Spelling suggestions: "subject:"anda design"" "subject:"ando design""
221 |
Competence & performance : ömsesidighet och ofullständighet i form och interaktionDykhoff Sternelius, Anna January 2020 (has links)
No description available.
|
222 |
En framtidsarkeologisk expedition : spekulativa hushållsföremål i en hållbar framtidMolander, David January 2020 (has links)
No description available.
|
223 |
Creating wood : Att gjuta i träHiort, Olle January 2020 (has links)
No description available.
|
224 |
Le RondVictoria, Håsäther January 2020 (has links)
No description available.
|
225 |
Filling in physical reality, living in digital realityYoon, Gyonyoung January 2020 (has links)
No description available.
|
226 |
Abstang : Den normbrytande ridhjälmen med fokus på säkerhet, funktion och ändamålsenlighetAbrahamsson, Axel January 2020 (has links)
No description available.
|
227 |
A tribute to when it's rainingVallbo, Erik January 2020 (has links)
No description available.
|
228 |
Container Paradigm : Designing structures for the future lifestyleZberea, Andrei January 2016 (has links)
In a world that is becoming more and more complex with each passing year, a world where we encounter problems with home availability. This isa world where we need better temporary alternatives that are affordable. Aworld in which we need better usage of ‘space’. This master’s thesis subject is about the possibilities of a more simpler andmore space efficient lifestyle. A ‘home’ with which we can travel anywhere,similar to a snail or hermit crab. This lifestyle has no boundaries and wouldbe available to everyone as a choice. Similar to the “Plug-in” city by Archigram,we would be capable to move our homes and connect them. With this thesis I investigate how we can both have an opportunity tolower our ecological footprint and at the same time create a ‘home’ that cansupport even the financially troubled. In a way, it is an investigation how ahouse can become more opensource to everybody as a concept.
|
229 |
Development of VR facial interface using advantages of additive manufacturing / Utveckling av VR ansiktes gränssnitt utifrån ett additivtillverknings perspektivTressing, Erik January 2021 (has links)
Additive manufacturing has seen comprehensive development in recent years with newdevelopment within commercial products. A number of big companies (Adidas, newbalance, specialized etc.) have developed consumer products from additive manufacturedparts. They have used additive manufacturing to increase performance but also to driveinnovation within the company. The report going to study and utilize the benefits anddevelopment of AM to drive innovation and performance of products within sport andleisure. The design brief will then ground in the findings of the report to explore AM within consumer products. This project is written through Yovinn. A product development focused studio in Gothenburg, Sweden. In addition to their normal design work they offer expertise in additive manufacturing. The project starts with researching the limitations and benefits of additive manufacturing, and explore ideas how additive manufacturing can be applied to products for sport andleisure. The research and idea evaluation resulted in development of a facial interface padding forexercise in virtual reality (VR). Improving exercise in VR by making a facial interface with lower isolation of heat, more contact area and easier to clean. The report will present the approach to taking advantage of additive manufacturing in aproduct development project.
|
230 |
Spaces so light, bright and cleanHallstan, Linda January 2020 (has links)
No description available.
|
Page generated in 0.0711 seconds