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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Gamification as a Service

Herzig, Philipp 11 July 2014 (has links) (PDF)
Gamification is a novel method to improve engagement, motivation, or participation in non-game contexts using game mechanics. To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Subsequently, the design is implemented in information systems such as portals or enterprise resource planning applications. These systems act as mediators to transport a gameful design to its users. However, the efforts for the subsequent development and integration process are often underestimated. In fact, most conceptual gamification designs are never implemented due to the high development costs that arise from building the gamification solution from scratch, imprecise design or technical requirements, and communication conflicts between different stakeholders in the project. This thesis addresses these problems by systematically defining the phases and stakeholders of the overall gamification process. Furthermore, the thesis rigorously defines the conceptual requirements of gamification based on a broad literature review. The identified conceptual requirements are mapped to a domain-specific language, called the Gamification Modeling Language. Moreover, this thesis analyzes 29 existing gamification solutions that aim to decrease the implementation efforts of gamification. However, using the different language elements, it is shown that none of the existing solutions suffices all requirements. Therefore, a generic and reusable platform as runtime environment for gamification is proposed which fulfills all presented functional and non-functional requirements. As another benefit, it is shown how the Gamification Modeling Language can be automatically compiled into code for the gamification runtime environment and, thus, further reduces development efforts. Based on the developed artifacts and five real gamified applications from industry, it is shown that the efforts for the implementation of the gamification can be significantly reduced from several months or weeks to a few days. Since the technology is designed as a reusable service, future projects benefit continuously with regards to time and efforts.
2

Gamification as a Service: Conceptualization of a Generic Enterprise Gamification Platform

Herzig, Philipp 02 July 2014 (has links)
Gamification is a novel method to improve engagement, motivation, or participation in non-game contexts using game mechanics. To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Subsequently, the design is implemented in information systems such as portals or enterprise resource planning applications. These systems act as mediators to transport a gameful design to its users. However, the efforts for the subsequent development and integration process are often underestimated. In fact, most conceptual gamification designs are never implemented due to the high development costs that arise from building the gamification solution from scratch, imprecise design or technical requirements, and communication conflicts between different stakeholders in the project. This thesis addresses these problems by systematically defining the phases and stakeholders of the overall gamification process. Furthermore, the thesis rigorously defines the conceptual requirements of gamification based on a broad literature review. The identified conceptual requirements are mapped to a domain-specific language, called the Gamification Modeling Language. Moreover, this thesis analyzes 29 existing gamification solutions that aim to decrease the implementation efforts of gamification. However, using the different language elements, it is shown that none of the existing solutions suffices all requirements. Therefore, a generic and reusable platform as runtime environment for gamification is proposed which fulfills all presented functional and non-functional requirements. As another benefit, it is shown how the Gamification Modeling Language can be automatically compiled into code for the gamification runtime environment and, thus, further reduces development efforts. Based on the developed artifacts and five real gamified applications from industry, it is shown that the efforts for the implementation of the gamification can be significantly reduced from several months or weeks to a few days. Since the technology is designed as a reusable service, future projects benefit continuously with regards to time and efforts.
3

Nutzerakzeptanz von web-basierten „sozialen“ Unternehmensanwendungen

Wilhelm, Daniel B. 15 May 2014 (has links) (PDF)
No description available.
4

Digitale Arbeitsumgebungen in der Produktentstehung: Mit Action Design Research Web- Anwendungen zur produktiven Zusammenarbeit entwickeln

Scheele, Stephan, Mau, Daniel, Foullois, David, Mantwill, Frank 07 September 2021 (has links)
Um effektiv auf neue Marktgegebenheiten reagieren zu können, versuchen Industrieunternehmen ihre internen Geschäftsabläufe schlank und effizient zu halten. Dies stößt jedoch an Grenzen, wenn tradierte Unternehmens-IT im Zuge der digitalen Transformation mit neuen Geschäfts- und Bedienfähigkeiten ausgestattet werden soll. Die Integration von Systemen und Daten sowie die prozessuale Steuerung einer sich neu ordnenden IT-Landschaft verlangt nach neuen Konzepten, die die Besonderheit von kooperativen Wertschöpfungsprozessen berücksichtigen. Der Beitrag stellt die Anwendung der Action Design Research für die Konzeption, Entwicklung, Einführung und Auswertung einer IT-Applikation innerhalb eines Anwendungsfalls der Montageplanung der Automobilproduktion heraus. Dazu wird der Ansatz der Conversational Workflows, ein für die Zusammenarbeit in wissensintensiven, kooperativen Industrieprozessen entwickelter Applikationsaufbau, zur Lösung der Problemstellung herangezogen. Mit Hilfe eines auf den Anwendungsfall angepassten Ablaufs der Action Design Research werden in zwei partizipativen ADR-Zyklen sowohl eine MVP-Version als auch eine produktive Variante einer Web-Applikation für die Materialmodulbereitstellung entwickelt und im Praxissystem erlebbar gemacht. Im Ergebnis konnte sich das Konzept der Conversational Workflows als geeignet herausstellen und lässt zusätzlich Raum für kontinuierliche Weiterentwicklungen. Auf methodischer Seite hat sich gezeigt, dass eine Ergänzung der konzeptionellen ADR-Phasen um Design Thinking zu einer verbesserten Artefaktentwicklung beitragen kann.
5

SAP HANA: The Evolution from a Modern Main-Memory Data Platform to an Enterprise Application Platform

Sikka, Vishal, Färber, Franz, Goel, Anil, Lehner, Wolfgang 10 January 2023 (has links)
Sensors in smart-item environments capture data about product conditions and usage to support business decisions as well as production automation processes. A challenging issue in this application area is the restricted quality of sensor SAP HANA is a pioneering, and one of the best performing, data platform designed from the grounds up to heavily exploit modern hardware capabilities, including SIMD, and large memory and CPU footprints. As a comprehensive data management solution, SAP HANA supports the complete data life cycle encompassing modeling, provisioning, and consumption. This extended abstract outlines the vision and planned next step of the SAP HANA evolution growing from a core data platform into an innovative enterprise application platform as the foundation for current as well as novel business applications in both on-premise and on-demand scenarios. We argue that only a holistic system design rigorously applying co-design at different levels may yield a highly optimized and sustainable platform for modern enterprise applications.
6

Model-Driven Development of Complex and Data-Intensive Integration Processes

Boehm, Matthias, Habich, Dirk, Lehner, Wolfgang, Wloka, Uwe 12 January 2023 (has links)
Due to the changing scope of data management from centrally stored data towards the management of distributed and heterogeneous systems, the integration takes place on different levels. The lack of standards for information integration as well as application integration resulted in a large number of different integration models and proprietary solutions. With the aim of a high degree of portability and the reduction of development efforts, the model-driven development—following the Model-Driven Architecture (MDA)—is advantageous in this context as well. Hence, in the GCIP project (Generation of Complex Integration Processes), we focus on the model-driven generation and optimization of integration tasks using a process-based approach. In this paper, we contribute detailed generation aspects and finally discuss open issues and further challenges.
7

Nutzerakzeptanz von web-basierten „sozialen“ Unternehmensanwendungen

Wilhelm, Daniel B. January 2009 (has links)
No description available.

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