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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Analýza herní komunity pomocí metodologie měkkých systémů / Analysis of gaming community using Soft System Methodology

Hurych, Jan January 2015 (has links)
This diploma thesis aims to analyse virtual gaming community and it's problems in case of community belonging to EU server of the game called World of Tanks. To solve these problems, Soft System Methodology by P. Checkland, is used. The thesis includes analysis of significance of gaming communities for the gaming industry as a whole. Gaming community is then defined as a soft system. There are 3 problems analysed in the practical part of the thesis using newer version of SSM. One iteration of learning cycle of this methodology is used to solve every single one of the presented problems. Problems are chosen by players using questionnaire. At the end, application of the SSM is evaluated for the domain of gaming communities in general and problems with its application are presented.
2

Toxicity in the game World of Tanks: A participant observation ethnography, thematic analysis, content analysis and autoethnography

Dzigurski, Sasa January 2022 (has links)
Previous research has studied toxicity in World of Tanks game with a focus on precursors of toxicity, player performance in the game from the perspective of gender-performance gap or observing the players' major behaviors instigated by various situations within the game. This research focuses on player's behavior in the game chat with an emphasis on toxic behavior by using participant observation ethnography, thematic analysis, content analysis and autoethnography. Contrary to the predicted belief that game mechanics could instigate toxic behavior in the game, results showed that the major forms of toxicity were regarded as gamesplaining, ableism, sarcasm, male preserve concept and fragile masculinity concept.

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