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A neurogenic component in the capacitance vessel pressure-volume response of the dogDrees, John Allen January 1972 (has links)
This document only includes an excerpt of the corresponding thesis or dissertation. To request a digital scan of the full text, please contact the Ruth Lilly Medical Library's Interlibrary Loan Department (rlmlill@iu.edu).
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Impact of carrier volume and spray droplet size on pesticide application efficacy in MississippiMcNeal, Jacob Paul 30 April 2021 (has links)
The application of pesticides in agriculture production systems is a complex process and involves a series of factors that dynamically interact to impact overall pesticide application efficacy. Spray droplet formation, target impaction and deposition, plant uptake, and subsequent biological response are all functions of pesticide active ingredient, nozzle selection, application pressure, and carrier volume. Smaller spray droplets with a lower kinetic energy result in greater spray droplet retention on the leaf surface relative to larger droplets. Consequently, larger spray droplets with higher kinetic energy are poorly retained on the leaf surface and yield minimal coverage of leaf surface tissue. While smaller droplets maximize target coverage and spray droplet retention, larger spray droplets minimize off-target movement and agrichemical transport. Consequently, application factors that maximize pesticide efficacy and minimize off-target movement are often incongruous elements. Therefore, the objective of this research was to evaluate the impact of carrier volume and spray droplet size on the efficacy of various pesticide applications in Mississippi. These data indicate that 1) for thrips and tarnished plant bug control, acephate and sulfoxaflor are superior dicamba application partners relative to dimethoate and thiamethoxam, respectively, insecticide efficacy did not vary due to spray droplet size when applied without dicamba, and maximum efficacy was achieved with a carrier volume of 187 L ha-1; 2) dicamba + acephate and dicamba + thiamethoxam or sulfoxaflor are efficacious options to control Palmer amaranth relative to dicamba applied alone, and maximum Palmer amaranth control was achieved with a carrier volume of 187 L ha-1; 3) cotton defoliation efficacy is positively and negatively correlated with carrier volume and spray droplet size, respectively, and maximum efficacy was achieved with cotton defoliation programs consisting of two-applications, each with a carrier volume of 187 L ha-1 and 200 µm droplets; 4) soybean harvest aid efficacy is primarily a function of the harvest aid applied and that the impact of carrier volume and spray droplet size varies across harvest aids. However, when paraquat is applied, a carrier volume between 47 and 187 L ha-1 should be utilized with droplets of 200-500 µm to maximize harvest aid efficacy.
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Modelling of Cardiovascular Regulation in HumansMay, Andrew 01 1900 (has links)
<p> A linear state space model (LSSM) of cardiovascular regulation in ten normal human volunteers is developed using instantaneous lung volume (IL V), heart rate (HR.), pulse pressure (PP) and mean arterial blood pressure (MBP) time series. Closed-loop transfer functions are computed and physiologically interpreted and the sensitivity of the transfer functions is assessed by comparison of supine and standing experimental results. The zeros ofthe transfer functions are used to infer the causality relationship between HR and PP. Results (1) In the supine condition, changes in ILV cause changes in HR within 0.5 s, followed shortly (0.3 -0.5 s) by changes in PP and finally changes in MBP 1 -2 slater. (2) When standing, changes in MBP occur concurrent with changes in PP. (3) MBP changes are dominated by blood pooling effects when standing. ( 4) Group delay is less affected than the magnitude by the physiological differences between the supine and standing conditions. (5) The relationship between HR and PP is neither completely causal nor anti-causal, but rather a combination of the two. (6) The minimum system delays are coincident with breathing frequencies between 0.2 -0.4 Hz. Conclusions Closed-loop LSSM and transfer function analysis may be used to infer the time delays and causality of the closed-loop system response. The classical model of RSA generation is supported by the LS SM results. </p> / Thesis / Master of Engineering (MEngr)
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Mahler's conjecture in convex geometry: a summary and further numerical analysisHupp, Philipp 09 August 2010 (has links)
In this thesis we study Mahler's conjecture in convex geometry, give a short summary about its history, gather and explain different approaches that have been used to attack the conjecture, deduce formulas to calculate the Mahler volume and perform numerical analysis on it.
The conjecture states that the Mahler volume of any symmetric convex body, i.e. the product of the volume of the symmetric convex body and the volume of its dual body, is minimized by the (hyper-)cube. The conjecture was stated and solved in 1938 for the 2-dimensional case by Kurt Mahler. While the maximizer for this problem is known (it is the ball), the conjecture about the minimizer is still open for all dimensions greater than 2.
A lot of effort has benn made to solve this conjecture, and many different ways to attack the conjecture, from simple geometric attempts to ones using sophisticated results from functional analysis, have all been tried unsuccesfully. We will present and discuss the most important approaches.
Given the support function of the body, we will then introduce several formulas for the volume of the dual and the original body and hence for the Mahler volume. These formulas are tested for their effectiveness and used to perform numerical work on the conjecture.
We examine the conjectured minimizers of the Mahler volume by approximating them in different ways. First the spherical harmonic expansion of their support functions is calculated and then the bodies are analyzed with respect to the length of that expansion. Afterwards the cube is further examined by approximating its principal radii of curvature functions, which involve Dirac delta functions.
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Expert system design guide for lower classification roads over high PI claysWanyan, Yaqi, January 2008 (has links)
Thesis (Ph. D.)--University of Texas at El Paso, 2008. / Title from title screen. Vita. CD-ROM. Includes bibliographical references. Also available online.
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Comparação entre índices dinâmicos e volumétricos de pré-carga em cães submetidos à hemorragia moderada seguida de reposição volêmicaCeleita-Rodríguez, Nathalia January 2016 (has links)
Orientador: Francisco José Teixeira Neto / Resumo: Objetivo: Avaliar os efeitos da perda moderada de sangue seguida por reposição volêmica (RV) no índice de volume sanguíneo intratorácico (ITBVI), índice do volume global diastólico final (GEDVI), variação da pressão de pulso (VPP) e variação do volume sistólico (VVS).Delineamento experimental: Estudo prospectivo aleatorizado.Animais: Sete cães da raça Pointer Inglês (20 a 31,2 kg).Métodos: A anestesia foi mantida com sevofluorano sob ventilação mecânica no modo volume controlado com bloqueio neuromuscular induzido pelo atracúrio. A concentração expirada de sevofluorano (ETsevo), foi ajustada de forma a inibir alterações na frequência cardíaca e na pressão arterial média (PAM) em resposta à estimulação nociceptiva (< 20% mudança relativa). As variáveis estudadas foram registradas no momento basal, após retirada de 14 a 16 mL/kg da volemia e após a RV com sangue autólogo. Resultados: A anestesia foi mantida com 3,1 ± 0,3% de ETsevo. Um animal discrepante (“outlier”) não foi incluído da análise estatística. A hemorragia diminuiu significativamente (P < 0,05) o índice cardíaco (IC), índice sistólico (IS) e PAM em 20-25% dos valores basais (variações percentuais nos valores médios). A RV aumentou significativamente a PAM em relação aos valores registrados após hemorragia (31% de aumento); enquanto o IC e IS elevaram-se significativamente após a RV (29-30% acima dos valores basais). Após a hemorragia, o ITBVI e GEDVI se reduziram significativamente em 15% em relação aos val... (Resumo completo, clicar acesso eletrônico abaixo) / Abstract: Objective: To evaluate the effects moderate blood loss followed by volume replacement (VR) on intra-thoracic blood volume index (ITBVI), global end-diastolic volume index (GEDVI), pulse pressure variation (PPV), and stroke volume variation (SVV).Study design: Prospective, randomized study.Animals: Seven English Pointer dogs (20.0–31.2 kg).Methods: Anesthesia was maintained with sevoflurane under volume-controlled ventilation and atracurium induced neuromuscular blockade. End-expired sevoflurane (ETsevo) concentrations were adjusted to inhibit heart rate and mean arterial blood pressure (MAP) changes in response to nociceptive stimulation (< 20% relative change). Data recorded at baseline, after withdrawal of 14–16 mL kg-1 of blood volume and after VR with autologous blood.Results: Anesthesia was maintained with 3.1 ± 0.3 vol% of ETsevo concentrations. One outlier was excluded from the statistical analysis. Hemorrhage significantly (P < 0.05) decreased cardiac index (CI), stroke index (SI), and MAP by 20–25% from baseline (percent changes in mean values). Volume replacement significantly increased MAP in comparison to values recorded after hemorrhage (31% increase); while CI and SI were significantly increased after VR in comparison hemorrhage and to baseline (29–30% above baseline). The ITBVI and GEDVI were decreased by 15% from baseline after blood loss; while VR significantly increased ITBVI and GEDVI by 21% from values recorded after hemorrhage. Relat... (Complete abstract click electronic access below) / Mestre
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Recorte volumétrico usando técnicas de interação 2D e 3D / Volume Sculpting with 2D and 3D Interaction TechniquesHuff, Rafael January 2006 (has links)
A visualização de conjuntos de dados volumétricos é comum em diversas áreas de aplicação e há já alguns anos os diversos aspectos envolvidos nessas técnicas vêm sendo pesquisados. No entanto, apesar dos avanços das técnicas de visualização de volumes, a interação com grandes volumes de dados ainda apresenta desafios devido a questões de percepção (ou isolamento) de estruturas internas e desempenho computacional. O suporte do hardware gráfico para visualização baseada em texturas permite o desenvolvimento de técnicas eficientes de rendering que podem ser combinadas com ferramentas de recorte interativas para possibilitar a inspeção de conjuntos de dados tridimensionais. Muitos estudos abordam a otimização do desempenho de ferramentas de recorte, mas muito poucos tratam das metáforas de interação utilizadas por essas ferramentas. O objetivo deste trabalho é desenvolver ferramentas interativas, intuitivas e fáceis de usar para o recorte de imagens volumétricas. Inicialmente, é apresentado um estudo sobre as principais técnicas de visualização direta de volumes e como é feita a exploração desses volumes utilizando-se recorte volumétrico. Nesse estudo é identificada a solução que melhor se enquadra no presente trabalho para garantir a interatividade necessária. Após, são apresentadas diversas técnicas de interação existentes, suas metáforas e taxonomias, para determinar as possíveis técnicas de interação mais fáceis de serem utilizadas por ferramentas de recorte. A partir desse embasamento, este trabalho apresenta o desenvolvimento de três ferramentas de recorte genéricas implementadas usando-se duas metáforas de interação distintas que são freqüentemente utilizadas por usuários de aplicativos 3D: apontador virtual e mão virtual. A taxa de interação dessas ferramentas é obtida através de programas de fragmentos especiais executados diretamente no hardware gráfico. Estes programas especificam regiões dentro do volume a serem descartadas durante o rendering, com base em predicados geométricos. Primeiramente, o desempenho, precisão e preferência (por parte dos usuários) das ferramentas de recorte volumétrico são avaliados para comparar as metáforas de interação empregadas. Após, é avaliada a interação utilizando-se diferentes dispositivos de entrada para a manipulação do volume e ferramentas. A utilização das duas mãos ao mesmo tempo para essa manipulação também é testada. Os resultados destes experimentos de avaliação são apresentados e discutidos. / Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. Many studies regarding performance optimization of sculpting tools have been reported, but very few are concerned with the interaction techniques employed. The purpose of this work is the development of interactive, intuitive, and easy-to-use sculpting tools. Initially, a review of the main techniques for direct volume visualization and sculpting is presented. The best solution that guarantees the required interaction is highlighted. Afterwards, in order to identify the most user-friendly interaction technique for volume sculpting, several interaction techniques, metaphors and taxonomies are presented. Based on that, this work presents the development of three generic sculpting tools implemented using two different interaction metaphors, which are often used by users of 3D applications: virtual pointer and virtual hand. Interactive rates for these sculpting tools are obtained by running special fragment programs on the graphics hardware which specify regions within the volume to be discarded from rendering based on geometric predicates. After development, the performance, precision and user preference of the sculpting tools were evaluated to compare the interaction metaphors. Afterward, the tools were evaluated by comparing the use of a 3D mouse against a conventional wheel mouse for guiding volume and tools manipulation. Two-handed input was also tested with both types of mouse. The results from the evaluation experiments are presented and discussed.
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Recorte volumétrico usando técnicas de interação 2D e 3D / Volume Sculpting with 2D and 3D Interaction TechniquesHuff, Rafael January 2006 (has links)
A visualização de conjuntos de dados volumétricos é comum em diversas áreas de aplicação e há já alguns anos os diversos aspectos envolvidos nessas técnicas vêm sendo pesquisados. No entanto, apesar dos avanços das técnicas de visualização de volumes, a interação com grandes volumes de dados ainda apresenta desafios devido a questões de percepção (ou isolamento) de estruturas internas e desempenho computacional. O suporte do hardware gráfico para visualização baseada em texturas permite o desenvolvimento de técnicas eficientes de rendering que podem ser combinadas com ferramentas de recorte interativas para possibilitar a inspeção de conjuntos de dados tridimensionais. Muitos estudos abordam a otimização do desempenho de ferramentas de recorte, mas muito poucos tratam das metáforas de interação utilizadas por essas ferramentas. O objetivo deste trabalho é desenvolver ferramentas interativas, intuitivas e fáceis de usar para o recorte de imagens volumétricas. Inicialmente, é apresentado um estudo sobre as principais técnicas de visualização direta de volumes e como é feita a exploração desses volumes utilizando-se recorte volumétrico. Nesse estudo é identificada a solução que melhor se enquadra no presente trabalho para garantir a interatividade necessária. Após, são apresentadas diversas técnicas de interação existentes, suas metáforas e taxonomias, para determinar as possíveis técnicas de interação mais fáceis de serem utilizadas por ferramentas de recorte. A partir desse embasamento, este trabalho apresenta o desenvolvimento de três ferramentas de recorte genéricas implementadas usando-se duas metáforas de interação distintas que são freqüentemente utilizadas por usuários de aplicativos 3D: apontador virtual e mão virtual. A taxa de interação dessas ferramentas é obtida através de programas de fragmentos especiais executados diretamente no hardware gráfico. Estes programas especificam regiões dentro do volume a serem descartadas durante o rendering, com base em predicados geométricos. Primeiramente, o desempenho, precisão e preferência (por parte dos usuários) das ferramentas de recorte volumétrico são avaliados para comparar as metáforas de interação empregadas. Após, é avaliada a interação utilizando-se diferentes dispositivos de entrada para a manipulação do volume e ferramentas. A utilização das duas mãos ao mesmo tempo para essa manipulação também é testada. Os resultados destes experimentos de avaliação são apresentados e discutidos. / Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. Many studies regarding performance optimization of sculpting tools have been reported, but very few are concerned with the interaction techniques employed. The purpose of this work is the development of interactive, intuitive, and easy-to-use sculpting tools. Initially, a review of the main techniques for direct volume visualization and sculpting is presented. The best solution that guarantees the required interaction is highlighted. Afterwards, in order to identify the most user-friendly interaction technique for volume sculpting, several interaction techniques, metaphors and taxonomies are presented. Based on that, this work presents the development of three generic sculpting tools implemented using two different interaction metaphors, which are often used by users of 3D applications: virtual pointer and virtual hand. Interactive rates for these sculpting tools are obtained by running special fragment programs on the graphics hardware which specify regions within the volume to be discarded from rendering based on geometric predicates. After development, the performance, precision and user preference of the sculpting tools were evaluated to compare the interaction metaphors. Afterward, the tools were evaluated by comparing the use of a 3D mouse against a conventional wheel mouse for guiding volume and tools manipulation. Two-handed input was also tested with both types of mouse. The results from the evaluation experiments are presented and discussed.
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Recorte volumétrico usando técnicas de interação 2D e 3D / Volume Sculpting with 2D and 3D Interaction TechniquesHuff, Rafael January 2006 (has links)
A visualização de conjuntos de dados volumétricos é comum em diversas áreas de aplicação e há já alguns anos os diversos aspectos envolvidos nessas técnicas vêm sendo pesquisados. No entanto, apesar dos avanços das técnicas de visualização de volumes, a interação com grandes volumes de dados ainda apresenta desafios devido a questões de percepção (ou isolamento) de estruturas internas e desempenho computacional. O suporte do hardware gráfico para visualização baseada em texturas permite o desenvolvimento de técnicas eficientes de rendering que podem ser combinadas com ferramentas de recorte interativas para possibilitar a inspeção de conjuntos de dados tridimensionais. Muitos estudos abordam a otimização do desempenho de ferramentas de recorte, mas muito poucos tratam das metáforas de interação utilizadas por essas ferramentas. O objetivo deste trabalho é desenvolver ferramentas interativas, intuitivas e fáceis de usar para o recorte de imagens volumétricas. Inicialmente, é apresentado um estudo sobre as principais técnicas de visualização direta de volumes e como é feita a exploração desses volumes utilizando-se recorte volumétrico. Nesse estudo é identificada a solução que melhor se enquadra no presente trabalho para garantir a interatividade necessária. Após, são apresentadas diversas técnicas de interação existentes, suas metáforas e taxonomias, para determinar as possíveis técnicas de interação mais fáceis de serem utilizadas por ferramentas de recorte. A partir desse embasamento, este trabalho apresenta o desenvolvimento de três ferramentas de recorte genéricas implementadas usando-se duas metáforas de interação distintas que são freqüentemente utilizadas por usuários de aplicativos 3D: apontador virtual e mão virtual. A taxa de interação dessas ferramentas é obtida através de programas de fragmentos especiais executados diretamente no hardware gráfico. Estes programas especificam regiões dentro do volume a serem descartadas durante o rendering, com base em predicados geométricos. Primeiramente, o desempenho, precisão e preferência (por parte dos usuários) das ferramentas de recorte volumétrico são avaliados para comparar as metáforas de interação empregadas. Após, é avaliada a interação utilizando-se diferentes dispositivos de entrada para a manipulação do volume e ferramentas. A utilização das duas mãos ao mesmo tempo para essa manipulação também é testada. Os resultados destes experimentos de avaliação são apresentados e discutidos. / Visualization of volumetric datasets is common in many fields and has been an active area of research in the past two decades. In spite of developments in volume visualization techniques, interacting with large datasets still demands research efforts due to perceptual and performance issues. The support of graphics hardware for texture-based visualization allows efficient implementation of rendering techniques that can be combined with interactive sculpting tools to enable interactive inspection of 3D datasets. Many studies regarding performance optimization of sculpting tools have been reported, but very few are concerned with the interaction techniques employed. The purpose of this work is the development of interactive, intuitive, and easy-to-use sculpting tools. Initially, a review of the main techniques for direct volume visualization and sculpting is presented. The best solution that guarantees the required interaction is highlighted. Afterwards, in order to identify the most user-friendly interaction technique for volume sculpting, several interaction techniques, metaphors and taxonomies are presented. Based on that, this work presents the development of three generic sculpting tools implemented using two different interaction metaphors, which are often used by users of 3D applications: virtual pointer and virtual hand. Interactive rates for these sculpting tools are obtained by running special fragment programs on the graphics hardware which specify regions within the volume to be discarded from rendering based on geometric predicates. After development, the performance, precision and user preference of the sculpting tools were evaluated to compare the interaction metaphors. Afterward, the tools were evaluated by comparing the use of a 3D mouse against a conventional wheel mouse for guiding volume and tools manipulation. Two-handed input was also tested with both types of mouse. The results from the evaluation experiments are presented and discussed.
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Determination of an ultimate pit limit utilising fractal modelling to optimise NPVYasrebi, Amir Bijan January 2014 (has links)
The speed and complexity of globalisation and reduction of natural resources on the one hand, and interests of large multinational corporations on the other, necessitates proper management of mineral resources and consumption. The need for scientific research and application of new methodologies and approaches to maximise Net Present Value (NPV) within mining operations is essential. In some cases, drill core logging in the field may result in an inadequate level of information and subsequent poor diagnosis of geological phenomenon which may undermine the delineation or separation of mineralised zones. This is because the interpretation of individual loggers is subjective. However, modelling based on logging data is absolutely essential to determine the architecture of an orebody including ore distribution and geomechanical features. For instance, ore grades, density and RQD values are not included in conventional geological models whilst variations in a mineral deposit are an obvious and salient feature. Given the problems mentioned above, a series of new mathematical methods have been developed, based on fractal modelling, which provide a more objective approach. These have been established and tested in a case study of the Kahang Cu-Mo porphyry deposit, central Iran. Recognition of different types of mineralised zone in an ore deposit is important for mine planning. As a result, it is felt that the most important outcome of this thesis is the development of an innovative approach to the delineation of major mineralised (supergene and hypogene) zones from ‘barren’ host rock. This is based on subsurface data and the utilisation of the Concentration-Volume (C-V) fractal model, proposed by Afzal et al. (2011), to optimise a Cu-Mo block model for better determination of an ultimate pit limit. Drawing on this, new approaches, referred to Density–Volume (D–V) and RQD-Volume (RQD-V) fractal modelling, have been developed and used to delineate rock characteristics in terms of density and RQD within the Kahang deposit (Yasrebi et al., 2013b; Yasrebi et al., 2014). From the results of this modelling, the density and RQD populations of rock types from the studied deposit showed a relationship between density and rock quality based on RQD values, which can be used to predict final pit slope. Finally, the study introduces a Present Value-Volume (PV-V) fractal model in order to identify an accurate excavation orientation with respect to economic principals and ore grades of all determined voxels within the obtained ultimate pit limit in order to achieve an earlier pay-back period.
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