Spelling suggestions: "subject:"cotransport simulation"" "subject:"detransport simulation""
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Méthode de simulation du transport d'électrons d'énergies comprises entre 10 eV et 30 keV.Terrissol, Michel, January 1900 (has links)
Th.--Sci. phys.--Toulouse 3, 1978. N°: 839. / Rés. en fr. et angl.
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Monitoring Tools File SpecificationVogelsang, Stefan 22 March 2016 (has links) (PDF)
This paper describes the format of monitoring data files that are collected for external measuring sites and at laboratory experiments at the Institute for Building Climatology (IBK). The Monitoring Data Files are containers for storing time series or event driven data collected as input for transient heat and moisture transport simulations. Further applications are the documentation of real world behaviour, laboratory experiments or the collection of validation data sets for simulation results ( whole building / energy consumption / HAM ). The article also discusses the application interface towards measurement data verification tools as well as data storage solutions that can be used to archive measurement data files conveniently and efficiently.
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Monitoring Tools File Specification: Version 1.0Vogelsang, Stefan January 2016 (has links)
This paper describes the format of monitoring data files that are collected for external measuring sites and at laboratory experiments at the Institute for Building Climatology (IBK). The Monitoring Data Files are containers for storing time series or event driven data collected as input for transient heat and moisture transport simulations. Further applications are the documentation of real world behaviour, laboratory experiments or the collection of validation data sets for simulation results ( whole building / energy consumption / HAM ). The article also discusses the application interface towards measurement data verification tools as well as data storage solutions that can be used to archive measurement data files conveniently and efficiently.:1 Introduction
2 File Name Conventions
3 Headers
3.1 Specifics on Time Series Header Files
3.2 Specifics s on Event Driven Header Files
4 Data Section Format Description
5 SI Unit Strings
6 Competition Law Advice
7 Liability for external Links
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Modern Foundations of Light Transport SimulationLessig, Christian 31 August 2012 (has links)
Light transport simulation aims at the numerical computation of the propagation of visible electromagnetic energy in macroscopic environments. In this thesis, we develop the foundations for a modern theory of light transport simulation, unveiling the geometric structure of the continuous theory and providing a formulation of computational techniques that furnishes remarkably efficacy with only local information. Utilizing recent results from various communities, we develop the physical and mathematical structure of light transport from Maxwell's equations by studying a lifted representation of electromagnetic theory on the cotangent bundle. At the short wavelength limit, this yields a Hamiltonian description on six-dimensional phase space, with the classical formulation over the space of "positions and directions" resulting from a reduction to the five-dimensional cosphere bundle. We establish the connection between light transport and geometrical optics by a non-canonical Legendre transform, and we derive classical concepts from radiometry, such as radiance and irradiance, by considering measurements of the light energy density. We also show that in idealized environments light transport is a Lie-Poisson system for the group of symplectic diffeomorphisms, unveiling a tantalizing similarity between light transport and fluid dynamics. Using Stone's theorem, we also derive a functional analytic description of light transport. This bridges the gap to existing formulations in the literature and naturally leads to computational questions. We then address one of the central challenges for light transport simulation in everyday environments with scattering surfaces: how are efficient computations possible when the light energy density can only be evaluated pointwise? Using biorthogonal and possibly overcomplete bases formed by reproducing kernel functions, we develop a comprehensive theory for computational techniques that are restricted to pointwise information, subsuming for example sampling theorems, interpolation formulas, quadrature rules, density estimation schemes, and Monte Carlo integration. The use of overcomplete representations makes us thereby robust to imperfect information, as is often unavoidable in practical applications, and numerical optimization of the sampling locations leads to close to optimal techniques, providing performance which considerably improves over the state of the art in the literature.
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Modern Foundations of Light Transport SimulationLessig, Christian 31 August 2012 (has links)
Light transport simulation aims at the numerical computation of the propagation of visible electromagnetic energy in macroscopic environments. In this thesis, we develop the foundations for a modern theory of light transport simulation, unveiling the geometric structure of the continuous theory and providing a formulation of computational techniques that furnishes remarkably efficacy with only local information. Utilizing recent results from various communities, we develop the physical and mathematical structure of light transport from Maxwell's equations by studying a lifted representation of electromagnetic theory on the cotangent bundle. At the short wavelength limit, this yields a Hamiltonian description on six-dimensional phase space, with the classical formulation over the space of "positions and directions" resulting from a reduction to the five-dimensional cosphere bundle. We establish the connection between light transport and geometrical optics by a non-canonical Legendre transform, and we derive classical concepts from radiometry, such as radiance and irradiance, by considering measurements of the light energy density. We also show that in idealized environments light transport is a Lie-Poisson system for the group of symplectic diffeomorphisms, unveiling a tantalizing similarity between light transport and fluid dynamics. Using Stone's theorem, we also derive a functional analytic description of light transport. This bridges the gap to existing formulations in the literature and naturally leads to computational questions. We then address one of the central challenges for light transport simulation in everyday environments with scattering surfaces: how are efficient computations possible when the light energy density can only be evaluated pointwise? Using biorthogonal and possibly overcomplete bases formed by reproducing kernel functions, we develop a comprehensive theory for computational techniques that are restricted to pointwise information, subsuming for example sampling theorems, interpolation formulas, quadrature rules, density estimation schemes, and Monte Carlo integration. The use of overcomplete representations makes us thereby robust to imperfect information, as is often unavoidable in practical applications, and numerical optimization of the sampling locations leads to close to optimal techniques, providing performance which considerably improves over the state of the art in the literature.
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Efektivní trasování cest v objemových médiích na GPU / Efficient GPU path tracing in solid volumetric mediaForti, Federico January 2018 (has links)
Realistic Image synthesis, usually, requires long computations and the simulation of the light interacting with a virtual scene. One of the most computationally intensive simulation in this area is the visualization of solid participating media. This media can describe many different types of object with the same physical parameters (e.g. marble, air, fire, skin, wax ...). Simulating the light interacting with it requires the computation of many independent photons interactions inside the medium. However, those interactions can be computed in parallel, using the power of modern Graphic Processor Unit, or GPU, computing. This work present an overview over different methodologies, that can affect the performance of this type of simulations on the GPU. Different existing ideas are analyzed, compared and modified with the scope of speeding up the computation respect to the classic CPU implementation. 1
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Molecular Simulations And Modelling Of Mass Transport In Carbon NanotubesChoudhary, Vinit January 2005 (has links) (PDF)
No description available.
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A search acceleration method for optimization problems with transport simulation constraintsFlötteröd, Gunnar 18 November 2020 (has links)
This work contributes to the rapid approximation of solutions to optimization problems that are constrained by iteratively solved transport simulations. Given an objective function, a set of candidate decision variables and a black-box transport simulation that is solved by iteratively attaining a (deterministic or stochastic) equilibrium, the proposed method approximates the best decision variable out of the candidate set without having to run the transport simulation to convergence for every single candidate decision variable. This method can be inserted into a broad class of optimization algorithms or search heuristics that implement the following logic: (i) Create variations of a given, currently best decision variable, (ii) identify one out of these variations as the new currently best decision variable, and (iii) iterate steps (i) and (ii) until no further improvement can be attained. A probabilistic and an asymptotic performance bound are established and exploited in the formulation of an efficient heuristic that is tailored towards tight computational budgets. The efficiency of the method is substantiated through a comprehensive simulation study with a non-trivial road pricing problem. The method is compatible with a broad range of simulators and requires minimal parametrization.
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Efektivní vzorkování matic reradiace v rendererech s podporou fluorescence / Efficient Sampling of Re-radiation Matrices in Fluorescence-capable Rendering SystemsHua, Qingqin January 2021 (has links)
Fluorescence is a common effect in nature, it re-emits light by absorbing photons, caus- ing a wavelength shift from a shorter wavelength to a longer one. In recent years, there is an increased interest in including fluorescence in physically-based rendering. Fluorescence behavior is properly represented as a re-radiation matrix: for a given input wavelength, this matrix indicates how much energy is re-emitted at all other wavelengths. However, such a 2D representation has a significant memory footprint, especially when a scene con- tains a high number of fluorescent objects or fluorescent textures. This thesis proposes using Gaussian Mixture Domain to model re-radiation, which allows us to significantly reduce the memory footprint. Instead of storing the full matrix, we work with a set of Gaussian parameters that also allow direct importance sampling. When accuracy is a concern, one can still use the re-radiation matrix data and just benefit from impor- tance sampling provided by the Gaussian Mixture. Our method is useful when numerous fluorescent materials are present in a scene, particularly for textures with fluorescent components. 1
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Development of Data Assimilation System for Toroidal Plasmas / トロイダルプラズマに対するデータ同化システムの開発Morishita, Yuya 23 March 2023 (has links)
京都大学 / 新制・課程博士 / 博士(工学) / 甲第24613号 / 工博第5119号 / 新制||工||1979(附属図書館) / 京都大学大学院工学研究科原子核工学専攻 / (主査)教授 村上 定義, 教授 横峯 健彦, 教授 宮寺 隆之 / 学位規則第4条第1項該当 / Doctor of Philosophy (Engineering) / Kyoto University / DFAM
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