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Increasing the Efficacy of Virtual Reality Exposure Therapy for Fear-of-FlyingMacMillan, Chad 01 January 2019 (has links)
Virtual reality exposure therapy (VRET) is a treatment often used to treat fear-of-flying (FOF), which research shows is effective for treating this phobia. Researchers have identified that the realism of the virtual environment is an important component in the efficacy of VRET and increased realism is likely to increase the efficacy of VRET. Guided by cognitive theory, emotional processing theory, and behaviorism, the purpose of this quantitative study was to demonstrate if a new generational technique called true reality-virtual reality exposure therapy (TR-VRET) is at least as efficacious as traditional VRET for treating the fear and anxiety associated with FOF. Repeated measures ANOVAs were used to compare the means between the pre-/posttests measuring fear and anxiety associated with FOF and between the control and experimental group. Both the active treatment experimental group (using TR-VRET) and the active treatment control group (using VRET) had a significant effect on reducing anxiety related to flying. The findings also revealed that both the active treatment experimental group and the active treatment control group had a significant effect on reducing fear related to flying. Notably, no significant differences were found between the active treatment experimental group and the active treatment control group, meaning the 2 treatments were equally effective at reducing the anxiety and fear related to flying. These findings can contribute to positive social change by allowing mental health professionals access to an advanced treatment tool (i.e., TR-VRET) that is just as effective as the older treatment tool (i.e., VRET). These findings can also contribute to positive social change by quickly allowing more tailored virtual environments to be created for clients at a lower cost.
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A Terapia de Exposição com Realidade Virtual para pacientes com TEPT controlada por um Sistema de Lógica Fuzzy / Exposure therapy with virtual reality for PTSD patients controlled by a Fuzzy Logic SystemFernando Moraes de Oliveira 18 December 2012 (has links)
Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro / Nos últimos anos, a área da saúde vem explorando o potencial das novas tecnologias para diagnóstico e tratamentos de muitos distúrbios. Em especial, a tecnologia de Realidade Virtual se destaca por oferecer novas perspectivas de tratamento para diferentes distúrbios neuropsiquiátricos. Por outro lado, a ocorrência de problemas causados por situações traumáticas vem crescendo em todo o mundo. Nesse contexto, o Transtorno de Estresse Pós-Traumático (TEPT) é classificado como um transtorno de ansiedade que se caracteriza por gerar uma classe de comportamentos inadequados a situações que não representam perigo real. Em geral, este transtorno está relacionado à ocorrência de algum evento traumático de grande magnitude no passado. Vários trabalhos foram desenvolvidos utilizando ambientes virtuais tridimensionais (3D) para tratar e diagnosticar este distúrbio. Entretanto, percebe-se uma carência de sistemas que consigam controlar o nível de dificuldade das atividades desenvolvidas nesses ambientes. Nesse caso, esta dissertação tem por objetivo descrever o desenvolvimento e avaliar o potencial de utilização de dois sistemas: um que explora a Realidade Virtual (ARVET) para oferecer cenas virtuais que simulem os estímulos geradores de ansiedade similares aqueles da vida real; e outro que explora a Lógica Fuzzy (SAPTEPT) para classificar os níveis de ansiedade do paciente, possibilitando a análise quali-quantitativa de dados psicofisiológicos e psicométricos. As avaliações realizadas com especialistas na área mostraram que o ARVET pode proporcionar um alto grau de estímulos ansiogênicos e a integração com o SAPTEPT ocorreu de forma satisfatória mostrando o potencial que os sistemas têm de serem utilizados em pacientes reais. / In recent years, the health area has explored the potential of new technologies for diagnosis and treatment of many disorders. In particular, the Virtual Reality technology stands out by offering new perspectives for the treatment of various neuropsychiatric disabilities. Moreover, the occurrence of problems caused by traumatic events has increased worldwide. In this context, Post Traumatic Stress Disorder (PTSD) is classified as an anxiety disorder that is characterized by generating a class of improper behavior to situations that pose no real danger. In general, this disorder is related to the occurrence of some traumatic event of great magnitude in the past. Several studies were developed using three-dimensional virtual environments (3D) to diagnose and treat this disorder. However, we noticed that there is a lack of systems that can control the difficulty level of activities in these environments. In this case, this paper aims to describe the development and evaluation of two systems: one that explores the Virtual Reality (ARVET) to offer virtual scenes that simulate the anxiety stimuli generators similar to those of real life, and another that exploits the fuzzy logic (SAPTEPT) to classify the levels of anxiety of the patient, allowing the qualitative and quantitative analysis of psychophysiological and psychometric data. The evaluations using experts in this field have shown that ARVET can provide a high degree of anxiety stimuli and integration with SAPTEPT occurred satisfactorily showing the potential of that systems to be used in real patients.
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A Terapia de Exposição com Realidade Virtual para pacientes com TEPT controlada por um Sistema de Lógica Fuzzy / Exposure therapy with virtual reality for PTSD patients controlled by a Fuzzy Logic SystemFernando Moraes de Oliveira 18 December 2012 (has links)
Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro / Nos últimos anos, a área da saúde vem explorando o potencial das novas tecnologias para diagnóstico e tratamentos de muitos distúrbios. Em especial, a tecnologia de Realidade Virtual se destaca por oferecer novas perspectivas de tratamento para diferentes distúrbios neuropsiquiátricos. Por outro lado, a ocorrência de problemas causados por situações traumáticas vem crescendo em todo o mundo. Nesse contexto, o Transtorno de Estresse Pós-Traumático (TEPT) é classificado como um transtorno de ansiedade que se caracteriza por gerar uma classe de comportamentos inadequados a situações que não representam perigo real. Em geral, este transtorno está relacionado à ocorrência de algum evento traumático de grande magnitude no passado. Vários trabalhos foram desenvolvidos utilizando ambientes virtuais tridimensionais (3D) para tratar e diagnosticar este distúrbio. Entretanto, percebe-se uma carência de sistemas que consigam controlar o nível de dificuldade das atividades desenvolvidas nesses ambientes. Nesse caso, esta dissertação tem por objetivo descrever o desenvolvimento e avaliar o potencial de utilização de dois sistemas: um que explora a Realidade Virtual (ARVET) para oferecer cenas virtuais que simulem os estímulos geradores de ansiedade similares aqueles da vida real; e outro que explora a Lógica Fuzzy (SAPTEPT) para classificar os níveis de ansiedade do paciente, possibilitando a análise quali-quantitativa de dados psicofisiológicos e psicométricos. As avaliações realizadas com especialistas na área mostraram que o ARVET pode proporcionar um alto grau de estímulos ansiogênicos e a integração com o SAPTEPT ocorreu de forma satisfatória mostrando o potencial que os sistemas têm de serem utilizados em pacientes reais. / In recent years, the health area has explored the potential of new technologies for diagnosis and treatment of many disorders. In particular, the Virtual Reality technology stands out by offering new perspectives for the treatment of various neuropsychiatric disabilities. Moreover, the occurrence of problems caused by traumatic events has increased worldwide. In this context, Post Traumatic Stress Disorder (PTSD) is classified as an anxiety disorder that is characterized by generating a class of improper behavior to situations that pose no real danger. In general, this disorder is related to the occurrence of some traumatic event of great magnitude in the past. Several studies were developed using three-dimensional virtual environments (3D) to diagnose and treat this disorder. However, we noticed that there is a lack of systems that can control the difficulty level of activities in these environments. In this case, this paper aims to describe the development and evaluation of two systems: one that explores the Virtual Reality (ARVET) to offer virtual scenes that simulate the anxiety stimuli generators similar to those of real life, and another that exploits the fuzzy logic (SAPTEPT) to classify the levels of anxiety of the patient, allowing the qualitative and quantitative analysis of psychophysiological and psychometric data. The evaluations using experts in this field have shown that ARVET can provide a high degree of anxiety stimuli and integration with SAPTEPT occurred satisfactorily showing the potential of that systems to be used in real patients.
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Does Virtual Reality Elicit Physiological Arousal In Social Anxiety DisorderOwens, Maryann 01 January 2013 (has links)
The present study examined the ability of a Virtual Reality (VR) public speaking task to elicit physiological arousal in adults with SAD (n=25) and Controls (n=25). A behavioral assessment paradigm was employed to address three study objectives: (a) to determine whether the VR task can elicit significant increases in physiological response over baseline resting conditions (b) to determine if individuals with SAD have a greater increase from baseline levels of physiological and self-reported arousal during the in vivo speech task as opposed to the VR speech task and (c) to determine whether individuals with SAD experience greater changes in physiological and selfreported arousal during each speech task compared to controls. Results demonstrated that the VR task was able to elicit significant increases in heart rate, skin conductance, and respiratory sinus arrhythmia, but did not elicit as much physiological or self-reported arousal as the in vivo speech task. In addition, no differences were found between groups. Clinical implications of these findings are discussed
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