arash January 2006 (has links)
This thesis presents a very efficient hybrid method for analysis and design of optical and passive photonic devices. The main focus is on unbounded wave structures. This class of photonic systems are in general very large in terms of the wavelength of the driving optical sources. The size of the problem space makes the electromagnetic modelling of these structure a very challenging problem. Our approach and main contribution has been to combine or hybridize three methods that together can handle this class of photonic structures as a whole. <br /><br /> The basis of the hybrid method is a novel Gaussian Beam Tracing method GBT. Gaussian Beams (GB) are very suitable elementary functions for tracing and tracking purposes due to their finite extent and the fact that they are good approximations for actual laser beams. The GBT presented in this thesis is based on the principle of phase matching. This method can be used to model the reflection and refraction of Gaussian beams from general curved surfaces as long as the curvature of the surface is relatively small. It can also model wave propagation in free space. The developed GBT is extremely fast as it essentially uses simple algebraic equations to find the parameters of the reflected and refracted beams once the parameters of the incident beam is known. Therefore sections of the systems whose dimensions are large relative to the optical wavelength are simulated by the GBT method. <br /><br /> Fields entering a photonic system may not possess an exact Gaussian profile. For example if an aperture limits the input laser to the system, the field is no longer a GB. In these and other similar cases the field at some aperture plane needs to be expanded into a sum of GBs. Gabor expansion has been used for this purpose. This method allows any form of field distribution on a flat or curved surface to be expanded into a sum of GBs. The resultant GBs are then launched inside the system and tracked by GBT. Calculation of the coefficients of the Gabor series is very fast (1-2 minutes on a typical computer for most applications). <br /><br /> In some cases the dimensions or physical properties of structures do not allow the application of the GBT method. For example if the curvature of a surface is very large (or its radius of curvature is very small) or if the surface contains sharp edges or sub-wavelength dimensions GBT is no longer valid. In these cases we have utilized the Finite Difference Time Domain method (FDTD). FDTD is a rigorous and very accurate full wave electromagnetic solver. The time domain form of Maxwell's equations are discretized and solved. No matrix inversion is needed for this method. If the size of the structure that needs to be analyzed is large relative to the wavelength FDTD can become increasingly time consuming. Nevertheless once a structure is simulated using FDTD for a given input, the output is expanded using Gabor expansion and the resultant beams can then be efficiently propagated through any desired system using GBT. For example if a diffraction grating is illuminated by some source, once the reflection is found using FDTD, it can be propagated very efficiently through any kind of lens or prism (or other optical structures) using GBT. Therefore the overall computational efficiency of the hybrid method is very high compared to other methods.
120

Fast Ray Tracing Techniques

Tsakok, John January 2008 (has links)
In the past, ray tracing has been used widely in offline rendering applications since it provided the ability to better capture high quality secondary effects such as reflection, refraction and shadows. Such effects are difficult to produce in a robust, high quality fashion with traditional, real-time rasterization algorithms. Motivated to bring the advantages to ray tracing to real-time applications, researchers have developed better and more efficient algorithms that leverage the current generation of fast, parallel CPU hardware within the past few years. This thesis provides the implementation and design details of a high performance ray tracing solution called ``RTTest'' for standard, desktop CPUs. Background information on various algorithms and acceleration structures are first discussed followed by an introduction to novel techniques used to better accelerate current, core ray tracing techniques. Techniques such as Omni-Directional Packets, Cone Proxy Traversal and Multiple Frustum Traversal are proposed and benchmarked using standard ray tracing scenes. Also, a novel soft shadowing algorithm called Edge Width Soft Shadows is proposed which achieves performance comparable to a single sampled hard shadow approach targeted at real time applications such as games. Finally, additional information on the memory layout, rendering pipeline, shader system and code level optimizations of RTTest are also discussed.

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